ConnectNPC("Captian Dave","area51tank1");//top of the script
new MyFirstNPCVehicle;//top of the script
public OnGameModeInit()
{
print("COD5");
ConnectNPC("MyFirstNPC","area51tank1");
{
print("COD5");
ConnectNPC("MyFirstNPC","area51tank1");
MyFirstNPCVehicle = CreateVehicle(432, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
{
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(Captian Dave));
if(!strcmp(npcname, "MyFirstNPC", true))
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicle, 0);
}
return 1;
}
C:\Users\GTA ONLY\Desktop\codmw21\codmw2\gamemodes\COD5.pwn(28) : error 021: symbol already defined: "ConnectNPC" C:\Users\GTA ONLY\Desktop\codmw21\codmw2\gamemodes\COD5.pwn(1025) : error 017: undefined symbol "GetPlayerSpeedSpeedo" C:\Users\GTA ONLY\Desktop\codmw21\codmw2\gamemodes\COD5.pwn(1034) : error 017: undefined symbol "IsPlayerInPlane" C:\Users\GTA ONLY\Desktop\codmw21\codmw2\gamemodes\COD5.pwn(1035) : error 017: undefined symbol "GetPlayerSpeedSpeedo" C:\Users\GTA ONLY\Desktop\codmw21\codmw2\gamemodes\COD5.pwn(1036) : error 017: undefined symbol "GetPlayerSpeedSpeedo" C:\Users\GTA ONLY\Desktop\codmw21\codmw2\gamemodes\COD5.pwn(1096) : error 017: undefined symbol "GetPlayerSpeed" C:\Users\GTA ONLY\Desktop\codmw21\codmw2\gamemodes\COD5.pwn(1097) : error 017: undefined symbol "IsPlayerInPlane" C:\Users\GTA ONLY\Desktop\codmw21\codmw2\gamemodes\COD5.pwn(1105) : error 004: function "SendClientMessageToAdmins" is not implemented C:\Users\GTA ONLY\Desktop\codmw21\codmw2\gamemodes\COD5.pwn(1144) : error 004: function "MutePlayer" is not implemented C:\Users\GTA ONLY\Desktop\codmw21\codmw2\gamemodes\COD5.pwn(1270) : warning 217: loose indentation C:\Users\GTA ONLY\Desktop\codmw21\codmw2\gamemodes\COD5.pwn(1274) : warning 217: loose indentation C:\Users\GTA ONLY\Desktop\codmw21\codmw2\gamemodes\COD5.pwn(2242) : error 079: inconsistent return types (array & non-array) C:\Users\GTA ONLY\Desktop\codmw21\codmw2\gamemodes\COD5.pwn(2246) : warning 225: unreachable code C:\Users\GTA ONLY\Desktop\codmw21\codmw2\gamemodes\COD5.pwn(2246) : error 029: invalid expression, assumed zero C:\Users\GTA ONLY\Desktop\codmw21\codmw2\gamemodes\COD5.pwn(2246) : error 004: function "OnGameModeExit" is not implemented C:\Users\GTA ONLY\Desktop\codmw21\codmw2\gamemodes\COD5.pwn(2255) : error 079: inconsistent return types (array & non-array) C:\Users\GTA ONLY\Desktop\codmw21\codmw2\gamemodes\COD5.pwn(2259) : warning 225: unreachable code C:\Users\GTA ONLY\Desktop\codmw21\codmw2\gamemodes\COD5.pwn(2259) : error 029: invalid expression, assumed zero
public OnGameModeInit()
{
ConnectNPC("MyFirstNPC","area51tank1");
ConnectNPC("MySecondNPC","area51tank2"); //If you want 2nd npc
return 1;
}
new MyFirstNPCVehicle; //MyFirstNPC replace the NPC's name if you want to change it
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "MyFirstNPC", true)) //Checking if the NPC's name is MyFirstNPC
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicle, 0); //Putting the NPC into the vehicle we created for it.
}
return 1;
}
//Other stuff for normal players goes here!
return 1;
}
if(IsPlayerNPC(playerid)) return 1;
#define RECORDING "area51tank1" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.
#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#if RECORDING_TYPE == 1
public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCExitVehicle() StopRecordingPlayback();
#else
public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif
|
Im a retard -.- didnt move the npc recording to /npc/recordings -.- working now sorry for wasting your time what you said at first still helped so thankyou for your time.
|
#if defined FILTERSCRIPT
new MyFirstNPCVehicle;
new MySecondNPCVehicle; //Global variable!
public OnFilterScriptInit()
{
print("my filterscript");
ConnectNPC("MyFirstNPC","area51tank1");
ConnectNPC("MyFirstNPC","area51hunter1");
MyFirstNPCVehicle = CreateVehicle(432, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
MySecondNPCVehicle = CreateVehicle(425, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
#endif
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "MyFirstNPC", true)) //Checking if the NPC's name is MyFirstNPC
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicle, 0); //Putting the NPC into the vehicle we created for it.
return 1;
}
if(!strcmp(npcname, "MySecondNPC", true))
{
PutPlayerInVehicle(playerid, MySecondNPCVehicle, 0);
return 1;
}
return 1;
}
//Other stuff for normal players goes here!
return 1;
}
public OnFilterScriptInit()
{
print("my filterscript");
ConnectNPC("MyFirstNPC","area51tank1");
ConnectNPC("MyFirstNPC","area51hunter1");
MyFirstNPCVehicle = CreateVehicle(432, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
MySecondNPCVehicle = CreateVehicle(425, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
return 1;
}
public OnFilterScriptInit()
{
print("my filterscript");
ConnectNPC("MyFirstNPC","area51tank1");
ConnectNPC("MySecondNPC","area51hunter1");
MyFirstNPCVehicle = CreateVehicle(432, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
MySecondNPCVehicle = CreateVehicle(425, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
return 1;
}