Anims - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Anims (
/showthread.php?tid=286033)
Anims -
Chris_Morrison - 26.09.2011
Hi
i just want to know how i can move anims from my first gamemode to other GM
Thanks alot
Re: Anims -
vassilis - 26.09.2011
m..copy and paste them to the other gamemode

just saying...
Re: Anims -
park4bmx - 26.09.2011
Quote:
Originally Posted by vassilis
m..copy and paste them to the other gamemode  just saying...
|
well yeah that's what u do but u will need to copy variables if you have some
Re: Anims -
Chris_Morrison - 26.09.2011
but how there is no /crack command where it's located
Re: Anims -
Kostas' - 26.09.2011
Quote:
Originally Posted by Chris_Morrison
but how there is no /crack command where it's located
|
If there is no /crack command, just make one
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
new idx;
new dancestyle;
cmd = strtok(cmdtext, idx);
// Crack Dieing
if (strcmp("/crack", cmdtext, true, 6) == 0) {
LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
return 1;
}
Re: Anims -
Chris_Morrison - 26.09.2011
nevermind i found all