Код:
forward Unjail();
forward Timer();
.......
COMMAND:ajail(playerid,params[])
{
new string[128];
new ID;
new cmdreason;
if(sscanf(params, "us", ID, cmdreason)) return SendClientMessage(playerid,COLOR_RED,"ERROR: /ajail [ID] [Reason]");
if(Spawned[playerid] == 0) return SendClientMessage(playerid,COLOR_RED,"ERROR: You must be alive and spawned to use the command /ajail!");
if(AdminLevel[playerid] < 3) return SendClientMessage(playerid,COLOR_RED,"ERROR: You don't have permission to use this command!");
if(Jailed[ID] != 0) return SendClientMessage(playerid,COLOR_RED,"ERROR: This player is already in jail!");
if(!IsPlayerConnected(ID)) return SendClientMessage(playerid,COLOR_RED,"ERROR: This player ID isn't connected!");
if(Spawned[ID] == 0) return SendClientMessage(playerid,COLOR_RED,"ERROR: That player ID is not spawned. You can't jail a dead person...");
//Messages
format(string,128,"%s(%d) has been jailed by a server admin (Seconds: 120, Reason: %s)",PlayerName(ID), ID, cmdreason);
SendClientMessageToAll(COLOR_LIGHTBLUE,string);
SendClientMessage(ID,COLOR_BLUE,"You Have Been Jailed!");
SendClientMessage(ID,COLOR_WHITE,"Info:");
SendClientMessage(ID,COLOR_LIGHTBLUE,"Seconds: 120");
format(string,128,"Reason: %s",cmdreason);
SendClientMessage(ID,COLOR_LIGHTBLUE,string);
format(string,128,"You Have Jailed %s!",PlayerName(ID));
SendClientMessage(playerid,COLOR_ADMIN,string);
//What It Does
Jailed[ID] =1;
SetTimer("Unjail",120000,false);
SetTimer("Timer",1000,true);
ResetPlayerWeapons(ID);
SetPlayerInterior(ID,10);
SetPlayerPos(ID,219.4913,110.9124,999.0156);
SetPlayerFacingAngle(ID,359.0834);
return 1;
}
.......
public Unjail()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(gTeam[i] == TEAM_US || gTeam[i] == TEAM_FRANCE)
{
SetPlayerPos(i,-688.1398,937.6632,13.6328);
SetPlayerFacingAngle(i,180.5165);
}
new string[128];
new pname[60];
GetPlayerName(i,pname,sizeof(pname));
format(string,sizeof(string),"%s has been released from the admin jail.",pname);
SendClientMessageToAll(COLOR_ADMIN,string);
Jailed[i] =0;
}
}
}
public Timer()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
JailTime[i]--;
}
}
}
But I can't get it fixed it always says when I test it that the ID isn't connected and I know it is....