Urgent help please REP to woever solve this! -
cacauagiar - 14.10.2011
Ok so I have a car system that Only loads ini files when the car owner join the server,
so its onplayerconnect
Код:
public OnPlayerConnect(playerid)
{
new filecar[256], namecar[MAX_PLAYER_NAME];
GetPlayerName(playerid, namecar, sizeof(namecar));
format(filecar,sizeof(filecar),"Cars/%s.ini",namecar);
if(dini_Exists(filecar))
{
VehicleInfo[playerid][Model] = dini_Int(filecar, "Model");
VehicleInfo[playerid][Price] = dini_Int(filecar, "Price");
VehicleInfo[playerid][CarX] = dini_Float(filecar, "X");
VehicleInfo[playerid][CarY] = dini_Float(filecar, "Y");
VehicleInfo[playerid][CarZ] = dini_Float(filecar, "Z");
VehicleInfo[playerid][CarRot] = dini_Float(filecar, "Rot");
VehicleInfo[playerid][Locked] = dini_Int(filecar, "Locked");
VehicleInfo[playerid][mod1] = dini_Int(filecar, "mod1");
VehicleInfo[playerid][mod2] = dini_Int(filecar, "mod2");
VehicleInfo[playerid][mod3] = dini_Int(filecar, "mod3");
VehicleInfo[playerid][mod4] = dini_Int(filecar, "mod4");
VehicleInfo[playerid][mod5] = dini_Int(filecar, "mod5");
VehicleInfo[playerid][mod6] = dini_Int(filecar, "mod6");
VehicleInfo[playerid][mod7] = dini_Int(filecar, "mod7");
VehicleInfo[playerid][mod8] = dini_Int(filecar, "mod8");
VehicleInfo[playerid][mod9] = dini_Int(filecar, "mod9");
VehicleInfo[playerid][mod10] = dini_Int(filecar, "mod10");
VehicleInfo[playerid][mod11] = dini_Int(filecar, "mod11");
VehicleInfo[playerid][mod12] = dini_Int(filecar, "mod12");
VehicleInfo[playerid][mod13] = dini_Int(filecar, "mod13");
VehicleInfo[playerid][mod14] = dini_Int(filecar, "mod14");
VehicleInfo[playerid][mod15] = dini_Int(filecar, "mod15");
VehicleInfo[playerid][mod16] = dini_Int(filecar, "mod16");
VehicleInfo[playerid][mod17] = dini_Int(filecar, "mod17");
VehicleInfo[playerid][paintjob] = dini_Int(filecar, "paintjob");
VehicleInfo[playerid][colora] = dini_Int(filecar, "color1");
VehicleInfo[playerid][colorb] = dini_Int(filecar, "color2");
Vehicle[playerid] = CreateVehicle(VehicleInfo[playerid][Model], VehicleInfo[playerid][CarX], VehicleInfo[playerid][CarY], VehicleInfo[playerid][CarZ], VehicleInfo[playerid][CarRot], -1, -1, 3600000);
if(VehicleInfo[playerid][mod1]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod1]); }
if(VehicleInfo[playerid][mod2]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod2]); }
if(VehicleInfo[playerid][mod3]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod3]); }
if(VehicleInfo[playerid][mod4]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod4]); }
if(VehicleInfo[playerid][mod5]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod5]); }
if(VehicleInfo[playerid][mod6]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod6]); }
if(VehicleInfo[playerid][mod7]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod7]); }
if(VehicleInfo[playerid][mod8]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod8]); }
if(VehicleInfo[playerid][mod9]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod9]); }
if(VehicleInfo[playerid][mod10]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod10]); }
if(VehicleInfo[playerid][mod11]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod11]); }
if(VehicleInfo[playerid][mod12]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod12]); }
if(VehicleInfo[playerid][mod13]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod13]); }
if(VehicleInfo[playerid][mod14]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod14]); }
if(VehicleInfo[playerid][mod15]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod15]); }
if(VehicleInfo[playerid][mod16]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod16]); }
if(VehicleInfo[playerid][mod17]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod17]); }
if(VehicleInfo[playerid][colora]!=0 || VehicleInfo[playerid][colorb]!=0)
{
ChangeVehicleColor(Vehicle[playerid],VehicleInfo[playerid][colora],VehicleInfo[playerid][colorb]);
}
if(VehicleInfo[playerid][paintjob]!=0)
{
ChangeVehiclePaintjob(Vehicle[playerid],VehicleInfo[playerid][paintjob]);
}
new tmpcar[256]; tmpcar = dini_Get(filecar, "Plate");
gPlayerHasCar[playerid] = 1;
VehOwned[Vehicle[playerid]] = 1;
OwnerID[Vehicle[playerid]] = playerid;
SetVehicleParamsForPlayer(Vehicle[playerid], playerid, 0, VehicleInfo[playerid][Locked]);
gVehLocked[Vehicle[playerid]] = VehicleInfo[playerid][Locked];
SetVehicleNumberPlate(Vehicle[playerid], tmpcar);
VehPlate[Vehicle[playerid]] = tmpcar;
LoadTrunk(playerid);
}
return 1;
}
ok so I want all the cars to be created when i open the server can anyone help me with this?
Re: Urgent help please REP to woever solve this! -
ma7rix - 14.10.2011
ok this is quite easy but i can assure you that you dont want it being that samp has a limit of 2000 cars thats including all faction vehicles and all now if you have say 500 players that each own say 5 cars that already 2500 which is over the limit and this would also cause excessive lag trust me you dont want it
Re: Urgent help please REP to woever solve this! -
DaRkAnGeL[NBK] - 14.10.2011
pawn Код:
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
{
new VehicleInfo[MAX_PLAYERS];
new filecar[256], namecar[MAX_PLAYER_NAME];
GetPlayerName(playerid, namecar, sizeof(namecar));
format(filecar,sizeof(filecar),"Cars/%s.ini",namecar);
if(dini_Exists(filecar))
{
VehicleInfo[playerid][Model] = dini_Int(filecar, "Model");
VehicleInfo[playerid][Price] = dini_Int(filecar, "Price");
VehicleInfo[playerid][CarX] = dini_Float(filecar, "X");
VehicleInfo[playerid][CarY] = dini_Float(filecar, "Y");
VehicleInfo[playerid][CarZ] = dini_Float(filecar, "Z");
VehicleInfo[playerid][CarRot] = dini_Float(filecar, "Rot");
VehicleInfo[playerid][Locked] = dini_Int(filecar, "Locked");
VehicleInfo[playerid][mod1] = dini_Int(filecar, "mod1");
VehicleInfo[playerid][mod2] = dini_Int(filecar, "mod2");
VehicleInfo[playerid][mod3] = dini_Int(filecar, "mod3");
VehicleInfo[playerid][mod4] = dini_Int(filecar, "mod4");
VehicleInfo[playerid][mod5] = dini_Int(filecar, "mod5");
VehicleInfo[playerid][mod6] = dini_Int(filecar, "mod6");
VehicleInfo[playerid][mod7] = dini_Int(filecar, "mod7");
VehicleInfo[playerid][mod8] = dini_Int(filecar, "mod8");
VehicleInfo[playerid][mod9] = dini_Int(filecar, "mod9");
VehicleInfo[playerid][mod10] = dini_Int(filecar, "mod10");
VehicleInfo[playerid][mod11] = dini_Int(filecar, "mod11");
VehicleInfo[playerid][mod12] = dini_Int(filecar, "mod12");
VehicleInfo[playerid][mod13] = dini_Int(filecar, "mod13");
VehicleInfo[playerid][mod14] = dini_Int(filecar, "mod14");
VehicleInfo[playerid][mod15] = dini_Int(filecar, "mod15");
VehicleInfo[playerid][mod16] = dini_Int(filecar, "mod16");
VehicleInfo[playerid][mod17] = dini_Int(filecar, "mod17");
VehicleInfo[playerid][paintjob] = dini_Int(filecar, "paintjob");
VehicleInfo[playerid][colora] = dini_Int(filecar, "color1");
VehicleInfo[playerid][colorb] = dini_Int(filecar, "color2");
Vehicle[playerid] = CreateVehicle(VehicleInfo[playerid][Model], VehicleInfo[playerid][CarX], VehicleInfo[playerid][CarY], VehicleInfo[playerid][CarZ], VehicleInfo[playerid][CarRot], -1, -1, 3600000);
if(VehicleInfo[playerid][mod1]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod1]); }
if(VehicleInfo[playerid][mod2]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod2]); }
if(VehicleInfo[playerid][mod3]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod3]); }
if(VehicleInfo[playerid][mod4]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod4]); }
if(VehicleInfo[playerid][mod5]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod5]); }
if(VehicleInfo[playerid][mod6]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod6]); }
if(VehicleInfo[playerid][mod7]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod7]); }
if(VehicleInfo[playerid][mod8]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod8]); }
if(VehicleInfo[playerid][mod9]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod9]); }
if(VehicleInfo[playerid][mod10]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod10]); }
if(VehicleInfo[playerid][mod11]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod11]); }
if(VehicleInfo[playerid][mod12]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod12]); }
if(VehicleInfo[playerid][mod13]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod13]); }
if(VehicleInfo[playerid][mod14]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod14]); }
if(VehicleInfo[playerid][mod15]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod15]); }
if(VehicleInfo[playerid][mod16]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod16]); }
if(VehicleInfo[playerid][mod17]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod17]); }
if(VehicleInfo[playerid][colora]!=0 || VehicleInfo[playerid][colorb]!=0)
{
ChangeVehicleColor(Vehicle[playerid],VehicleInfo[playerid][colora],VehicleInfo[playerid][colorb]);
}
if(VehicleInfo[playerid][paintjob]!=0)
{
ChangeVehiclePaintjob(Vehicle[playerid],VehicleInfo[playerid][paintjob]);
}
new tmpcar[256]; tmpcar = dini_Get(filecar, "Plate");
gPlayerHasCar[playerid] = 1;
VehOwned[Vehicle[playerid]] = 1;
OwnerID[Vehicle[playerid]] = playerid;
SetVehicleParamsForPlayer(Vehicle[playerid], playerid, 0, VehicleInfo[playerid][Locked]);
gVehLocked[Vehicle[playerid]] = VehicleInfo[playerid][Locked];
SetVehicleNumberPlate(Vehicle[playerid], tmpcar);
VehPlate[Vehicle[playerid]] = tmpcar;
LoadTrunk(playerid);
}
return 1;
}
Not tested but add that to OnGameModeInit() NOT OnPlayerConnect
Re: Urgent help please REP to woever solve this! -
cacauagiar - 14.10.2011
Already tryed puting it at OnGameModeInit()
and I do want it , and theres no faction cars and theres a limit of 2 cars p person