Bug with mele weapons -
brawrr - 23.09.2011
I try setplayerammo, but it not work for mele weapon, like blunts, knife... how i can reset one mele weapon?
Re: Bug with mele weapons -
brawrr - 23.09.2011
GivePlayerWeapon(playerid, weaponid, -1); also does not remove weapons
Re: Bug with mele weapons -
Kingunit - 23.09.2011
https://sampwiki.blast.hk/wiki/GivePlayerWeapon
Re: Bug with mele weapons -
brawrr - 23.09.2011
please read what I wrote above
Re: Bug with mele weapons -
Wesley221 - 23.09.2011
pawn Код:
GivePlayerWeapon(playerid, weaponid, 0);
Should work.. Also, this should be in the 'scripting discussion' IMO
Re: Bug with mele weapons -
brawrr - 23.09.2011
its work for distance weapon, but not work for mele...

I thought that this is a bug, so I wrote in this section
Re: Bug with mele weapons -
brawrr - 24.09.2011
thx man
Re: Bug with mele weapons -
brawrr - 24.09.2011
and why after the issue of weapons GivePlayerWeapon (playerid, 0, 1)?
Re: Bug with mele weapons -
Raimis_R - 24.09.2011
pawn Код:
stock RemovePlayerWeapon(playerid, weaponid)
{
new weaponsArray[13][2]; // 1 Model, 2 Ammo.
for(new i = 0; != 13; ++i)
{
GetPlayerWeaponData(playerid, i, weaponsArray[i][0], weaponsArray[i][1]);
}
ResetPlayerWeapons(playerid);
for(new i = 0; i != 13; ++i)
{
if (weaponsArray[i][0] != weaponid)
GivePlayerWeapon(playerid, weaponsArray[i][0], weaponsArray[i][1]);
}
}
Re: Bug with mele weapons -
leong124 - 24.09.2011
Quote:
Originally Posted by brawrr
and why after the issue of weapons GivePlayerWeapon (playerid, 0, 1)?
|
I think he wants to use SetPlayerArmedWeapon.
AFAIK GivePlayerWeapon(playerid,weaponid,0) works for melee weapons, and I'm using it in my script.