if(strcmp(cmdtext, "/disfarce", true) == 0) { if(PlayerToPoint(5.0,playerid,979.8525,-675.6713,121.9763)) { if(PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 8) { new x_apet[256]; x_apet = strtok(cmdtext, idx); if(!strlen(x_apet)) { SendClientMessage(playerid, TEAM_GROVE_COLOR, "|__________________Hitmans disfarce__________________|"); SendClientMessage(playerid, COLOR_YELLOW, "Use: /dhitman [Nome] para ficar com skin e cor da ORG"); SendClientMessage(playerid, COLOR_YELLOW, "Nomes Validos: civil, Pm, farc, lifg, bope"); SendClientMessage(playerid, COLOR_YELLOW, "Nomes Validos: PC, palhaco, groove, Ballas, vagos"); SendClientMessage(playerid, COLOR_YELLOW, "Nomes Validos: Mendingo seguranca exercito"); SendClientMessage(playerid, COLOR_YELLOW, "Para escolher ex /dhitman gate"); SendClientMessage(playerid, TEAM_GROVE_COLOR, "|____________________________________________|"); return 1; } if(strcmp(x_apet,"civil",true) == 0) { SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de CIVIL."); SetPlayerColor(playerid, COLOR_WHITE); SetPlayerSkin(playerid, 23); return 1; } if(strcmp(x_apet,"pm",true) == 0) { SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de Policia Militar."); SetPlayerColor(playerid, COLOR_WHITE); SetPlayerSkin(playerid,281); return 1; } if(strcmp(x_apet,"gate",true) == 0) { SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de gate."); SetPlayerColor(playerid, COLOR_WHITE); SetPlayerSkin(playerid,285); return 1; } if(strcmp(x_apet,"farc",true) == 0) { SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de FARC."); SetPlayerColor(playerid, COLOR_WHITE); SetPlayerSkin(playerid,47); return 1; } if(strcmp(x_apet,"lifg",true) == 0) { SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de LIFG."); SetPlayerColor(playerid, COLOR_WHITE); SetPlayerSkin(playerid,235); return 1; } if(strcmp(x_apet,"seguranca",true) == 0) { SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de seguranзa."); SetPlayerColor(playerid, COLOR_WHITE); SetPlayerSkin(playerid,165); return 1; } if(strcmp(x_apet,"pc",true) == 0) { SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de Policia Civil."); SetPlayerColor(playerid, COLOR_WHITE); SetPlayerSkin(playerid,540); return 1; } if(strcmp(x_apet,"ballas",true) == 0) { SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de ballas."); SetPlayerColor(playerid, COLOR_WHITE); SetPlayerSkin(playerid,103); return 1; } if(strcmp(x_apet,"vagos",true) == 0) { SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de vagos."); SetPlayerColor(playerid, COLOR_WHITE); SetPlayerSkin(playerid,109); return 1; } if(strcmp(x_apet,"groove",true) == 0) { SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de Groove."); SetPlayerColor(playerid, COLOR_WHITE); SetPlayerSkin(playerid,107); return 1; } if(strcmp(x_apet,"palhaco",true) == 0) { SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de Palhaзo."); SetPlayerColor(playerid, COLOR_WHITE); SetPlayerSkin(playerid,264); return 1; } if(strcmp(x_apet,"mendingo",true) == 0) { SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de Mendingo."); SetPlayerColor(playerid, COLOR_WHITE); SetPlayerSkin(playerid,78); return 1; } if(strcmp(x_apet,"Exercito",true) == 0) { SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de Palhaзo."); SetPlayerColor(playerid, COLOR_WHITE); SetPlayerSkin(playerid,287); return 1; } } else { SendClientMessage(playerid, COLOR_LIGHTRED, "Este comando nгo existe."); } } else { SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo estб no Vestiario."); } }
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26615) : warning 217: loose indentation
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26636) : warning 217: loose indentation
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26638) : warning 217: loose indentation
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26643) : warning 217: loose indentation
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26650) : warning 217: loose indentation
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26653) : warning 217: loose indentation
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26658) : warning 217: loose indentation
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26660) : warning 217: loose indentation
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26665) : warning 217: loose indentation
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26667) : warning 217: loose indentation
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26672) : warning 217: loose indentation
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26679) : warning 217: loose indentation
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26686) : warning 217: loose indentation
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26693) : warning 217: loose indentation
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26700) : warning 217: loose indentation
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26702) : warning 217: loose indentation
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26707) : warning 217: loose indentation
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26709) : warning 217: loose indentation
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(26714) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Header size: 13020 bytes
Code size: 2578948 bytes
Data size: 7074152 bytes
Stack/heap size: 16384 bytes; estimated max. usage: unknown, due to recursion
Total requirements: 9682504 bytes
19 Warnings.
#pragma tabsize 0
if(strcmp(cmdtext, "/disfarce", true) == 0)
{
if(PlayerToPoint(5.0,playerid,979.8525,-675.6713,121.9763))
{
if(PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 8)
{
new x_apet[256];
x_apet = strtok(cmdtext, idx);
if(!strlen(x_apet)) {
SendClientMessage(playerid, TEAM_GROVE_COLOR, "|__________________Hitmans disfarce__________________|");
SendClientMessage(playerid, COLOR_YELLOW, "Use: /dhitman [Nome] para ficar com skin e cor da ORG");
SendClientMessage(playerid, COLOR_YELLOW, "Nomes Validos: civil, Pm, farc, lifg, bope");
SendClientMessage(playerid, COLOR_YELLOW, "Nomes Validos: PC, palhaco, groove, Ballas, vagos");
SendClientMessage(playerid, COLOR_YELLOW, "Nomes Validos: Mendingo seguranca exercito");
SendClientMessage(playerid, COLOR_YELLOW, "Para escolher ex /dhitman gate");
SendClientMessage(playerid, TEAM_GROVE_COLOR, "|____________________________________________|");
return 1; }
if(strcmp(x_apet,"civil",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de CIVIL.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid, 23);
return 1;
}
if(strcmp(x_apet,"pm",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de Policia Militar.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,281);
return 1;
}
if(strcmp(x_apet,"gate",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de gate.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,285);
return 1;
}
if(strcmp(x_apet,"farc",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de FARC.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,47);
return 1;
}
if(strcmp(x_apet,"lifg",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de LIFG.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,235);
return 1;
}
if(strcmp(x_apet,"seguranca",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de seguranзa.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,165);
return 1;
}
if(strcmp(x_apet,"pc",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de Policia Civil.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,540);
return 1;
}
if(strcmp(x_apet,"ballas",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de ballas.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,103);
return 1;
}
if(strcmp(x_apet,"vagos",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de vagos.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,109);
return 1;
}
if(strcmp(x_apet,"groove",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de Groove.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,107);
return 1;
}
if(strcmp(x_apet,"palhaco",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de Palhaзo.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,264);
return 1;
}
if(strcmp(x_apet,"mendingo",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de Mendingo.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,78);
return 1;
}
if(strcmp(x_apet,"Exercito",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de Palhaзo.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,287);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Este comando nгo existe.");
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo estб no Vestiario.");
}
}
#pragma tabsize 4
if(xuxa == bozo)
{//chave 1
if(IsPlayerConnected(playerid))
{//chave 2
Mode[playerid] = Xuxa;
return 1;
}//fechou chave 2
}//fechou chave 1
if(xuxa == bozo)
{//chave 1
if(IsPlayerConnected(playerid))
{//chave2
Mode[playerid] = Xuxa;
return 1;
}//fechou chave 2
}//fechou chave 3
if(strcmp(cmdtext, "/disfarce", true) == 0)
{
if(PlayerToPoint(5.0,playerid,979.8525,-675.6713,121.9763))
{
if(PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 8)
{
new x_apet[256];
x_apet = strtok(cmdtext, idx);
if(!strlen(x_apet))
{
SendClientMessage(playerid, TEAM_GROVE_COLOR, "|__________________Hitmans disfarce__________________|");
SendClientMessage(playerid, COLOR_YELLOW, "Use: /dhitman [Nome] para ficar com skin e cor da ORG");
SendClientMessage(playerid, COLOR_YELLOW, "Nomes Validos: civil, Pm, farc, lifg, bope");
SendClientMessage(playerid, COLOR_YELLOW, "Nomes Validos: PC, palhaco, groove, Ballas, vagos");
SendClientMessage(playerid, COLOR_YELLOW, "Nomes Validos: Mendingo seguranca exercito");
SendClientMessage(playerid, COLOR_YELLOW, "Para escolher ex /dhitman gate");
SendClientMessage(playerid, TEAM_GROVE_COLOR, "|____________________________________________|");
return 1;
}
if(strcmp(x_apet,"civil",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de CIVIL.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid, 23);
return 1;
}
if(strcmp(x_apet,"pm",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de Policia Militar.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,281);
return 1;
}
if(strcmp(x_apet,"gate",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de gate.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,285);
return 1;
}
if(strcmp(x_apet,"farc",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de FARC.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,47);
return 1;
}
if(strcmp(x_apet,"lifg",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de LIFG.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,235);
return 1;
}
if(strcmp(x_apet,"seguranca",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de seguranзa.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,165);
return 1;
}
if(strcmp(x_apet,"pc",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de Policia Civil.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,540);
return 1;
}
if(strcmp(x_apet,"ballas",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de ballas.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,103);
return 1;
}
if(strcmp(x_apet,"vagos",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de vagos.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,109);
return 1;
}
if(strcmp(x_apet,"groove",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de Groove.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,107);
return 1;
}
if(strcmp(x_apet,"palhaco",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de Palhaзo.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,264);
return 1;
}
if(strcmp(x_apet,"mendingo",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de Mendingo.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,78);
return 1;
}
if(strcmp(x_apet,"Exercito",true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE, "Vocк agora estб disfarзado de Palhaзo.");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,287);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Este comando nгo existe.");
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo estб no Vestiario.");
}
}
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(5260) : error 004: function "FixHour" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(5889) : error 004: function "SafeGivePlayerWeapon" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(5890) : error 004: function "SafeGivePlayerWeapon" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(5891) : error 004: function "SafeGivePlayerWeapon" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(5907) : error 004: function "SafeGivePlayerWeapon" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(5908) : error 004: function "SafeGivePlayerWeapon" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(5909) : error 004: function "SafeGivePlayerWeapon" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(5925) : error 004: function "SafeGivePlayerWeapon" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(5926) : error 004: function "SafeGivePlayerWeapon" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(5927) : error 004: function "SafeGivePlayerWeapon" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(5955) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(5967) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(5982) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(5994) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(6650) : error 017: undefined symbol "GetName"
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(6654) : error 017: undefined symbol "GetName"
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(6658) : error 004: function "ProxDetector" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(6670) : error 017: undefined symbol "GetName"
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(6674) : error 004: function "ProxDetector" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(6694) : error 004: function "ProxDetector" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(6710) : error 004: function "ProxDetector" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(6730) : error 004: function "ProxDetector" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(6746) : error 004: function "ProxDetector" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(6766) : error 004: function "ProxDetector" is not implemented
C:\Users\Felipe\Desktop\gmusado\gamemodes\BSL.pwn(6782) : error 004: function "ProxDetector" is not implemented
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
Quando tiver com preguiзa de arrumar o code usa isso aqui http://dracoblue.net/tidy/pawn/ ,acho que й do drakins,serve pra tirar os warnings,ele arruma o code todinho pra voce
![]() ![]() |
Shi nao deu nao agora aparece isso
PHP код:
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