[Map] Bridge collapse - Printable Version
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+---- Thread: [Map] Bridge collapse (
/showthread.php?tid=284042)
Bridge collapse -
-Viper- - 17.09.2011
Hi this is my New Map.
Pics
Pastebin
-Viper
Warning Only for SA-MP 0.3d!
Re: Bridge collapse -
N.K.Stallone - 17.09.2011
Quote:
Originally Posted by -Viper-
Hi this is my New Map.
Pics
Pastebin
-Viper
Warning Only for SA-MP 0.3d!
|
This is not only for 3.0d you need to say that is convertable don't piss off the ppl they think it is really for 3.0d btw good map +rep
Re: Bridge collapse -
[P4] - 17.09.2011
Quote:
Originally Posted by bgtracker
This is not only for 3.0d you need to say that is convertable don't piss off the ppl they think it is really for 3.0d btw good map +rep
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It is for 0.3d, if you don't know map well, take a look at pastebin code then

He removed some objects.
Map looks nice tho.
Re: Bridge collapse -
N.K.Stallone - 17.09.2011
Quote:
Originally Posted by [P4]
It is for 0.3d, if you don't know map well, take a look at pastebin code then  He removed some objects.
Map looks nice tho.
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I do know mapping well so don't tell me that this map is not convertable. I mean not by website i mean person can convert it !
Re: Bridge collapse -
Babul - 17.09.2011
thats one of the most annoying maps i've ever seen. like: iam driving around, minding my own shit, then the bridge is broken, wtf..
a delivery mission to fleischberg gets interesting mhuaha
yet a fresh idea, (only few) objects placed well == excellent map
+3 rep for it btw, new sorts of maps which replaces the old stuff is really amazing!
suggestion: i would like to see some smoke particles, they would make it look like the bridge just collapsed
@bgtracker: you definitely NEED 0.3d in order to PLAY that map. how else the old bridge disappeared?
Re: Bridge collapse -
[P4] - 17.09.2011
Quote:
Originally Posted by bgtracker
I do know mapping well so don't tell me that this map is not convertable. I mean not by website i mean person can convert it !
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Ok dude, how would you remove default objects without 0.3d scripting package then?
Re: Bridge collapse -
sherlock - 17.09.2011
coolio,but im not getting 0.3d yet xP
Re: Bridge collapse -
FrostDoggy - 25.09.2011
Quote:
Originally Posted by [P4]
Ok dude, how would you remove default objects without 0.3d scripting package then?
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You're right.
In 0.3d you have the function named
RemoveObjectForPlayer or @ so its only for 0.3d
Re: Bridge collapse -
John_Price - 11.10.2011
In 0.3d can you mutate so to speak default ss objects. Like that bridge to make it collapse.
Re: Bridge collapse -
Athrun - 09.11.2011
i think bgtracker doesn't understand the new 0.3d only scripting functions..
anyway, nice job. it's something we were going to do on our server but never got around to it, atleast not yet. you did excellent on the placements.
Re: Bridge collapse -
Dredd - 09.11.2011
Nice !
I will try it on my server, when its ready for sa-mp 0.3d
+ reputation point