if(dialogid == NEON) { if(response) { if(listitem == 0) { SetPVarInt(playerid, "neon", 1); SetPVarInt(playerid, "blue", CreateObject(18648,0,0,0,0,0,0)); SetPVarInt(playerid, "blue1", CreateObject(18648,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "blue"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "blue1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~b~ Blaues ~w~Neonlicht wurde auf deinem Fahrzeug erstellt!",3500,5); } if(listitem == 1) { SetPVarInt(playerid, "neon", 1); SetPVarInt(playerid, "green", CreateObject(18649,0,0,0,0,0,0)); SetPVarInt(playerid, "green1", CreateObject(18649,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "green"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "green1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~g~Gruenes ~w~wurde auf deinem Fahrzeug erstellt!",3500,5); } if(listitem == 2) { SetPVarInt(playerid, "neon", 1); SetPVarInt(playerid, "yellow", CreateObject(18650,0,0,0,0,0,0)); SetPVarInt(playerid, "yellow1", CreateObject(18650,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "yellow"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "yellow1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~y~Gelbes ~w~Neonlicht wurde auf deinem Fahrzeug erstellt!",3500,5); } if(listitem == 3) { SetPVarInt(playerid, "neon", 1); SetPVarInt(playerid, "white", CreateObject(18652,0,0,0,0,0,0)); SetPVarInt(playerid, "white1", CreateObject(18652,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "white"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "white1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~w~Weisses ~w~Neonlicht wurde auf deinem Fahrzeug erstellt!",3500,5); } if(listitem == 4) { SetPVarInt(playerid, "neon", 1); SetPVarInt(playerid, "pink", CreateObject(18651,0,0,0,0,0,0)); SetPVarInt(playerid, "pink1", CreateObject(18651,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "pink"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "pink1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~p~Pinkes ~w~Neonlicht wurde auf deinem Fahrzeug erstellt!",3500,5); } if(listitem == 5) { DestroyObject(GetPVarInt(playerid, "blue")); DeletePVar(playerid, "neon"); DestroyObject(GetPVarInt(playerid, "blue1")); DeletePVar(playerid, "neon"); DestroyObject(GetPVarInt(playerid, "green")); DeletePVar(playerid, "neon"); DestroyObject(GetPVarInt(playerid, "green1")); DeletePVar(playerid, "neon"); DestroyObject(GetPVarInt(playerid, "yellow")); DeletePVar(playerid, "neon"); DestroyObject(GetPVarInt(playerid, "yellow1")); DeletePVar(playerid, "neon"); DestroyObject(GetPVarInt(playerid, "white")); DeletePVar(playerid, "neon"); DestroyObject(GetPVarInt(playerid, "white1")); DeletePVar(playerid, "neon"); DestroyObject(GetPVarInt(playerid, "pink")); DeletePVar(playerid, "neon"); DestroyObject(GetPVarInt(playerid, "pink1")); DeletePVar(playerid, "neon"); GameTextForPlayer(playerid, "~g~Neonlicht wurde entfernt",3500,5); } } } return 0;
COMMAND:neon(playerid, params[]) { if(GetPVarInt(playerid, "DonatorRank") > 0 || PlayerInfo[playerid][pAdmin] > 1337) { if(IsPlayerInAnyVehicle(playerid)) { if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) { SendClientMessage(playerid, COLOR_WHITE, "Du bist nicht der Fahrer!"); return 1; } ShowPlayerDialog(playerid, NEON, DIALOG_STYLE_LIST, "Wдhle eine Farbe aus","Blau\nGrьn\nGelb\nWeiЯ\nPink\nNeon ausschalten","Auswдhlen","Abbrechen"); } else { SendClientMessage(playerid, COLOR_WHITE, " Du bist nicht in einem Fahrzeug !"); } return 1; } else { SendClientMessage(playerid, COLOR_WHITE, " Du bist kein Donator/Admin !"); } return 1; }
If youre using this as an FS, make sure OnDialogResponse returns 0;.
|
public OnDialogResponse(....)
{
return 0; // <-- this should be 0
}