Looking for Prox Detector -
DDodo - 10.09.2011
I'm looking for a nice prox detector for commands like /me /do /shout .. etc
Re: Looking for Prox Detector -
AustinJ - 10.09.2011
Here is mine that I use in my custom gamemode. Change the PlayerInfo[playerid][Logged] to what ever you use to check if the player is connected. Other then that here it is.
pawn Код:
stock SendRangedMessage(sourceid, color, message[], Float:range)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(sourceid, x, y, z);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(PlayerInfo[i][Logged] == 1)
{
if(GetPlayerVirtualWorld(sourceid) == GetPlayerVirtualWorld(i))
{
if(IsPlayerInRangeOfPoint(i, range, x, y, z))
{
SendClientMessage(i, color, message);
}
}
}
}
return 1;
}
EDIT: Mine detects if the player is in the same world and if they are logged also.
Re: Looking for Prox Detector - Max_Coldheart - 10.09.2011
pawn Код:
stock SendLocalChat(playerid,color,msg[],Float:radius)
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
for(new ply;ply<MAX_PLAYERS;ply++)
{
if(IsPlayerInRangeOfPoint(ply,radius,x,y,z))SendClientMessage(ply,color,msg);
}
return 1;
}
An method made by Joe Staff.
Have a nice day !
Re: Looking for Prox Detector -
DDodo - 10.09.2011
I was referring to a prox detector that has different shades of a color depending on how far away the receiver is, thanks for help though
Re: Looking for Prox Detector -
=WoR=Varth - 10.09.2011
Or use Smart Chat.
Re: Looking for Prox Detector -
Jafet_Macario - 10.09.2011
pawn Код:
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
{
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
}
}
}
return 1;
}