new factionid = MySQL_GetValue(FactionSQLID[factionid],"id" "factions");
FactionIntX[factionid] = MySQL_GetValue(FactionSQLID[factionid],"FactionIntX" "factions");
FactionIntY[factionid] = MySQL_GetValue(FactionSQLID[factionid],"FactionIntY" "factions");
FactionIntZ[factionid] = MySQL_GetValue(FactionSQLID[factionid],"FactionIntZ" "factions");
FactionInt[factionid] = MySQL_GetValue(FactionSQLID[factionid],"FactionInt" "factions");
FactionEntX[factionid] = MySQL_GetValue(FactionSQLID[factionid],"FactionEntX" "factions");
FactionEntY[factionid] = MySQL_GetValue(FactionSQLID[factionid],"FactionEntY" "factions");
FactionEntZ[factionid] = MySQL_GetValue(FactionSQLID[factionid],"FactionEntZ" "factions");
CMD:enter(playerid, params[])
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, FactionEntX[factionid], FactionEntY[factionid],FactionEntZ[factionid]))
{
SetPlayerPos(playerid, FactionIntX[factionid],FactionIntY[factionid],FactionIntZ[factionid]);
SetPlayerInterior(playerid, FactionInt[factionid]);
SetPlayerVirtualWorld(playerid, 0);
}
return 1;
}
CMD:exit(playerid, params[])
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, FactionIntX[factionid],FactionIntY[factionid],FactionIntZ[factionid]))
{
SetPlayerPos(playerid, FactionEntX[factionid],FactionEntY[factionid],FactionEntZ[factionid]);
SetPlayerVirtualWorld(playerid, 0);
}
return 1;
}
CMD:enter(playerid, params[])
{
for(new factionid=0;factionid<MAX_FACTIONS;factionid++)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, FactionEntX[factionid], FactionEntY[factionid],FactionEntZ[factionid]))
{
SetPlayerPos(playerid, FactionIntX[factionid],FactionIntY[factionid],FactionIntZ[factionid]);
SetPlayerInterior(playerid, FactionInt[factionid]);
SetPlayerVirtualWorld(playerid, 0);
}
}
return 1;
}
CMD:exit(playerid, params[])
{
for(new factionid=0;factionid<MAX_FACTIONS;factionid++)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, FactionIntX[factionid],FactionIntY[factionid],FactionIntZ[factionid]))
{
SetPlayerPos(playerid, FactionEntX[factionid],FactionEntY[factionid],FactionEntZ[factionid]);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid,0);
}
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, FactionIntX[factionid],FactionIntY[factionid],FactionIntZ[factionid])) |
new i = 0; while(i<sizeof(FactionInt) { if(IsPlayerInRangeOfPoint(playerid, 5.0, FactionEntX[i], FactionEntY[i],FactionEntZ[i])) { SetPlayerPos(playerid, FactionIntX[i],FactionIntY[i],FactionIntZ[i]); SetPlayerInterior(playerid, FactionInt[i]); SetPlayerVirtualWorld(playerid, 0); } i++; } |
FactionEntZ[factionid]+1
SetPlayerInterior(playerid,0);