Tutorial help!! -
Ofnet - 20.09.2011
I am looking for the tutorial of adding FIlter-Script in Game-mode.
Any one Help me with that?
Re: Tutorial help!! -
|_ⒾⓇⓄN_ⒹⓄG_| - 20.09.2011
its the same....
the difference is mostly in "ongamemodeinit /onfilterscriptinit and exit"
if its a small script i can do it for you
Re: Tutorial help!! -
Ofnet - 20.09.2011
pawn Код:
#include <a_samp>
#include <dudb>
public OnGameModeInit() SendRconCommand("exit");
public OnPlayerSpawn(playerid) LoadWeapons(playerid);
public OnFilterScriptInit() printf("Weaponsave FS loaded!");
public OnPlayerDisconnect(playerid, reason) SaveWeapons(playerid);
stock LoadWeapons(playerid)
{
new pname[MAX_PLAYER_NAME];
if(!GetPlayerName(playerid, pname, MAX_PLAYER_NAME)) return false;
if(!udb_Exists(pname)) udb_Create(pname, "");
for(new wep[8], amm[6], i; i < 13; i++)
{
format(amm, sizeof amm, "Ammo%d", i);
format(wep, sizeof wep, "Weapon%d", i);
GivePlayerWeapon(playerid, dUserINT(pname).(wep), dUserINT(pname).(amm));
}
return true;
}
stock SaveWeapons(playerid)
{
new pname[MAX_PLAYER_NAME];
if(!GetPlayerName(playerid, pname, MAX_PLAYER_NAME)) return false;
if(!udb_Exists(pname)) udb_Create(pname, "");
for(new wep[8], amm[6], i, cwep, camm; i < 13; i++)
{
format(amm, sizeof amm, "Ammo%d", i);
format(wep, sizeof wep, "Weapon%d", i);
GetPlayerWeaponData(playerid, i, cwep, camm);
dUserSetINT(pname).(amm, camm);
dUserSetINT(pname).(wep, cwep);
}
return true;
}
How to put that in Gamemode??
Re: Tutorial help!! -
|_ⒾⓇⓄN_ⒹⓄG_| - 20.09.2011
copy paste the stocks and publics to the "end" of the gamemode
and the things inside onfilterscriptinit put inside ongamemodeinit.
this -> public OnGameModeInit() SendRconCommand("exit");
put in the same public in the gamemode.... i mean ongamemodeinit
Re: Tutorial help!! -
Ofnet - 20.09.2011
Can you set that FS as style of gamemode as a example for me, and thanks for the Help.
I appreciate your Helps...
Re: Tutorial help!! -
|_ⒾⓇⓄN_ⒹⓄG_| - 20.09.2011
pawn Код:
#include <a_samp>
#include <dudb>
//put the includes on the top of the gm
public OnGameModeInit()
{
printf("Weaponsave FS loaded!");//this is not needed...its just a message
}
public OnPlayerSpawn(playerid)
{
LoadWeapons(playerid);//put this on the gamemode function called onplayerspawn...the same
}
public OnPlayerDisconnect(playerid, reason)
{
SaveWeapons(playerid);//put this on the gamemode function called onplayerdisconnect...the same
}
///////////////////////////this in the end of the gamemode////////////////////77
stock LoadWeapons(playerid)
{
new pname[MAX_PLAYER_NAME];
if(!GetPlayerName(playerid, pname, MAX_PLAYER_NAME)) return false;
if(!udb_Exists(pname)) udb_Create(pname, "");
for(new wep[8], amm[6], i; i < 13; i++)
{
format(amm, sizeof amm, "Ammo%d", i);
format(wep, sizeof wep, "Weapon%d", i);
GivePlayerWeapon(playerid, dUserINT(pname).(wep), dUserINT(pname).(amm));
}
return true;
}
stock SaveWeapons(playerid)
{
new pname[MAX_PLAYER_NAME];
if(!GetPlayerName(playerid, pname, MAX_PLAYER_NAME)) return false;
if(!udb_Exists(pname)) udb_Create(pname, "");
for(new wep[8], amm[6], i, cwep, camm; i < 13; i++)
{
format(amm, sizeof amm, "Ammo%d", i);
format(wep, sizeof wep, "Weapon%d", i);
GetPlayerWeaponData(playerid, i, cwep, camm);
dUserSetINT(pname).(amm, camm);
dUserSetINT(pname).(wep, cwep);
}
return true;
}
good luck
Re: Tutorial help!! -
Ofnet - 20.09.2011
Dude, I got the same problem when I added the same you told me Now when I compile it I got that message in no time "Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase" and my AMX file size is 0.
Do you know about that problem??
Re: Tutorial help!! -
|_ⒾⓇⓄN_ⒹⓄG_| - 20.09.2011
well
the pawno compiler 3.2.3664 blablabla is normal lol
that will show everytime u compile
and about the amx file...idk maybe ur script is little xd
Re: Tutorial help!! -
Ofnet - 20.09.2011
When I compiling my simple gamemode without any filterscript that take time like 5 to 8 minutes then answer comes
"Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
Header size: 9808 bytes
Code size: 1656688 bytes
Data size: 26270784 bytes
Stack/heap size: 16384 bytes; estimated max. usage: unknown, due to recursion
Total requirements:27953664 bytes"
and When I start the server which has that gamemode which edit it gave me runtime error.
Re: Tutorial help!! -
|_ⒾⓇⓄN_ⒹⓄG_| - 20.09.2011
well....idk i never saw your script.im not wizard