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[Map] Prypiat Escape (Water City) - Printable Version

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+---- Thread: [Map] Prypiat Escape (Water City) (/showthread.php?tid=285933)



Prypiat Escape (Water City) - Haydn - 26.09.2011

I was going to make a GM out of this, But I got bored. So, Here! This wasn't supposed to have water going through it but when I mapped it there weren't any waves so I didn't see it. Still cool.

Video: [ame]http://www.youtube.com/watch?v=U4r9YCQY1VA[/ame]

Pastebin: http://pastebin.com/bfXt5QGP

Sorry for the lag, I don't know why it did that.


Re: Prypiat Escape (Water City) - Rafiko - 27.09.2011

wow,its really cool man xD

btw i hate the waves...lol


Re: Prypiat Escape (Water City) - Mike_Gomez - 27.09.2011

Boring,,,i tryed


Re: Prypiat Escape (Water City) - Haydn - 27.09.2011

Quote:
Originally Posted by Mike_Gomez
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Boring,,,i tryed
Ok. What do you want to see?


Re: Prypiat Escape (Water City) - WoodPecker - 27.09.2011

Good job mate.


Re: Prypiat Escape (Water City) - ZeQualX - 28.09.2011

Looks like a tsunami.


Re: Prypiat Escape (Water City) - KicKy - 28.09.2011

Quote:
Originally Posted by ZeQualX
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Looks like a tsunami.
That, and the bridges that take you to the island, kinda too many of them. 1 At the start of the road and 1 at the end should be enough. But you got bridges and bridges and bridges that don't end. Also I have low talents in mapping so I'm asking this as a newbie. Isn't there any option to rise the hole map some meters ?


Re: Prypiat Escape (Water City) - [MG]Dimi - 28.09.2011

Quote:
Originally Posted by KicKy
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That, and the bridges that take you to the island, kinda too many of them. 1 At the start of the road and 1 at the end should be enough. But you got bridges and bridges and bridges that don't end. Also I have low talents in mapping so I'm asking this as a newbie. Isn't there any option to rise the hole map some meters ?
Generate code and just add 5 or how much you want to Z co-ordinate. Only thng is you would have to make Entrance again