Crashing when someone logs in. -
When someone clicks login on the dialog, with the pass, the server is crashing.
pawn Code:
public OnPlayerLogin
(playerid,password
[]){ new name
[MAX_PLAYER_NAME
];
GetPlayerName
(playerid, name,
sizeof(name
));
new string2
[128], keystring
[256], string
[256];
format(string2,
sizeof(string2
),
"users/%s.ini", name
);
keystring
= dini_Get
(string2,
"Key");
new playername2
[MAX_PLAYER_NAME
];
GetPlayerName
(playerid, playername2,
sizeof(playername2
));
printf("OnPlayerlogin has been called, but not loading stats.");
if(strcmp(keystring, password, true
) == 0) { printf("Printing...");
PlayerInfo
[playerid
][pCash
] = dini_Int
(string2,
"Cash");
printf("Printing...");
PlayerInfo
[playerid
][pAccount
] = dini_Int
(string2,
"Account");
printf("Printing...");
PlayerInfo
[playerid
][pAdmin
] = dini_Int
(string2,
"AdminLevel");
printf("Printing...");
PlayerInfo
[playerid
][pLevel
] = dini_Int
(string2,
"Level");
printf("Printing...");
PlayerInfo
[playerid
][pExp
] = dini_Int
(string2,
"Respect");
PlayerInfo
[playerid
][gPupgrade
] = dini_Int
(string2,
"UpgradePoints");
PlayerInfo
[playerid
][pKills
] = dini_Int
(string2,
"Kills");
PlayerInfo
[playerid
][pSHealth
] = dini_Float
(string2,
"pSHealth");
PlayerInfo
[playerid
][pHealth
] = dini_Float
(string2,
"Health");
PlayerInfo
[playerid
][pPos_x
] = dini_Float
(string2,
"Pos_x");
printf("Printing...");
PlayerInfo
[playerid
][pPos_y
] = dini_Float
(string2,
"Pos_y");
PlayerInfo
[playerid
][pPos_z
] = dini_Float
(string2,
"Pos_z");
printf("Printing...");
PlayerInfo
[playerid
][pInt
] = dini_Int
(string2,
"Int");
PlayerInfo
[playerid
][pLocal
] = dini_Int
(string2,
"Local");
PlayerInfo
[playerid
][pTeam
] = dini_Int
(string2,
"Team");
PlayerInfo
[playerid
][pModel
] = dini_Int
(string2,
"Char");
PlayerInfo
[playerid
][pPnumber
] = dini_Int
(string2,
"PhoneNr");
printf("Printing...");
PlayerInfo
[playerid
][pHousekey
] = dini_Int
(string2,
"pHouseKey");
PlayerInfo
[playerid
][pPbiskey
] = dini_Int
(string2,
"Bizz");
PlayerInfo
[playerid
][pBanned
] = dini_Int
(string2,
"Banned");
PlayerInfo
[playerid
][pFightSkill
] = dini_Int
(string2,
"FightSkill");
PlayerInfo
[playerid
][pSex
] = dini_Int
(string2,
"Sex");
PlayerInfo
[playerid
][pAge
] = dini_Int
(string2,
"Age");
PlayerInfo
[playerid
][pTut
] = dini_Int
(string2,
"Tutorial");
printf("Printing...");
PlayerInfo
[playerid
][pMember
] = dini_Int
(string2,
"Member");
PlayerInfo
[playerid
][pRank
] = dini_Int
(string2,
"Rank");
PlayerInfo
[playerid
][pGun1
] = dini_Int
(string2,
"Gun1");
PlayerInfo
[playerid
][pAmmo1
] = dini_Int
(string2,
"Ammo1");
PlayerInfo
[playerid
][pGun2
] = dini_Int
(string2,
"Gun2");
PlayerInfo
[playerid
][pAmmo2
] = dini_Int
(string2,
"Ammo2");
PlayerInfo
[playerid
][pCrashed
] = dini_Int
(string2,
"Crashed");
if(PlayerInfo
[playerid
][pCrashed
]==1) { printf("Printing...");
PlayerInfo
[playerid
][pGun1
] = dini_Int
(string2,
"Gun1");
PlayerInfo
[playerid
][pGun2
] = dini_Int
(string2,
"Gun2");
PlayerInfo
[playerid
][pGun3
] = dini_Int
(string2,
"Gun3");
PlayerInfo
[playerid
][pGun4
] = dini_Int
(string2,
"Gun4");
printf("Printing...");
PlayerInfo
[playerid
][pGun5
] = dini_Int
(string2,
"Gun5");
PlayerInfo
[playerid
][pGun6
] = dini_Int
(string2,
"Gun6");
PlayerInfo
[playerid
][pGun7
] = dini_Int
(string2,
"Gun7");
PlayerInfo
[playerid
][pGun8
] = dini_Int
(string2,
"Gun8");
PlayerInfo
[playerid
][pGun9
] = dini_Int
(string2,
"Gun9");
PlayerInfo
[playerid
][pGun10
] = dini_Int
(string2,
"Gun10");
PlayerInfo
[playerid
][pGun11
] = dini_Int
(string2,
"Gun11");
printf("Printing...");
PlayerInfo
[playerid
][pGun12
] = dini_Int
(string2,
"Gun12");
PlayerInfo
[playerid
][pGun13
] = dini_Int
(string2,
"Gun13");
PlayerInfo
[playerid
][pAmmo1
] = dini_Int
(string2,
"Ammo1");
PlayerInfo
[playerid
][pAmmo2
] = dini_Int
(string2,
"Ammo2");
PlayerInfo
[playerid
][pAmmo3
] = dini_Int
(string2,
"Ammo3");
PlayerInfo
[playerid
][pAmmo4
] = dini_Int
(string2,
"Ammo4");
PlayerInfo
[playerid
][pAmmo5
] = dini_Int
(string2,
"Ammo5");
printf("Printing...");
PlayerInfo
[playerid
][pAmmo6
] = dini_Int
(string2,
"Ammo6");
PlayerInfo
[playerid
][pAmmo7
] = dini_Int
(string2,
"Ammo7");
PlayerInfo
[playerid
][pAmmo8
] = dini_Int
(string2,
"Ammo8");
PlayerInfo
[playerid
][pAmmo9
] = dini_Int
(string2,
"Ammo9");
PlayerInfo
[playerid
][pAmmo10
] = dini_Int
(string2,
"Ammo10");
PlayerInfo
[playerid
][pAmmo11
] = dini_Int
(string2,
"Ammo11");
PlayerInfo
[playerid
][pAmmo12
] = dini_Int
(string2,
"Ammo12");
printf("Printing...");
PlayerInfo
[playerid
][pAmmo13
] = dini_Int
(string2,
"Ammo13");
} PlayerInfo
[playerid
][pJob
] = dini_Int
(string2,
"Job");
PlayerInfo
[playerid
][pPayCheck
] = dini_Int
(string2,
"PayCheck");
PlayerInfo
[playerid
][pPayDay
] = dini_Int
(string2,
"PayDay");
PlayerInfo
[playerid
][pDonateRank
] = dini_Int
(string2,
"DonateRank");
printf("Printing...");
PlayerInfo
[playerid
][pConnectTime
] = dini_Int
(string2,
"ConnectTime");
PlayerInfo
[playerid
][pDonateTime
] = dini_Int
(string2,
"DonateTime");
PlayerInfo
[playerid
][pJailed
] = dini_Int
(string2,
"Jailed");
PlayerInfo
[playerid
][pJailTime
] = dini_Int
(string2,
"JailTime");
PlayerInfo
[playerid
][pDrugs
] = dini_Int
(string2,
"Drugs");
PlayerInfo
[playerid
][pMats
] = dini_Int
(string2,
"Materials");
printf("Printing...");
PlayerInfo
[playerid
][pVaultOwned
] = dini_Int
(string2,
"VaultOwned");
PlayerInfo
[playerid
][pVaultDrugs
] = dini_Int
(string2,
"VaultDrugs");
PlayerInfo
[playerid
][pVaultMats
] = dini_Int
(string2,
"VaultMats");
PlayerInfo
[playerid
][pWatch
] = dini_Int
(string2,
"Watch");
printf("Printing...");
PlayerInfo
[playerid
][pPhoneBook
] = dini_Int
(string2,
"PhoneBook");
PlayerInfo
[playerid
][pDrivLic
] = dini_Int
(string2,
"CarLic");
printf("Printing...");
PlayerInfo
[playerid
][pCarkey
] = dini_Int
(string2,
"Car");
PlayerInfo
[playerid
][pCarkey2
] = dini_Int
(string2,
"Car2");
PlayerInfo
[playerid
][pCarkey3
] = dini_Int
(string2,
"Car3");
PlayerInfo
[playerid
][pMarried
] = dini_Int
(string2,
"Married");
PlayerInfo
[playerid
][pHelper
] = dini_Int
(string2,
"Helper");
WantedLevel
[playerid
] = dini_Int
(string2,
"WantedLevel");
PlayerInfo
[playerid
][pGunLic
] = dini_Int
(string2,
"GunLic");
PlayerInfo
[playerid
][pCrimes
] = dini_Int
(string2,
"Crimes");
printf("Printing...");
PlayerInfo
[playerid
][pArrested
] = dini_Int
(string2,
"Arrested");
string
= dini_Get
(string2,
"MarriedTo");
strmid(PlayerInfo
[playerid
][pMarriedTo
], string,
0,
strlen(string
),
255);
string
= dini_Get
(string2,
"Taunt");
strmid(PlayerInfo
[playerid
][pTaunt
], string,
0,
strlen(string
),
255);
PlayerInfo
[playerid
][pInvWeapon
] = dini_Int
(string2,
"InvWeapon");
PlayerInfo
[playerid
][pInvAmmo
] = dini_Int
(string2,
"InvAmmo");
PlayerInfo
[playerid
][pCaseDrugs
] = dini_Int
(string2,
"CaseDrugs");
PlayerInfo
[playerid
][pCaseMats
] = dini_Int
(string2,
"CaseMats");
PlayerInfo
[playerid
][pInvBeer
] = dini_Int
(string2,
"InvBeer");
PlayerInfo
[playerid
][pInvWine
] = dini_Int
(string2,
"InvWine");
printf("Printing...");
PlayerInfo
[playerid
][pInvCiggy
] = dini_Int
(string2,
"InvCiggy");
PlayerInfo
[playerid
][pHidden
] = dini_Int
(string2,
"Hidden");
PlayerInfo
[playerid
][pWalkie
] = dini_Int
(string2,
"Walkie");
PlayerInfo
[playerid
][pWalkieFreq
] = dini_Int
(string2,
"WalkieFreq");
PlayerInfo
[playerid
][pLighter
] = dini_Int
(string2,
"Lighter");
PlayerInfo
[playerid
][pCigs
] = dini_Int
(string2,
"Cigs");
string
= dini_Get
(string2,
"BanReason");
strmid(PlayerInfo
[playerid
][pBanReason
], string,
0,
strlen(string
),
255);
string
= dini_Get
(string2,
"Fishes1");
strmid(PlayerInfo
[playerid
][pFishes1
], string,
0,
strlen(string
),
255);
string
= dini_Get
(string2,
"Fishes2");
strmid(PlayerInfo
[playerid
][pFishes2
], string,
0,
strlen(string
),
255);
string
= dini_Get
(string2,
"Fishes3");
strmid(PlayerInfo
[playerid
][pFishes3
], string,
0,
strlen(string
),
255);
string
= dini_Get
(string2,
"Fishes4");
strmid(PlayerInfo
[playerid
][pFishes4
], string,
0,
strlen(string
),
255);
printf("Printing...");
string
= dini_Get
(string2,
"Fishes5");
strmid(PlayerInfo
[playerid
][pFishes5
], string,
0,
strlen(string
),
255);
PlayerInfo
[playerid
][pFish
][0] = dini_Int
(string2,
"Fish1");
PlayerInfo
[playerid
][pFish
][1] = dini_Int
(string2,
"Fish2");
PlayerInfo
[playerid
][pFish
][2] = dini_Int
(string2,
"Fish3");
PlayerInfo
[playerid
][pFish
][3] = dini_Int
(string2,
"Fish4");
PlayerInfo
[playerid
][pFish
][4] = dini_Int
(string2,
"Fish5");
PlayerInfo
[playerid
][pNote1s
] = dini_Int
(string2,
"Note1s");
PlayerInfo
[playerid
][pNote2s
] = dini_Int
(string2,
"Note2s");
PlayerInfo
[playerid
][pNote3s
] = dini_Int
(string2,
"Note3s");
PlayerInfo
[playerid
][pNote4s
] = dini_Int
(string2,
"Note4s");
printf("Printing...");
PlayerInfo
[playerid
][pNote5s
] = dini_Int
(string2,
"Note5s");
string
= dini_Get
(string2,
"Note1");
strmid(PlayerInfo
[playerid
][pNote1
], string,
0,
strlen(string
),
255);
string
= dini_Get
(string2,
"Note2");
strmid(PlayerInfo
[playerid
][pNote2
], string,
0,
strlen(string
),
255);
string
= dini_Get
(string2,
"Note3");
strmid(PlayerInfo
[playerid
][pNote3
], string,
0,
strlen(string
),
255);
string
= dini_Get
(string2,
"Note4");
strmid(PlayerInfo
[playerid
][pNote4
], string,
0,
strlen(string
),
255);
string
= dini_Get
(string2,
"Note5");
strmid(PlayerInfo
[playerid
][pNote5
], string,
0,
strlen(string
),
255);
printf("Printing...");
JobDelay
[playerid
] = dini_Int
(string2,
"JobDelay");
string
= dini_Get
(string2,
"Accent");
strmid(PlayerInfo
[playerid
][pAccent
], string,
0,
strlen(string
),
255);
PlayerInfo
[playerid
][pVoted
] = dini_Int
(string2,
"Voted2");
string
= dini_Get
(string2,
"AdmName");
strmid(PlayerInfo
[playerid
][pAdmName
], string,
0,
strlen(string
),
255);
PlayerInfo
[playerid
][pHeadValue
] = dini_Int
(string2,
"HeadValue");
PlayerInfo
[playerid
][pHiddenNum
] = dini_Int
(string2,
"HiddenNum");
PlayerInfo
[playerid
][pSkate
] = dini_Int
(string2,
"Skate");
PlayerInfo
[playerid
][pRadio
] = dini_Int
(string2,
"Radio");
PlayerInfo
[playerid
][pTicket
][0] = dini_Int
(string2,
"Ticket0");
printf("Printing...");
PlayerInfo
[playerid
][pTicket
][1] = dini_Int
(string2,
"Ticket1");
PlayerInfo
[playerid
][pTicket
][2] = dini_Int
(string2,
"Ticket2");
PlayerInfo
[playerid
][pTicket
][3] = dini_Int
(string2,
"Ticket3");
PlayerInfo
[playerid
][pTicket
][4] = dini_Int
(string2,
"Ticket4");
printf("Printing...");
string
= dini_Get
(string2,
"TicketReason0");
strmid(PlayerInfo
[playerid
][pTicketReason0
], string,
0,
strlen(string
),
255);
string
= dini_Get
(string2,
"TicketReason1");
printf("Printing...");
strmid(PlayerInfo
[playerid
][pTicketReason1
], string,
0,
strlen(string
),
255);
string
= dini_Get
(string2,
"TicketReason2");
strmid(PlayerInfo
[playerid
][pTicketReason2
], string,
0,
strlen(string
),
255);
string
= dini_Get
(string2,
"TicketReason3");
strmid(PlayerInfo
[playerid
][pTicketReason3
], string,
0,
strlen(string
),
255);
string
= dini_Get
(string2,
"TicketReason4");
strmid(PlayerInfo
[playerid
][pTicketReason4
], string,
0,
strlen(string
),
255);
string
= dini_Get
(string2,
"App");
strmid(PlayerInfo
[playerid
][pApp
], string,
0,
strlen(string
),
255);
PlayerInfo
[playerid
][pChanges
] = dini_Int
(string2,
"Changes");
PlayerInfo
[playerid
][pFamNum
] = dini_Int
(string2,
"FamNum");
string
= dini_Get
(string2,
"Tattoo");
strmid(PlayerInfo
[playerid
][pTattoo
], string,
0,
strlen(string
),
255);
PlayerInfo
[playerid
][pCellphone
] = dini_Int
(string2,
"Cellphone");
PlayerInfo
[playerid
][pCelltime
] = dini_Int
(string2,
"Celltime");
printf("Printing...");
PlayerInfo
[playerid
][pCellplan
] = dini_Int
(string2,
"Cellplan");
PlayerInfo
[playerid
][pDonerGate1
] = dini_Int
(string2,
"DonerGate1");
BreakAllow
[playerid
] = dini_Int
(string2,
"BreakAllow");
PlayerInfo
[playerid
][pFurnLocked
] = dini_Int
(string2,
"FurnLocked");
PlayerInfo
[playerid
][pDonatorCarDate
] = dini_Int
(string2,
"DonateCarDate");
PlayerInfo
[playerid
][pWarrant
] = dini_Int
(string2,
"Warrant");
printf("Printing...");
PlayerInfo
[playerid
][pLockTime
] = dini_Int
(string2,
"LockTime");
string
= dini_Get
(string2,
"WarrentReason");
PlayerInfo
[playerid
][pFactionIden
] = dini_Int
(string2,
"FactionIdent");
strmid(PlayerInfo
[playerid
][pWarrantReason
], string,
0,
strlen(string
),
255);
if(PlayerInfo
[playerid
][pCrashed
] != 0) { HouseEntered
[playerid
] = dini_Int
(string2,
"HouseEntered");
IntEntered
[playerid
] = dini_Int
(string2,
"IntEntered");
printf("Printing...");
PlayerInfo
[playerid
][pWorld
] = dini_Int
(string2,
"World");
PlayerInfo
[playerid
][pCrashArmour
] = dini_Float
(string2,
"CrashArmour");
PlayerInfo
[playerid
][pCrashHealth
] = dini_Float
(string2,
"CrashHealth");
PlayerInfo
[playerid
][pMask
] = dini_Int
(string2,
"Mask");
printf("Printing...");
PlayerInfo
[playerid
][pMaskUse
] = dini_Int
(string2,
"MaskUse");
} if(PlayerInfo
[playerid
][pDonateRank
] != 0) { PlayerInfo
[playerid
][pMask
] = dini_Int
(string2,
"Mask");
} } else { if(WrongPass
[playerid
] < 5) { SendClientMessage
(playerid, COLOR_LIGHTRED,
"[ERROR]: Invalid Password.");
WrongPass
[playerid
]++;
} else { BanEx
(playerid,
"Wrong Password");
WrongPass
[playerid
] = 0;
} return 1;
} if(PlayerInfo
[playerid
][pBanned
] == 1) { if(strcmp(PlayerInfo
[playerid
][pBanReason
],
"None", true
) == 0) { SendClientMessage
(playerid,COLOR_LIGHTRED,
"[INFO]: Your account is locked, Please post an appeal on www.***.com");
} else { format(string2,
sizeof(string2
),
"[INFO]: Your account is locked, For the following Reason: %s.",PlayerInfo
[playerid
][pBanReason
]);
SendClientMessage
(playerid, COLOR_LIGHTRED, string2
);
SendClientMessage
(playerid,COLOR_LIGHTRED,
"[INFO]: Please post an appeal on www.**.com");
} Kick
(playerid
);
return 1;
} else if(getdate()<PlayerInfo
[playerid
][pLockTime
]) { if(strcmp(PlayerInfo
[playerid
][pBanReason
],
"None", true
) == 0) { format(string2,
sizeof(string2
),
"[INFO]: Your account is locked for %i day(s), Please post an appeal on www.**.com",PlayerInfo
[playerid
][pLockTime
]-getdate());
SendClientMessage
(playerid,COLOR_LIGHTRED,string2
);
} else { format(string2,
sizeof(string2
),
"[INFO]: Your account is locked for %i day(s), For the following Reason: %s.",PlayerInfo
[playerid
][pLockTime
]-getdate(),PlayerInfo
[playerid
][pBanReason
]);
SendClientMessage
(playerid, COLOR_LIGHTRED, string2
);
SendClientMessage
(playerid,COLOR_LIGHTRED,
"[INFO]: Please post an Appeal on www.***.com");
} Kick
(playerid
);
return 1;
} ClearChatbox
(playerid,
10);
SendClientMessage
(playerid,COLOR_GREEN,
"|____________________________________________________|");
SendClientMessage
(playerid,COLOR_WHITE,
" * Roleplay: ");
format(string2,
sizeof(string2
),
"[INFO]: Script Version: %s.",SCRIPT_VERSION
);
SendClientMessage
(playerid, COLOR_WHITE, string2
);
format(string2,
sizeof(string2
),
"[INFO]: Last Update: %s.",SCRIPT_UPDATE
);
SendClientMessage
(playerid, COLOR_WHITE, string2
);
format(string2,
sizeof(string2
),
"[INFO]: Ventrilo: %s.",SCRIPT_VENT
);
SendClientMessage
(playerid, COLOR_WHITE, string2
);
SendClientMessage
(playerid, COLOR_WHITE,
"[INFO]: Forums: www.***.com");
SendClientMessage
(playerid,COLOR_GREEN,
"|____________________________________________________|");
if (PlayerInfo
[playerid
][pDonateRank
] > 0) { SendClientMessage
(playerid, COLOR_WHITE,
"Thank you for your donation to * Roleplay.");
} if (PlayerInfo
[playerid
][pAdmin
] > 0) { format(string2,
sizeof(string2
),
"[SERVER]: You are logged in as a Level %d Admin.",PlayerInfo
[playerid
][pAdmin
]);
SendClientMessage
(playerid, COLOR_LIGHTRED,string2
);
format(string2,
sizeof(string2
),
"Admin MOTD: %s.",AdminMotd
);
SendClientMessage
(playerid, COLOR_YELLOW,string2
);
gAdminLogged
[playerid
]=1;
} if(PlayerInfo
[playerid
][pHelper
]>0) { format(string2,
sizeof(string2
),
"Supporter MOTD: %s.",HelperMotd
);
SendClientMessage
(playerid, COLOR_YELLOW,string2
);
} SetSpawnInfo
(playerid,
1, PlayerInfo
[playerid
][pModel
], PlayerInfo
[playerid
][pPos_x
], PlayerInfo
[playerid
][pPos_y
], PlayerInfo
[playerid
][pPos_z
],
1.0,
-1,
-1,
-1,
-1,
-1,
-1);
if(gTeam
[playerid
] == 0) { gTeam
[playerid
] = 3;
} else { gTeam
[playerid
] = PlayerInfo
[playerid
][pTeam
];
} new string3
[128];
if(PlayerInfo
[playerid
][pCrashed
] == 0) { format(string3,
sizeof(string3
),
"~w~Welcome ~n~~y~ %s", playername2
);
printf(string3
);
} else { format(string3,
sizeof(string3
),
"~p~Crashed...~n~~w~Returning to your last position");
printf(string3
);
} GameTextForPlayer
(playerid, string3,
5000,
1);
if(PlayerInfo
[playerid
][pMember
] >= 7) { format(string3,
sizeof(string3
),
"Family MOTD: %s",FamilyInfo
[PlayerInfo
[playerid
][pMember
]][FamilyMOTD
]);
SendClientMessage
(playerid,COLOR_YELLOW,string3
);
} TogglePlayerSpectating
(playerid,
0);
ResetPlayerPCash
(playerid
);
GivePlayerPCash
(playerid,PlayerInfo
[playerid
][pCash
]);
gPlayerLogged
[playerid
] = 1;
new LevScore;
LevScore
= PlayerInfo
[playerid
][pLevel
];
SetPlayerScore
(playerid,LevScore
);
TextDrawShowForPlayer
(playerid, E1
);
SetPlayerColor
(playerid,COLOR_WHITE
);
CarKeys
(playerid
);
PlayerPlaySound
(playerid,
1186,
0.0,
0.0,
0.0);
SetCameraBehindPlayer
(playerid
);
printf(" Printing...");
SetVehicleParamsForPlayer
(88,playerid,
0,
1);
SetVehicleParamsForPlayer
(89,playerid,
0,
1);
SetVehicleParamsForPlayer
(90,playerid,
0,
1);
SetPlayerRandomSpawn
(playerid,
1);
printf("after setplayerrandomspawn");
if(PlayerInfo
[playerid
][pHousekey
] == 0) { PlayerInfo
[playerid
][pHousekey
] = 255;
} if(strcmp(PlayerInfo
[playerid
][pAccent
],
" ", true
) == 0) { strmid(PlayerInfo
[playerid
][pAccent
],
"says",
0,
strlen("says"),
255);
} if(strcmp(PlayerInfo
[playerid
][pAdmName
],
" ", true
) == 0) { strmid(PlayerInfo
[playerid
][pAdmName
],
"None",
0,
strlen("None"),
255);
} if(strcmp(PlayerInfo
[playerid
][pAdminPass
],
" ", true
) == 0) { strmid(PlayerInfo
[playerid
][pAdminPass
],
"None",
0,
strlen("None"),
255);
} if(strcmp(PlayerInfo
[playerid
][pTattoo
],
" ", true
) == 0) { strmid(PlayerInfo
[playerid
][pTattoo
],
"None",
0,
strlen("None"),
255);
} PreloadAnimLib
(playerid,
"BENCHPRESS");
PreloadAnimLib
(playerid,
"BOMBER");
PreloadAnimLib
(playerid,
"RAPPING");
PreloadAnimLib
(playerid,
"SHOP");
PreloadAnimLib
(playerid,
"BEACH");
PreloadAnimLib
(playerid,
"SMOKING");
PreloadAnimLib
(playerid,
"FOOD");
printf(" Printing...after FOOD");
PreloadAnimLib
(playerid,
"ON_LOOKERS");
PreloadAnimLib
(playerid,
"DEALER");
PreloadAnimLib
(playerid,
"CRACK");
PreloadAnimLib
(playerid,
"CARRY");
PreloadAnimLib
(playerid,
"COP_AMBIENT");
PreloadAnimLib
(playerid,
"PARK");
PreloadAnimLib
(playerid,
"INT_HOUSE");
printf(" Printing... after INT_HOUSE");
PreloadAnimLib
(playerid,
"FOOD");
PreloadAnimLib
(playerid,
"CRACK");
/*
for(new i = 0; i < sizeof(HouseInfo2); i++)
{
if(strcmp(playername2, HouseInfo2[i][h2Owner], true) == 0)
{
SendClientMessage(playerid,COLOR_WHITE,"Type /refundhouse to refund your old property.");
return 1;
}
}*/ if(PlayerInfo
[playerid
][pMember
] >= 7) { if(PlayerInfo
[playerid
][pFamNum
] == 0) { FamilyInfo
[PlayerInfo
[playerid
][pMember
]][FamilyMembers
]++;
printf(" Printing...");
SaveFamilies
();
PlayerInfo
[playerid
][pFamNum
] = 1;
printf(" Printing... after pfamnum = 1");
} } return 1;
}
Re: Crashing when someone logs in. -
Re: Crashing when someone logs in. -
Re: Crashing when someone logs in. -
Re: Crashing when someone logs in. -
Re: Crashing when someone logs in. -
Re: Crashing when someone logs in. -
Re: Crashing when someone logs in. -
Re: Crashing when someone logs in. -
It's not when a player connects, he gets the dialog, it's when OnPlayerRequestClass
Re: Crashing when someone logs in. -
Then keep debugin till you can find where the server crashed. From OnPlayerConnect to OnPlayerSpawn.
Re: Crashing when someone logs in. -
I'd rather the crashdetect plugin, but they don't have something install on their computer etc.
Re: Crashing when someone logs in. -