if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) //Cherifes spawn { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1403.4982,391.5114,19.7578); PlayerInfo[playerid][pInt] = 0; GivePlayerWeapon(playerid, 24, 400); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 25, 300); SetPlayerArmour(playerid, 100); return 1; }
Код:
if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) //Cherifes spawn { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1403.4982,391.5114,19.7578); PlayerInfo[playerid][pInt] = 0; GivePlayerWeapon(playerid, 24, 400); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 25, 300); SetPlayerArmour(playerid, 100); return 1; } |
public SetPlayerSpawn(playerid) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pTut] == 0) { gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1; TogglePlayerControllable(playerid, 0); RegistrationStep[playerid] = 1; SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); new str[256]; format(str, sizeof(str), " ", playerid); ShowPlayerDialog(playerid, 555, DIALOG_STYLE_MSGBOX, "Qual seu sexo?", str, "masculino", "feminino"); } new rand; new house = PlayerInfo[playerid][pPhousekey]; if(PlayerPaintballing[playerid] != 0) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 29, 999); rand = random(sizeof(PaintballSpawns)); SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]); return 1; } if(PlayerInfo[playerid][pJailed] == 1) { SetPlayerInterior(playerid, 6); SetPlayerPos(playerid,264.6288,77.5742,1001.0391); SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo cumpriu com sua pena, dados: LSPD HQ"); return 1; } if(PlayerInfo[playerid][pJailed] == 3) { SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,198.0481,175.3411,1003.0234); SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк ainda nгo cumpriu com sua pena, dados: Policia Federal HQ"); return 1; } if(PlayerInfo[playerid][pJailed] == 2) { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,268.5777,1857.9351,9.8133); SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811 return 1; } if(house !=255) { if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,HouseInfo[house][hInt]); SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player PlayerInfo[playerid][pLocal] = house; PlayerInfo[playerid][pInt] = HouseInfo[house][hInt]; return 1; } } //PlayerInfo[playerid][pAdmin] = 0; if(PlayerInfo[playerid][pLeader] == 7)//prefeito spawn { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid, 356.2998,151.9914,1025.7891); PlayerInfo[playerid][pInt] = 3; PlayerInfo[playerid][pLocal] = 241; ResetPlayerWeapons(playerid); return 1; } if(PlayerInfo[playerid][pLeader] == 18)//prefeito spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, -593.5941,-1061.8585,23.3902); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 30, 99); return 1; } if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) //Police Force spawn & FBI/ATF { SetPlayerToTeamColor(playerid); rand = random(sizeof(gCopPlayerSpawns)); SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, 270.0); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; GivePlayerWeapon(playerid, 23, 20); return 1; } if (PlayerInfo[playerid][pMember] == 0 || PlayerInfo[playerid][pLeader] == 0) //Police Force spawn & FBI/ATF { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 1743.296752, -1862.080444, 13.5767316); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; ResetPlayerWeapons(playerid); return 1; } if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //FBI spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 285.5732,-1514.5084,24.9289); SetPlayerFacingAngle(playerid, 235.0); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; GivePlayerWeapon(playerid, 24, 100); GivePlayerWeapon(playerid, 31, 200); GivePlayerWeapon(playerid, 29, 300); SetPlayerArmour(playerid, 100); return 1; } if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) //National Guard spawn { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2731.9526,-2451.7964,17.5937); PlayerInfo[playerid][pInt] = 0; GivePlayerWeapon(playerid, 24, 400); GivePlayerWeapon(playerid, 31, 700); GivePlayerWeapon(playerid, 29, 600); GivePlayerWeapon(playerid, 25, 600); SetPlayerArmour(playerid, 100); return 1; } if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2033.1431,-1405.6340,17.2290); PlayerInfo[playerid][pInt] = 0; return 1; } if (GangDead[playerid] == 0 && (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5))//ballas spawn { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2091.461669,-1166.446533,26.585937); PlayerInfo[playerid][pInt] = 0; GivePlayerWeapon(playerid, 24, 20); return 1; } if (GangDead[playerid] == 0 && (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6))//Grove spawn { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2500.3394,-1681.1781,13.2052); PlayerInfo[playerid][pInt] = 0; GivePlayerWeapon(playerid, 24, 20); return 1; } if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; GivePlayerWeapon(playerid, 24, 100); GivePlayerWeapon(playerid, 31, 200); GivePlayerWeapon(playerid, 29, 200); GivePlayerWeapon(playerid, 4, 200); return 1; } if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 736.1425,-1339.2103,13.5300); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; GivePlayerWeapon(playerid, 43, 700); return 1; } if(GangDead[playerid] == 0 && (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)) { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 2350.3887,-1165.0804,27.4014); SetPlayerFacingAngle(playerid, 7.6507); PlayerInfo[playerid][pInt] = 0; GivePlayerWeapon(playerid, 24, 20); return 1; } if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) //Motoqueiros spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 681.7586,-477.0193,16.3359); SetPlayerFacingAngle(playerid, 178.5); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; GivePlayerWeapon(playerid, 24, 20); return 1; } if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) //Cherifes spawn { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1403.4982,391.5114,19.7578); PlayerInfo[playerid][pInt] = 0; GivePlayerWeapon(playerid, 24, 400); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 25, 300); SetPlayerArmour(playerid, 100); return 1; } if(GangDead[playerid] == 0 && (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)) //Aztecas { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 1831.364868,-1995.974731,13.546875); SetPlayerFacingAngle(playerid, 85.230644); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; GivePlayerWeapon(playerid, 24, 20); return 1; } if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) //Triads { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 691.387817,-1275.792968,13.560600); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; GivePlayerWeapon(playerid, 24, 100); GivePlayerWeapon(playerid, 31, 200); GivePlayerWeapon(playerid, 29, 200); return 1; } if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) //yakuza { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 1256.3743896484, -786.27270507813, 92.030181884766); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; GivePlayerWeapon(playerid, 24, 100); GivePlayerWeapon(playerid, 31, 200); GivePlayerWeapon(playerid, 29, 200); return 1; } if ((gTeam[playerid]) == 1) { SetPlayerToTeamColor(playerid); rand = random(sizeof(gMedPlayerSpawns)); SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, 270.0); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } if(PlayerInfo[playerid][pFMember] != 255) { new family = PlayerInfo[playerid][pFMember]; SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]); SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]); SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]); return 1; } else { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid,PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z]); SetPlayerFacingAngle(playerid, 46.8583); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; } GangDead[playerid] = 0; } TextDrawShowForPlayer(playerid, Site); return 1; }
TogglePlayerControlable(playerid, 1);
C:\Users\kaique\Desktop\serve gta\gamemodes\POU.pwn(7301) : error 017: undefined symbol "TogglePlayerControlable" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.