if(strcmp(cmd, "/gmx", true) == 0) { if(IsPlayerConnected(playerid)) GameTextForPlayer(giveplayerid, "~g~RENICIANDO ~g~O ~g~SERVIDOR, AGUARDE..", 6000, 3); { if (PlayerInfo[playerid][pAdmin] >= 5000) { GameModeExit(); } { SendClientMessage(playerid, COLOR_GRAD1, " Vocк nгo estб autorizado a usar este comando !"); } } return 1; } |
E:\NOVAPA~4\GAMEMO~1\Elite.pwn(2854) : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(303 : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(7359) : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(7370) : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(10705) : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(10723) : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(16524) : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(16525) : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(26030) : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(26050) : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(27722) : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(2778 : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(28196) : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(28224) : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(30750) : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(30800) : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(30814) : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(34880) : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(34904) : warning 217: loose indentation E:\NOVAPA~4\GAMEMO~1\Elite.pwn(34922) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 10308 bytes Code size: 1895144 bytes Data size: 6667872 bytes Stack/heap size: 16384 bytes; estimated max. usage: unknown, due to recursion Total requirements: 8589708 bytes 20 Warnings. |
if(strcmp(cmd, "/gmx", true) == 0)
{
if(IsPlayerConnected(playerid))
GameTextForPlayer(giveplayerid, "~g~RENICIANDO ~g~O ~g~SERVIDOR, AGUARDE..", 6000, 3);
{
if (PlayerInfo[playerid][pAdmin] >= 5000)
{
SendRconCommand("gmx");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Vocк nгo estб autorizado a usar este comando !");
}
}
return 1;
}