Commands must be defined??? -
knackworst - 17.09.2011
Hi, some days ago I have asked for a script in the script request topic...
I was quiet happy that it was scriptable and that someone has made it for me
But there's a little problem, when I try to use the command it says undefined symbol...
My post: "Like:
TextdrawSetTimerString(playerid,text:text,time)
Wich sets a timer for a textdraw string to change into " "
And OnTextDrawSetStringTimerEnd
Wich gets called when the timer from the first funct hits 0
this way its easy to make handy td's "
so basically what it should do, you can use a new function wich sets the time for a textdraw string to change...
it's quiet usefull for my server,
so the person who helped me out gave me this:
pawn Код:
forward TSTS_TimerFunction(text);
public TSTS_TimerFunction(text)
{
TextDrawSetString(Text:text, " ");
return OnTextDrawSetStringTimerEnd(Text:text);
}
forward OnTextDrawSetStringTimerEnd(Text:text);
stock TextDrawSetTimerString(Text:text, time)
{
return SetTimerEx("TSTS_TimerFunction", time, 0, "i", _:text);
}
public OnTextDrawSetStringTimerEnd(Text:text)
{
// Textdraw string is set to " " for now!
return 1;
}
I added it in my GM, and had no problems compiling.
now, when I tried to use the TextDrawSetTimerString function:
pawn Код:
if ( !strcmp( "/yay", cmdtext, true, 11 ) )
{
TextDrawShowForPlayer(playerid, talking);
TextDrawSetTimerString(talking, 5000);
return 1;
}
but I get an error:
Код:
C:\Users\William\Documents\Famous' World\Famous' World\gamemodes\Famous.pwn(5195) : error 017: undefined symbol "TextDrawSetTimerString"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
error line:
pawn Код:
TextDrawSetTimerString(talking, 5000);
I don't really get what the compiler means by define, because in all other stocks in my script i could just use the command... whitout having to define something
Re: Commands must be defined??? -
[MWR]Blood - 17.09.2011
Depends on where you put the definition at - it must be outside of any callback and define checking.
Re: Commands must be defined??? -
Sasino97 - 17.09.2011
Quote:
Originally Posted by knackworst
Hi, some days ago I have asked for a script in the script request topic...
I was quiet happy that it was scriptable and that someone has made it for me
But there's a little problem, when I try to use the command it says undefined symbol...
My post: "Like:
TextdrawSetTimerString(playerid,text:text,time)
Wich sets a timer for a textdraw string to change into " "
And OnTextDrawSetStringTimerEnd
Wich gets called when the timer from the first funct hits 0
this way its easy to make handy td's "
so basically what it should do, you can use a new function wich sets the time for a textdraw string to change...
it's quiet usefull for my server,
so the person who helped me out gave me this:
pawn Код:
forward TSTS_TimerFunction(text); public TSTS_TimerFunction(text) { TextDrawSetString(Text:text, " "); return OnTextDrawSetStringTimerEnd(Text:text); }
forward OnTextDrawSetStringTimerEnd(Text:text); stock TextDrawSetTimerString(Text:text, time) { return SetTimerEx("TSTS_TimerFunction", time, 0, "i", _:text); }
public OnTextDrawSetStringTimerEnd(Text:text) { // Textdraw string is set to " " for now! return 1; }
I added it in my GM, and had no problems compiling.
now, when I tried to use the TextDrawSetTimerString function:
pawn Код:
if ( !strcmp( "/yay", cmdtext, true, 11 ) ) { TextDrawShowForPlayer(playerid, talking); TextDrawSetTimerString(talking, 5000); return 1; }
but I get an error:
Код:
C:\Users\William\Documents\Famous' World\Famous' World\gamemodes\Famous.pwn(5195) : error 017: undefined symbol "TextDrawSetTimerString"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
error line:
pawn Код:
TextDrawSetTimerString(talking, 5000);
I don't really get what the compiler means by define, because in all other stocks in my script i could just use the command... whitout having to define something
|
Where did you put this?
pawn Код:
forward TSTS_TimerFunction(text);
public TSTS_TimerFunction(text)
{
TextDrawSetString(Text:text, " ");
return OnTextDrawSetStringTimerEnd(Text:text);
}
forward OnTextDrawSetStringTimerEnd(Text:text);
stock TextDrawSetTimerString(Text:text, time)
{
return SetTimerEx("TSTS_TimerFunction", time, 0, "i", _:text);
}
public OnTextDrawSetStringTimerEnd(Text:text)
{
// Textdraw string is set to " " for now!
return 1;
}
Re: Commands must be defined??? -
knackworst - 17.09.2011
@the first comment Thanks! +1 rep for u mate
@second person
I put it in the beginning of ma script at first, solved it by placing it to the end : )