[Map] Prypiat Escape (Water City) - Printable Version
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+---- Thread: [Map] Prypiat Escape (Water City) (
/showthread.php?tid=285933)
Prypiat Escape (Water City) -
Haydn - 26.09.2011
I was going to make a GM out of this, But I got bored. So, Here! This wasn't supposed to have water going through it but when I mapped it there weren't any waves so I didn't see it. Still cool.
Video: [ame]http://www.youtube.com/watch?v=U4r9YCQY1VA[/ame]
Pastebin:
http://pastebin.com/bfXt5QGP
Sorry for the lag, I don't know why it did that.
Re: Prypiat Escape (Water City) -
Rafiko - 27.09.2011
wow,its really cool man xD
btw i hate the waves...lol
Re: Prypiat Escape (Water City) -
Mike_Gomez - 27.09.2011
Boring,,,i tryed
Re: Prypiat Escape (Water City) -
Haydn - 27.09.2011
Quote:
Originally Posted by Mike_Gomez
Boring,,,i tryed
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Ok. What do you want to see?
Re: Prypiat Escape (Water City) -
WoodPecker - 27.09.2011
Good job mate.
Re: Prypiat Escape (Water City) -
ZeQualX - 28.09.2011
Looks like a tsunami.
Re: Prypiat Escape (Water City) -
KicKy - 28.09.2011
Quote:
Originally Posted by ZeQualX
Looks like a tsunami.
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That, and the bridges that take you to the island, kinda too many of them. 1 At the start of the road and 1 at the end should be enough. But you got bridges and bridges and bridges that don't end. Also I have low talents in mapping so I'm asking this as a newbie. Isn't there any option to rise the hole map some meters ?
Re: Prypiat Escape (Water City) -
[MG]Dimi - 28.09.2011
Quote:
Originally Posted by KicKy
That, and the bridges that take you to the island, kinda too many of them. 1 At the start of the road and 1 at the end should be enough. But you got bridges and bridges and bridges that don't end. Also I have low talents in mapping so I'm asking this as a newbie. Isn't there any option to rise the hole map some meters ?
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Generate code and just add 5 or how much you want to Z co-ordinate. Only thng is you would have to make Entrance again