SA-MP Forums Archive
[FilterScript] TXD Ingame Editor - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Filterscripts (https://sampforum.blast.hk/forumdisplay.php?fid=17)
+--- Thread: [FilterScript] TXD Ingame Editor (/showthread.php?tid=290479)

Pages: 1 2


Textures Ingame Editor - OKStyle - 15.10.2011

This is beta version for new futures of 0.3d RC5-3. As the recruitment of the texture name, I get the text in Zamaroht's awesome TD editor, I quickly concocted a mini-script to control texture. While he was not released an update, use.



Code:
/txd [id] [name] - textdraw's id and name of file:texture (ex: /txd 1 LD_CARD:cdback)
/mode [id] (0 - move, 1 - scale)
/tdpos - show X, Y, Weight, Height
Download:
http://pastebin.com/63u7aXzR


Re: TXD Ingame Editor - Zh3r0 - 15.10.2011

How about /savetd ?

And save it in a specific file...

Good job! Gotta love the possibilities that are now available with this new update <3


Re: TXD Ingame Editor - OKStyle - 15.10.2011

Quote:
Originally Posted by Zh3r0
View Post
How about /savetd ?
/tdpos and write to file manually This is temporary script, I thins Zamaroht gonna update his best editor.


AW: TXD Ingame Editor - xX60CentXx - 15.10.2011

Nice


Re : TXD Ingame Editor - Habdel - 15.10.2011

Wow awesome ! .dff is next ?


Re: TXD Ingame Editor - Ricop522 - 16.10.2011

Nice work


Re: TXD Ingame Editor - Mr_Scripter - 16.10.2011

Cool Rep++


Re: TXD Ingame Editor - Kazuo - 16.10.2011

awesome bro .. !! look good .


AW: TXD Ingame Editor - Meta - 16.10.2011

how to scale it o.O
EDIT: I think my GM nocks the FS out, gotta try with area51
EDIT: nope, nothing happens. It's just hanging around
EDIT: Oh no! It's moving! Like a snail :O
EDIT: No, it doesn't move at all. Please help me out -.-


Re: TXD Ingame Editor - TheLazySloth - 16.10.2011

That's cool, I'm going to attempt something like this now =] +rep


Re: AW: TXD Ingame Editor - OKStyle - 16.10.2011

Quote:
Originally Posted by Meta
View Post
how to scale it o.O
/mode 1 and left, right, up & down keys.

Quote:
Originally Posted by Meta
View Post
EDIT: No, it doesn't move at all. Please help me out -.-
/txd 666 LD_CARD:cdback
/mode 0

and thoose keys )


Re: TXD Ingame Editor - iMonk3y - 16.10.2011

Wait! I've missed something... what it was? This is entirely new revelation for me. Well ahh, must go find out what's new in sa-mp...

Good job by the way.


Re: TXD Ingame Editor - int3s0 - 16.10.2011

I thought you made in game editor for textures wich are on objects, skins etc... You should use another name instead of TXD Ingame Editor.


Re: TXD Ingame Editor - OKStyle - 16.10.2011

Topic Edited...


Re: TXD Ingame Editor - Zh3r0 - 16.10.2011

Here's something I've spotted...

You use "Mode" here but in OnPlayerUpdate you use "Editing" it will never be called because variable "Editing" will never get value 1.
pawn Code:
if(strcmp(cmd, "/mode", true) == 0)
    {
        new tmp[30];
        tmp = strtok(cmdtext, idx);
        SetPVarInt(playerid, "Mode", strval(tmp));
        return 1;
    }
And here you use this:
pawn Code:
if(GetPVarInt(playerid, "Editing") == 0) return 1;
OnPlayerUpdate will never be called.

pawn Code:
if(GetPVarInt(playerid, "Mode") == 1) SetPVarFloat(playerid, "X", GetPVarFloat(playerid, "X") - 1.0);
        else if(GetPVarInt(playerid, "Mode") == 2) SetPVarFloat(playerid, "W", GetPVarFloat(playerid, "W") - 1.0);
Also change values 0 and 1 to 1 and 2.


Re: TXD Ingame Editor - rbN. - 16.10.2011

I don't get it.. Why is this better than Zamaroths? If your saying that it doesn't support font style 4, you can just change one line and you've updated it already..


Re: TXD Ingame Editor - Zh3r0 - 16.10.2011

Quote:
Originally Posted by RobinOwnz
View Post
I don't get it.. Why is this better than Zamaroths? If your saying that it doesn't support font style 4, you can just change one line and you've updated it already..
Not really, you must add folder checks like checking if the name entered corresponds to any folder,because I noticed it crashes when a wrong folder is entered.
Also a check for the files. + a special dialog where edit the size, instead of clicking on "Textdraw box" and whatever.

Get me? O-o


Re: TXD Ingame Editor - Niko_boy - 16.10.2011

Amzing , i love it!


Re: TXD Ingame Editor - skullmuncher1337 - 16.10.2011

AHHHH strcmp! it burns!

lol jk this is nice


Re: TXD Ingame Editor - OKStyle - 16.10.2011

Quote:
Originally Posted by Zh3r0
View Post
Here's something I've spotted...
Add to cmd /txd line:
pawn Code:
SetPVarInt(playerid, "Editing", 1);