House: Type /enter to enter -
TheNavigator - 15.10.2011
That appears at ammunition. I searched everywhere for that what displays it at the script, nothing. I searched at scriptfiles, nothing also. That's literally what appears
"* House: Type /enter to enter
* Business: Type /enter to enter"
I want only that business one to appear
Re: House: Type /enter to enter -
AeroBlast - 15.10.2011
Somewhere in your script, there is:
Create3DTextLabel("* House: Type /enter to enter\n* Business: Type /enter to enter",color,x,y,z,...);
remove the * House: Type /enter to enter\n
Re: House: Type /enter to enter -
Jack_Leslie - 15.10.2011
It could be the gl_property filterscript.
Re: House: Type /enter to enter -
TheNavigator - 16.10.2011
Quote:
Originally Posted by Jack_Leslie
It could be the gl_property filterscript.
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Thanks a lot genius
Код:
public OnPlayerPickUpPickup(playerid, pickupid)
{
//printf( "DEBUG: Player %d pickedup Pickup %d Prop Id %d", playerid, pickupid );
lastPickup[playerid] = pickupid;
new id = propPickups[pickupid];
new pmsg[256];
if( properties[id][eType] > 0 ){
if(gLastPropertyEnterNotification[playerid] != id){
gLastPropertyEnterNotification[playerid] = id;
switch( properties[id][eType] ){
case TYPE_HOUSE:{
format(pmsg,256,"* House: type /enter to enter");
SendClientMessage( playerid, 0xFF55BBFF, pmsg );
return 1;
}
case TYPE_BUSINESS:{
format(pmsg,256,"* Business: type /enter to enter");
SendClientMessage( playerid, 0xFF55BBFF, pmsg );
return 1;
}
case TYPE_BANK:{
format(pmsg,256,"* Bank: type /enter to enter");
SendClientMessage( playerid, 0xFF55BBFF, pmsg );
return 1;
}
case TYPE_COP:{
format(pmsg,256,"* Police Station: type /enter to enter");
SendClientMessage( playerid, 0xFF55BBFF, pmsg );
return 1;
}
}
}
}
else SendClientMessage( playerid, 0xFF9900FF, "This property doesn't exist :S" );
return 1;
}
It appears both :/
So, what's wrong?
Re: House: Type /enter to enter -
Andrejs - 16.10.2011
comment this
Quote:
case TYPE_HOUSE:{
format(pmsg,256,"* House: type /enter to enter");
SendClientMessage( playerid, 0xFF55BBFF, pmsg );
return 1;
}
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Re: House: Type /enter to enter -
TheNavigator - 16.10.2011
But that will turn off the message for ALL houses :/
Re: House: Type /enter to enter -
TheNavigator - 18.10.2011
Anyone?
Re: House: Type /enter to enter -
TheNavigator - 23.10.2011
Help me please guys
Re: House: Type /enter to enter -
TheNavigator - 04.11.2011
Quote:
Originally Posted by TheNavigator
But that will turn off the message for ALL houses :/
|
---^
Re: House: Type /enter to enter -
Simon - 04.11.2011
Quote:
Originally Posted by TheNavigator
That appears at ammunition.
I want only that business one to appear
|
Quote:
Originally Posted by TheNavigator
But that will turn off the message for ALL houses :/
|
Sounds like he still wants the functionality, but just for the one business.