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Sscanf problem - Printable Version

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+--- Thread: Sscanf problem (/showthread.php?tid=287681)



Sscanf problem - Yvax - 04.10.2011

Hi,

I'm using sscanf2 plugin/include and I keep having this problem.I made some commands using the "u"(playerid) but when i put IsPlayerConnected(ID); at the begining of the command it always says that the player is not connected, even if it is.
Код:
CMD:setfaction(playerid, params[])
{
	new ID, level;
	if(sscanf(params, "ud", ID, level))
		return Syntax("/setfaction [playerid] [faction]");
	if(!IsPlayerConnected(ID))
		return Error("Player not connected"); //Here is the problem...it always says it isn't connected
	PlayerInfo[ID][pFaction] = level;
	return 1;
}
Thanks


Re: Sscanf problem - aRoach - 04.10.2011

Do you have the latest Version of SSCANF ?


Re: Sscanf problem - DRIFT_HUNTER - 04.10.2011

Update sscanf plugin


Re: Sscanf problem - Yvax - 04.10.2011

I have the latest one(from the sscanf 2.0 topic)


I forgot to say...I'm using 0.3d RC3.


Re: Sscanf problem - [MG]Dimi - 04.10.2011

sscanf isnt updated to 0.3d.

Masn you cant use it with 0.3d


Re: Sscanf problem - Yvax - 04.10.2011

So I won't be able to test my script under 0.3d untill the plugin is updated?

Thanks anyway!


Re: Sscanf problem - Max_Coldheart - 04.10.2011

Quote:
Originally Posted by Yvax
Посмотреть сообщение
So I won't be able to test my script under 0.3d untill the plugin is updated?

Thanks anyway!
No, you won't be untill 0.3d (final version) is released. Then sscanf will be probably updated for it.