CMD:ad(playerid, params[])
{
if(isnull(params)) return SendClientMessage(playerid, -1, "Usage: /Ad < Message >");
new
iStr[80],
iName[MAX_PLAYER_NAME];
GetPlayerName(playerid, iName, sizeof(iName));
format(iStr, sizeof(iStr), "%s - %s", iName, params); // Will show like: "PlayerName - Selling a car"
TextDrawSetString(Textdraw7, iStr);
TextDrawShowForAll(Textdraw7); // Comment if you are already showing the textdraw
return 1;
}
/*
Filterscript generated using Zamaroht's TextDraw Editor Version 1.0.
Designed for SA-MP 0.3a.
Time and Date: 2011-9-21 @ 18:18:53
Instructions:
1- Compile this file using the compiler provided with the sa-mp server package.
2- Copy the .amx file to the filterscripts directory.
3- Add the filterscripts in the server.cfg file (more info here:
https://sampwiki.blast.hk/wiki/Server.cfg)
4- Run the server!
Disclaimer:
You have full rights over this file. You can distribute it, modify it, and
change it as much as you want, without having to give any special credits.
*/
#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
public OnFilterScriptInit()
{
print("Textdraw file generated by");
print(" Zamaroht's textdraw editor was loaded.");
// Create the textdraws:
Textdraw0 = TextDrawCreate(544.000000, 29.000000, "Los Santos");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.250000, 1.000000);
TextDrawColor(Textdraw0, -16776961);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
Textdraw1 = TextDrawCreate(549.000000, 37.000000, "Roleplay Gaming");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.200000, 1.000000);
TextDrawColor(Textdraw1, 16711935);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
Textdraw2 = TextDrawCreate(799.000000, 429.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 1);
TextDrawLetterSize(Textdraw2, 0.500000, 1.100000);
TextDrawColor(Textdraw2, 623919375);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
TextDrawUseBox(Textdraw2, 1);
TextDrawBoxColor(Textdraw2, -216);
TextDrawTextSize(Textdraw2, -257.000000, 2.000000);
Textdraw3 = TextDrawCreate(530.000000, 431.000000, "www.ls-rpg.own0.com");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 1);
TextDrawLetterSize(Textdraw3, 0.270000, 1.100000);
TextDrawColor(Textdraw3, 16711935);
TextDrawSetOutline(Textdraw3, 1);
TextDrawSetProportional(Textdraw3, 1);
Textdraw4 = TextDrawCreate(1.000000, 426.000000, "Location:");
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 1);
TextDrawLetterSize(Textdraw4, 0.230000, 0.899999);
TextDrawColor(Textdraw4, -1);
TextDrawSetOutline(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);
Textdraw5 = TextDrawCreate(128.000000, 425.000000, "I");
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 2);
TextDrawLetterSize(Textdraw5, 0.500000, 2.500000);
TextDrawColor(Textdraw5, -16776961);
TextDrawSetOutline(Textdraw5, 1);
TextDrawSetProportional(Textdraw5, 1);
Textdraw6 = TextDrawCreate(511.000000, 425.000000, "I");
TextDrawBackgroundColor(Textdraw6, 255);
TextDrawFont(Textdraw6, 2);
TextDrawLetterSize(Textdraw6, 0.500000, 2.500000);
TextDrawColor(Textdraw6, -16776961);
TextDrawSetOutline(Textdraw6, 1);
TextDrawSetProportional(Textdraw6, 1);
Textdraw7 = TextDrawCreate(164.000000, 433.000000, "Advertisments Bar (( Coming Soon ))");
TextDrawBackgroundColor(Textdraw7, 255);
TextDrawFont(Textdraw7, 1);
TextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
TextDrawColor(Textdraw7, -1);
TextDrawSetOutline(Textdraw7, 1);
TextDrawSetProportional(Textdraw7, 1);
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, Textdraw0);
TextDrawShowForPlayer(i, Textdraw1);
TextDrawShowForPlayer(i, Textdraw2);
TextDrawShowForPlayer(i, Textdraw3);
TextDrawShowForPlayer(i, Textdraw4);
TextDrawShowForPlayer(i, Textdraw5);
TextDrawShowForPlayer(i, Textdraw6);
TextDrawShowForPlayer(i, Textdraw7);
}
}
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawDestroy(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawDestroy(Textdraw4);
TextDrawHideForAll(Textdraw5);
TextDrawDestroy(Textdraw5);
TextDrawHideForAll(Textdraw6);
TextDrawDestroy(Textdraw6);
TextDrawHideForAll(Textdraw7);
TextDrawDestroy(Textdraw7);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
TextDrawShowForPlayer(playerid, Textdraw7);
return 1;
}
Textdraw7 = TextDrawCreate(164.000000, 433.000000, "Advertisments Bar (( Coming Soon ))");
TextDrawBackgroundColor(Textdraw7, 255);
TextDrawFont(Textdraw7, 1);
TextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
TextDrawColor(Textdraw7, -1);
TextDrawSetOutline(Textdraw7, 1);
TextDrawSetProportional(Textdraw7, 1);
Alright, changed from params to string but, I wanted it to be like, when a player do the /ad the text that he entered shows on that bar
That's what yours shows: I want it to show like my first picture, instead of Advertisment bar (( COMING SOON )) I want it to show the string of the /ad ( the text ) |