C:\Users\Dominic\Desktop\Music!\GTAM\gamemodes\gta-mods.pwn(3808) : error 004: function "SafeGivePlayerMoney" is not implemented C:\Users\Dominic\Desktop\Music!\GTAM\gamemodes\gta-mods.pwn(3837) : error 004: function "SafeGivePlayerMoney" is not implemented C:\Users\Dominic\Desktop\Music!\GTAM\gamemodes\gta-mods.pwn(4183) : error 004: function "SafeSetPlayerInterior" is not implemented C:\Users\Dominic\Desktop\Music!\GTAM\gamemodes\gta-mods.pwn(4225) : error 017: undefined symbol "GetVehicleName" C:\Users\Dominic\Desktop\Music!\GTAM\gamemodes\gta-mods.pwn(4225) : warning 202: number of arguments does not match definition C:\Users\Dominic\Desktop\Music!\GTAM\gamemodes\gta-mods.pwn(4569) : error 004: function "SafeSetPlayerPos" is not implemented C:\Users\Dominic\Desktop\Music!\GTAM\gamemodes\gta-mods.pwn(4574) : error 004: function "SafeSetPlayerPos" is not implemented C:\Users\Dominic\Desktop\Music!\GTAM\gamemodes\gta-mods.pwn(4579) : error 004: function "SafeSetPlayerPos" is not implemented C:\Users\Dominic\Desktop\Music!\GTAM\gamemodes\gta-mods.pwn(4584) : error 004: function "SafeSetPlayerPos" is not implemented C:\Users\Dominic\Desktop\Music!\GTAM\gamemodes\gta-mods.pwn(7065) : error 004: function "SafeGivePlayerMoney" is not implemented C:\Users\Dominic\Desktop\Music!\GTAM\gamemodes\gta-mods.pwn(7105) : error 004: function "SafeResetPlayerWeapons" is not implemented C:\Users\Dominic\Desktop\Music!\GTAM\gamemodes\gta-mods.pwn(7129) : error 004: function "SafeGivePlayerWeapon" is not implemented C:\Users\Dominic\Desktop\Music!\GTAM\gamemodes\gta-mods.pwn(7176) : error 004: function "SaveGuns" is not implemented C:\Users\Dominic\Desktop\Music!\GTAM\gamemodes\gta-mods.pwn(7180) : error 004: function "SafeGivePlayerMoney" is not implemented C:\Users\Dominic\Desktop\Music!\GTAM\gamemodes\gta-mods.pwn(7184) : error 004: function "SafeGivePlayerMoney" is not implemented C:\Users\Dominic\Desktop\Music!\GTAM\gamemodes\gta-mods.pwn(7188) : error 004: function "UpdatePlayerPosition" is not implemented |
public SafeGivePlayerMoney(plyid, amounttogive)
{
ScriptMoneyUpdated[plyid] = 1;
new RemoveMoney = ScriptMoney[plyid] + amounttogive;
new AddMoney = ScriptMoney[plyid] + amounttogive;
new string[20];
format(string, sizeof(string),"$%d",amounttogive);
if (amounttogive < 0)
{
if(ReceivedMoney[plyid] == 0)
{
if(!IsAtTransfender(plyid) && !IsAtPaySpray(plyid))
{
TextDrawHideForPlayer(plyid, Textdraw52[plyid]);
ReceivedMoney[plyid] = 1;
TextDrawColor(Textdraw52[plyid], 0xFF0000FF);
TextDrawSetString(Textdraw52[plyid], string);
TextDrawShowForPlayer(plyid, Textdraw52[plyid]);
MoneyTimer[plyid] = SetTimerEx("RedMoney",125,true,"i",plyid);
}
}
else
{
if(!IsAtTransfender(plyid) && !IsAtPaySpray(plyid))
{
KillTimer(MoneyTimer[plyid]);
ReceivedMoney[plyid] = 1;
TextDrawHideForPlayer(plyid, Textdraw52[plyid]);
TextDrawColor(Textdraw52[plyid], 0xFF0000FF);
TextDrawSetString(Textdraw52[plyid], string);
TextDrawShowForPlayer(plyid, Textdraw52[plyid]);
MoneyTimer[plyid] = SetTimerEx("RedMoney",125,true,"i",plyid);
}
}
GivePlayerMoney(plyid, amounttogive);
ScriptMoney[plyid] = RemoveMoney;
}
else
{
if(ReceivedMoney[plyid] == 0)
{
if(!IsAtTransfender(plyid) && !IsAtPaySpray(plyid))
{
TextDrawHideForPlayer(plyid, Textdraw52[plyid]);
ReceivedMoney[plyid] = 1;
TextDrawColor(Textdraw52[plyid], 0x00FF00FF);
TextDrawSetString(Textdraw52[plyid], string);
TextDrawShowForPlayer(plyid, Textdraw52[plyid]);
MoneyTimer[plyid] = SetTimerEx("GreenMoney",125,true,"i",plyid);
}
}
else
{
if(!IsAtTransfender(plyid) && !IsAtPaySpray(plyid))
{
KillTimer(MoneyTimer[plyid]);
ReceivedMoney[plyid] = 1;
TextDrawHideForPlayer(plyid, Textdraw52[plyid]);
TextDrawColor(Textdraw52[plyid], 0x00FF00FF);
TextDrawSetString(Textdraw52[plyid], string);
TextDrawShowForPlayer(plyid, Textdraw52[plyid]);
MoneyTimer[plyid] = SetTimerEx("GreenMoney",125,true,"i",plyid);
}
}
ScriptMoney[plyid] = AddMoney;
GivePlayerMoney(plyid, amounttogive);
}
return 1;
}