#define FILTERSCRIPT
#include <a_samp>
#include <Dini>
#include <Dutils>
#include <Dudb>
#define savefolder "/save/%s.ini"
#pragma unused ret_memcpy
new Killz[MAX_PLAYERS];
new Deathz[MAX_PLAYERS];
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnPlayerConnect(playerid)
{
new pname[128];
new file[128];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), savefolder,pname);
if(!dini_Exists(file)) {
dini_Create(file);
dini_IntSet(file, "Score", 0);
dini_IntSet(file, "Money", 0);
dini_IntSet(file, "Kills", Killz[playerid]);
dini_IntSet(file, "Deaths", Deathz[playerid]);
SetPlayerScore(playerid, dini_Int(file, "Score"));
SetPlayerMoney(playerid, dini_Int(file, "Money"));
}
else
{
SetPlayerScore(playerid, dini_Int(file, "Score"));
SetPlayerMoney(playerid, dini_Int(file, "Money"));
SetPlayerSkin(playerid, dini_Int(file, "Skin"));
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new pname[128];
new file[128];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), savefolder,pname);
if(!dini_Exists(file)) {
}
else {
dini_IntSet(file, "Score", GetPlayerScore(playerid));
dini_IntSet(file, "Money", GetPlayerMoney(playerid));
dini_IntSet(file, "Kills", Killz[playerid]);
dini_IntSet(file, "Deaths", Deathz[playerid]);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
Killz[killerid] ++;
Deathz[playerid] ++;
return 1;
}
CMD:stats(playerid,params[])
{
new string[32];
format(string,sizeof(string),"Kill: %d",Killz[playerid]);
SendClientMessage(playerid,-1,string);
format(string,sizeof(string),"Death: %d",Deathz[playerid]);
SendClientMessage(playerid,-1,string);
return 1;
}
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(stats, 5, cmdtext);
}
dcmd_stats(playerid,params[])
{
#pragma unused params
new string[32];
format(string,sizeof(string),"Kill: %d",Killz[playerid]);
SendClientMessage(playerid,-1,string);
format(string,sizeof(string),"Death: %d",Deathz[playerid]);
SendClientMessage(playerid,-1,string);
return 1;
}
#include <sscanf2>
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(stats, 3, cmdtext);
return 1;
}
dcmd_stats(playerid, params[])
{
new string[32];
format(string,sizeof(string),"Kill: %d",Killz[playerid]);
SendClientMessage(playerid,-1,string);
format(string,sizeof(string),"Death: %d",Deathz[playerid]);
SendClientMessage(playerid,-1,string);
return 1;
}
C:\Users\Chaccour\Desktop\CS\filterscripts\savings.pwn(80) : warning 203: symbol is never used: "params"
#pragma unused params
|
I already got #pragma unused params
I want the stats to show in one line, no 2 lines |
dcmd_stats(playerid, params[])
{
#pragma unused params
new string[32];
format(string,sizeof(string),"Kills: %d Deaths: %d",Killz[playerid],Deathz[playerid]);
SendClientMessage(playerid,-1,string);
return 1;
}