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[HELP] Drunk animation - Printable Version

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+--- Thread: [HELP] Drunk animation (/showthread.php?tid=290315)



[HELP] Drunk animation - Dirkon - 15.10.2011

Hey,

Some time ago, in one server, I saw drunk animation that you can control where ped goes. I mean not the "WALK_drunk" because this anim just walks straight, but there was the same animation, just you could control where to go. Any ideas what animation it was?

P.S. Sorry if you didn't understand something.


Re: [HELP] Drunk animation - Redgie - 15.10.2011

Not sure about an animation, but https://sampwiki.blast.hk/wiki/SetPlayerDrunkLevel


Re: [HELP] Drunk animation - Kostas' - 15.10.2011

I am not sure.
pawn Код:
if(strcmp(cmd, "/drunk", true) == 0) {
        LoopingAnim(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
        return 1;
    }
The last numbers are
pawn Код:
OnePlayAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
{
    ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
}

//-------------------------------------------------

LoopingAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
{
    gPlayerUsingLoopingAnim[playerid] = 1;
    ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
    TextDrawShowForPlayer(playerid,txtAnimHelper);
}