//OnGameModeInit if(LS == 1) { /////////////////////////PlayerSkins////////////////////////////// AddPlayerClass(288,1604.7856,-1715.3781,6.2188,31.2719,0,0,0,0,0,0); // 288 AddPlayerClass(284,1586.6842,-1685.0203,6.2252,357.5471,0,0,0,0,0,0); // 284 AddPlayerClass(280,1577.0725,-1620.5787,13.5469,89.6914,0,0,0,0,0,0); // 280 AddPlayerClass(282,1565.0551,-1692.9109,5.8906,182.7523,0,0,0,0,0,0); // 282 AddPlayerClass(283,1552.3845,-1709.4213,6.2188,6.9940,0,0,0,0,0,0); // 283 AddPlayerClass(281,1529.7949,-1669.6833,6.2188,297.4568,0,0,0,0,0,0); // 281 AddPlayerClass(286,626.1846,-586.2490,16.7501,268.0517,0,0,0,0,0,0); // 286 AddPlayerClass(176,2216.9397,-1171.2290,25.7266,359.5073,0,0,0,0,0,0); // 176 AddPlayerClass(19,2216.9397,-1171.2290,25.7266,359.5073,0,0,0,0,0,0); // 19 AddPlayerClass(103,2216.9397,-1171.2290,25.7266,359.5073,0,0,0,0,0,0); // 103 AddPlayerClass(173,2216.9397,-1171.2290,25.7266,359.5073,0,0,0,0,0,0); // 173 AddPlayerClass(28,2216.9397,-1171.2290,25.7266,359.5073,0,0,0,0,0,0); // 28 AddPlayerClass(47,2216.9397,-1171.2290,25.7266,359.5073,0,0,0,0,0,0); // 47 AddPlayerClass(192,2216.9397,-1171.2290,25.7266,359.5073,0,0,0,0,0,0); // 192 AddPlayerClass(21,2216.9397,-1171.2290,25.7266,359.5073,0,0,0,0,0,0); // 21 AddPlayerClass(294,2216.9397,-1171.2290,25.7266,359.5073,0,0,0,0,0,0); // 294 AddPlayerClass(293,2216.9397,-1171.2290,25.7266,359.5073,0,0,0,0,0,0); // 293 AddPlayerClass(104,2216.9397,-1171.2290,25.7266,359.5073,0,0,0,0,0,0); // 104 //and more bla bla bla Scripts :P } if(LV == 1) { ////////////playerskins////////// AddPlayerClass(288,2292.0620,2460.0078,-7.1953,271.9504,0,0,0,0,0,0); // skin 288 AddPlayerClass(284,2293.5938,2467.8484,10.8203,84. 7303,0,0,0,0,0,0); // skin 284 AddPlayerClass(280,2265.3274,2456.8909,10.8203,86. 7148,0,0,0,0,0,0); // skin 280 AddPlayerClass(282,2268.4221,2446.9397,3.5313,181. 9213,0,0,0,0,0,0); // skin 282 AddPlayerClass(283,2256.3970,2460.8550,-7.1953,87.6362,0,0,0,0,0,0); // skin 283 AddPlayerClass(284,2293.5938,2467.8484,10.8203,84. 7303,0,0,0,0,0,0); // skin 284 AddPlayerClass(286,2281.9067,2425.2625,-7.2444,1.9096,0,0,0,0,0,0); // skin 286 AddPlayerClass(176,1668.4723,1012.8586,10.8203,1.6 768,0,0,0,0,0,0); // 176 AddPlayerClass(19,1668.4723,1012.8586,10.8203,1.67 68,0,0,0,0,0,0); // 19 AddPlayerClass(103,1668.4723,1012.8586,10.8203,1.6 768,0,0,0,0,0,0); // 103 AddPlayerClass(173,1668.4723,1012.8586,10.8203,1.6 768,0,0,0,0,0,0); // 173 AddPlayerClass(28,1668.4723,1012.8586,10.8203,1.67 68,0,0,0,0,0,0); // 28 AddPlayerClass(47,1668.4723,1012.8586,10.8203,1.67 68,0,0,0,0,0,0); // 47 AddPlayerClass(192,1668.4723,1012.8586,10.8203,1.6 768,0,0,0,0,0,0); // 192 AddPlayerClass(21,1668.4723,1012.8586,10.8203,1.67 68,0,0,0,0,0,0); // 21 AddPlayerClass(294,1668.4723,1012.8586,10.8203,1.6 768,0,0,0,0,0,0); // 294 AddPlayerClass(293,1668.4723,1012.8586,10.8203,1.6 768,0,0,0,0,0,0); // 293 AddPlayerClass(104,1668.4723,1012.8586,10.8203,1.6 768,0,0,0,0,0,0); // 104 //And more bla bla.. :P } |
I Also tried this: //OnGameModeInit CopsLS288 = AddPlayerClass(288,1604.7856,-1715.3781,6.2188,31.2719,0,0,0,0,0,0); // 288 CopsLS284 = AddPlayerClass(284,1586.6842,-1685.0203,6.2252,357.5471,0,0,0,0,0,0); // 284 CopsLS280 = AddPlayerClass(280,1577.0725,-1620.5787,13.5469,89.6914,0,0,0,0,0,0); // 280 CopsLS282 = AddPlayerClass(282,1565.0551,-1692.9109,5.8906,182.7523,0,0,0,0,0,0); // 282 CopsLS283 = AddPlayerClass(283,1552.3845,-1709.4213,6.2188,6.9940,0,0,0,0,0,0); // 283 CopsLS281 = AddPlayerClass(281,1529.7949,-1669.6833,6.2188,297.4568,0,0,0,0,0,0); // 281 CopsLS286 = AddPlayerClass(286,626.1846,-586.2490,16.7501,268.0517,0,0,0,0,0,0); // 286 //onplayerspawn if(LS == 1) { if(gTeam[playerid] == TEAM_Cop) { if(CopsLS288 == 1) { SetPlayerPos(playerid,1604.7856,-1715.3781,6.218; } if(CopsLS284) { SetPlayerPos(playerid,1586.6842,-1685.0203,6.2252); } if(CopsLS283) { SetPlayerPos(playerid,1552.3845,-1709.4213,6.218; } if(CopsLS282) { SetPlayerPos(playerid,1565.0551,-1692.9109,5.8906); } if(CopsLS280) { SetPlayerPos(playerid,1577.0725,-1620.5787,13.5469); } if(CopsLS281) { SetPlayerPos(playerid,1529.7949,-1669.6833,6.218; } if(CopsLS286) { SetPlayerPos(playerid,626.1846,-586.2490,16.7501); } } } // But this didn't work too =/, So can someone please help me? |
if(Team PLayer = Team Cop)
{
if(Get Player Class/Skin == skin 1337)
{
SetPlayerPos(playerid, X,Y,Z);
}
}
Use it like this.
Keep the CopLS*** variables. But instead of if(CopLS25 you need to get the player skin. if(GetPlayerSkin(playerid) == CopLS25 That way you only have 1 position that fits the description, instead of all. If they all match you get the last defined position. If none of them match, you spawn at the location of the class. If you have the same position defined in the classes you can leave all this extra code away. Just place the coordinates in the classes, and spawn after picking one. You will automatically spawn at the class position. But if you use those positions for class selection or something, you need to use a different if. |
pawn Код:
Keep the CopLS*** variables. But instead of if(CopLS25 you need to get the player skin. if(GetPlayerSkin(playerid) == CopLS25 That way you only have 1 position that fits the description, instead of all. If they all match you get the last defined position. If none of them match, you spawn at the location of the class. If you have the same position defined in the classes you can leave all this extra code away. Just place the coordinates in the classes, and spawn after picking one. You will automatically spawn at the class position. But if you use those positions for class selection or something, you need to use a different if. |