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[Include] EhabColors - New colors, Unique colors and useful colors. - Printable Version

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+---- Thread: [Include] EhabColors - New colors, Unique colors and useful colors. (/showthread.php?tid=288708)



EhabColors - New colors, Unique colors and useful colors. - Ehab1911 - 08.10.2011



This is my first include and I am so happy releasing it and having an include, don't be so harsh! Thank you

What is EhabColors?
It's a new include that makes it easier for you guys to define colors and use them.

Why should I use this one?
I have created my own colors and my own defines for them. There are Unique colors added.

Information about color codes:
Code:
/*E = Ehab1911 L = LIGHT D = Dark DD = Darker DDD = Darker(more) U = Unique UCOLOR = Unique Color such as URED, UBLUE etc.*/


How can I install the Include?
Copy EhabColors.inc to your server/pawno/include and in-case of using it in Gamemode put #include <EhabColors> at the top of your script and start using the colors. Read the include for more information about color names!




Re: EhabColors - New colors, Unique colors and useful colors. - Zh3r0 - 08.10.2011

You can't call a color unique! Never!

www.colorpicker.com is more useful than this include, but good job in your first release!


Re: EhabColors - New colors, Unique colors and useful colors. - TheArcher - 08.10.2011

Pretty nice to be your first release. One question. Why did you call
Code:
 #include <EhabColors>
again in the include...


Re: EhabColors - New colors, Unique colors and useful colors. - Ehab1911 - 08.10.2011

Quote:
Originally Posted by Zh3r0
View Post
You can't call a color unique! Never!

www.colorpicker.com is more useful than this include, but good job in your first release!
Thank you! And I didn't mean unique I meant something else like, they are rare to see !

Quote:
Originally Posted by TheArcher
View Post
Pretty nice to be your first release. One question. Why did you call
Code:
 #include <EhabColors>
again in the include...
Thanks a lot my dear! I am so happy to have my first Include release! And um isn't it necessary? Should I remove it?


Re: EhabColors - New colors, Unique colors and useful colors. - TheArcher - 08.10.2011

@Ehab1911 Some people will use it i'm sure


Re: EhabColors - New colors, Unique colors and useful colors. - .:Kaos:. - 08.10.2011

Hey good job man! Glad to see you did it. Keep working on includes, Nice release.


Re: EhabColors - New colors, Unique colors and useful colors. - Ehab1911 - 08.10.2011

Thanks a lot guys! Thank you for the Feedback! Thank you Kaos for explaining too!


Re: EhabColors - New colors, Unique colors and useful colors. - .:Kaos:. - 08.10.2011

No problem, anything to help.


Re: EhabColors - New colors, Unique colors and useful colors. - Double-O-Seven - 09.10.2011

Funny
I'm some weird **** will happen when including EhabColors.inc in EhabColors.inc.


Re: EhabColors - New colors, Unique colors and useful colors. - Ehab1911 - 09.10.2011

Quote:
Originally Posted by Double-O-Seven
View Post
Funny
I'm some weird **** will happen when including EhabColors.inc in EhabColors.inc.
Lol XD, Yeah I thought that I must do that to do #include <EhabColors>! But it wasn't necessary ^_^, I'll remove it in the next version, which has more colors . Thanks for your reply!

@Zonoya: Thank you buddy <3, I am really glad to hear that you liked it . And good luck with the include you'll make XD!!!