driveby problem - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: driveby problem (
/showthread.php?tid=284314)
driveby problem -
rinori - 18.09.2011
how to make only MP5 able to drive by and disable other guns like deagle, spas12, m4, sniper etc.
I want to make MP5 only available to DB.
Re: driveby problem -
park4bmx - 18.09.2011
you can do a check with what weapon the player enters into the vehicle
like under
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(GetPlayerWeapon(playerid) == 29)
{
//The players Enters the vehicle with MP5
}else{
/*You got 2 options [1] to ResetThePlayer Weapons
//[2] to givehim wep id (0) witch will se the player holding no weapon
Option [1]*/
ResetPlayerWeapons(playerid);
//Option[2]
GivePlayerWeapon(playerid, 0, 1);
}
return 1;
}
Just choose one option and remove the other one
Re: driveby problem -
Issam - 18.09.2011
dp a check and if any other guns then MP5 were on the hand of the guy seating as a passanger,Auto scroll to "Unarmed" which means "hand"
Re: driveby problem -
Fat - 18.09.2011
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)// OnPlayerEnterVehicle callback, gets called when a player enters a vehicle.
{
if(GetPlayerWeapon(playerid) == 29)// If player has MP5
{
return 1;// Returns value ( nothing. )
}
else// What happens if he doesn't have a MP5
{
SendClientMessage(playerid, 0xAA3333AA, " You canno't drive-by with a desert eagle !");// Sending a message
GivePlayerWeapon(playerid, 0, 1); // Giving him fist, so he won't be able to use it.
return 1;// Returning value for SendClientMessage
}
return 1; // Returning value, a must have.
}
Re: driveby problem -
rinori - 18.09.2011
tyy worked
Re: driveby problem -
Fat - 18.09.2011
No problem.