C:\Cosas Joses\Mis juegos\Mega SV\filterscripts\base.pwn(72) : error 030: compound statement not closed at the end of file (started at line 72) |
#include <a_samp> #include "../include/gl_common.inc" #define GENERAL 0xA14466FF #define GENERAL_2 0x214466FF //------------------------------------------------ public OnFilterScriptInit() { print("Comando MP"); return 1; } //------------------------------------------------ public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[256]; new tmp[256]; new Message[256]; new gMessage[256]; new pName[MAX_PLAYER_NAME+1]; new iName[MAX_PLAYER_NAME+1]; new idx; cmd = strtok(cmdtext, idx); // PM Command if(strcmp("/MP", cmd, true) == 0) { tmp = strtok(cmdtext,idx); if(!strlen(tmp) || strlen(tmp) > 5) { SendClientMessage(playerid, GENERAL,"Uso: /MP [ID] [Mensaje]"); return 1; } new id = strval(tmp); gMessage = strrest(cmdtext,idx); if(!strlen(gMessage)) { SendClientMessage(playerid,GENERAL,"Uso: /MP [ID] [Mensaje]"); return 1; } if(!IsPlayerConnected(id)) { SendClientMessage(playerid,GENERAL_2,"Ninten DM : Mensaje incorrecto / no vбlido."); return 1; } if(playerid != id) { GetPlayerName(id,iName,sizeof(iName)); GetPlayerName(playerid,pName,sizeof(pName)); format(Message,sizeof(Message),"Mensaje Privado : %s(%d): %s",iName,id,gMessage); SendClientMessage(playerid,GENERAL_2,Message); format(Message,sizeof(Message),"Mensaje Privado : %s(%d): %s",pName,playerid,gMessage); SendClientMessage(id,GENERAL_2,Message); PlayerPlaySound(id,1085,0.0,0.0,0.0); printf("Mensaje Privado: %s",Message); } else { SendClientMessage(playerid,GENERAL,"No te puedes enviar mensajes a ti mismo."); } return 1; { |
printf("Mensaje Privado: %s",Message);
}
else {
SendClientMessage(playerid,GENERAL,"No te puedes enviar mensajes a ti mismo.");
}
return 1;
{//aka no debes abrirla debes cerrarla asi }
printf("Mensaje Privado: %s",Message);
}
else {
SendClientMessage(playerid,GENERAL,"No te puedes enviar mensajes a ti mismo.");
}
return 1;
} //siempre al cerrar debe ser asi y si vas a cerrarlo total el callback usa asi
return 0; // con esto cierras todo el callback
}
if(playerid != id) { GetPlayerName(id,iName,sizeof(iName)); GetPlayerName(playerid,pName,sizeof(pName)); format(Message,sizeof(Message),"Mensaje Privado : %s(%d): %s",iName,id,gMessage); SendClientMessage(playerid,GENERAL_2,Message); format(Message,sizeof(Message),"Mensaje Privado : %s(%d): %s",pName,playerid,gMessage); SendClientMessage(id,GENERAL_2,Message); PlayerPlaySound(id,1085,0.0,0.0,0.0); printf("Mensaje Privado: %s",Message); } else { SendClientMessage(playerid,GENERAL,"No te puedes enviar mensajes a ti mismo."); } return 1; } |
#include <a_samp> #include "../include/gl_common.inc" #define GENERAL 0xA14466FF #define GENERAL_2 0x214466FF //------------------------------------------------ public OnFilterScriptInit() { print("Comando MP"); return 1; } //------------------------------------------------ public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[256]; new tmp[256]; new Message[256]; new gMessage[256]; new pName[MAX_PLAYER_NAME+1]; new iName[MAX_PLAYER_NAME+1]; new idx; cmd = strtok(cmdtext, idx); // PM Command if(strcmp("/MP", cmd, true) == 0) { tmp = strtok(cmdtext,idx); if(!strlen(tmp) || strlen(tmp) > 5) { SendClientMessage(playerid, GENERAL,"Uso: /MP [ID] [Mensaje]"); return 1; } new id = strval(tmp); gMessage = strrest(cmdtext,idx); if(!strlen(gMessage)) { SendClientMessage(playerid,GENERAL,"Uso: /MP [ID] [Mensaje]"); return 1; } if(!IsPlayerConnected(id)) { SendClientMessage(playerid,GENERAL_2,"Ninten DM : Mensaje incorrecto / no vбlido."); return 1; } if(playerid != id) { GetPlayerName(id,iName,sizeof(iName)); GetPlayerName(playerid,pName,sizeof(pName)); format(Message,sizeof(Message),"Mensaje Privado : %s(%d): %s",iName,id,gMessage); SendClientMessage(playerid,GENERAL_2,Message); format(Message,sizeof(Message),"Mensaje Privado : %s(%d): %s",pName,playerid,gMessage); SendClientMessage(id,GENERAL_2,Message); PlayerPlaySound(id,1085,0.0,0.0,0.0); printf("Mensaje Privado: %s",Message); } else { SendClientMessage(playerid,GENERAL,"No te puedes enviar mensajes a ti mismo."); } return 1; } return 0; } |
#include <a_samp>
#include "../include/gl_common.inc"
#define GENERAL 0xA14466FF
#define GENERAL_2 0x214466FF
//------------------------------------------------
public OnFilterScriptInit()
{
print("Comando MP");
return 1;
}
//------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
new tmp[256];
new Message[256];
new gMessage[256];
new pName[MAX_PLAYER_NAME+1];
new iName[MAX_PLAYER_NAME+1];
new idx;
cmd = strtok(cmdtext, idx);
// PM Command
if(strcmp("/MP", cmd, true) == 0)
{
tmp = strtok(cmdtext,idx);
if(!strlen(tmp) || strlen(tmp) > 5) {
SendClientMessage(playerid, GENERAL,"Uso: /MP [ID] [Mensaje]");
return 1;
}
new id = strval(tmp);
gMessage = strrest(cmdtext,idx);
if(!strlen(gMessage)) {
SendClientMessage(playerid,GENERAL,"Uso: /MP [ID] [Mensaje]");
return 1;
}
if(!IsPlayerConnected(id)) {
SendClientMessage(playerid,GENERAL_2,"Ninten DM : Mensaje incorrecto / no vбlido.");
return 1;
}
if(playerid != id) {
GetPlayerName(id,iName,sizeof(iName));
GetPlayerName(playerid,pName,sizeof(pName));
format(Message,sizeof(Message),"Mensaje Privado : %s(%d): %s",iName,id,gMessage);
SendClientMessage(playerid,GENERAL_2,Message);
format(Message,sizeof(Message),"Mensaje Privado : %s(%d): %s",pName,playerid,gMessage);
SendClientMessage(id,GENERAL_2,Message);
PlayerPlaySound(id,1085,0.0,0.0,0.0);
printf("Mensaje Privado: %s",Message);
}
else {
SendClientMessage(playerid,GENERAL,"No te puedes enviar mensajes a ti mismo.");
}
return 1;
}
return 0;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
new tmp[256];
new Message[256];
new gMessage[256];
new pName[MAX_PLAYER_NAME+1];
new iName[MAX_PLAYER_NAME+1];
new idx;
cmd = strtok(cmdtext, idx);
// PM Command
if(strcmp("/MP", cmd, true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, GENERAL, "Uso: /MP [ID] [Mensaje]");
new id = strval(tmp);
gMessage = strrest(cmdtext, idx);
if(!strlen(gMessage)) return SendClientMessage(playerid, GENERAL, "Uso: /MP [ID] [Mensaje]");
if(!IsPlayerConnected(id) || playerid == id) return SendClientMessage(playerid, GENERAL_2, "Ninten DM: No puedes enviar un mensaje a ese jugador!");
GetPlayerName(id,iName,sizeof(iName));
GetPlayerName(playerid,pName,sizeof(pName));
format(Message,sizeof(Message),"Mensaje Privado : %s(%d): %s",iName,id,gMessage);
SendClientMessage(playerid,GENERAL_2,Message);
format(Message,sizeof(Message),"Mensaje Privado : %s(%d): %s",pName,playerid,gMessage);
SendClientMessage(id,GENERAL_2,Message);
PlayerPlaySound(id,1085,0.0,0.0,0.0);
printf("Mensaje Privado: %s",Message);
return 1;
}
return 0;
}