if(strcmp(cmd, "/setfactionspawn", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactionspawn [factionid]");
return 1;
}
new id = strval(tmp);
if (PlayerInfo[playerid][pAdmin] >= 10)
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid, x, y, z);
DynamicFactions[id][fX] = x;
DynamicFactions[id][fY] = y;
DynamicFactions[id][fZ] = z;
SaveDynamicFactions();
format(string, sizeof(string), "Metes-te aqui o spawnpoint da faction: %d", id);
SendClientMessage(playerid, COLOR_ADMINCMD, string);
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nгo йs administrador ou nгo tens nivel suficiente");
}
}
return 1;
}
if(strcmp(cmd, "/resetfaction", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/resetfaction [factionid]");
return 1;
}
new factionid = strval(tmp);
if (PlayerInfo[playerid][pAdmin] >= 20)
{
new rank;
format(string, sizeof(string), "Faction%d",factionid);
strmid(DynamicFactions[factionid][fName], string, 0, strlen(string), 255);
DynamicFactions[factionid][fX] = 0.0;
DynamicFactions[factionid][fY] = 0.0;
DynamicFactions[factionid][fZ] = 0.0;
DynamicFactions[factionid][fMaterials] = 0;
DynamicFactions[factionid][fDrugs] = 0;
DynamicFactions[factionid][fBank] = 0;
rank = 1; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[factionid][fRank1], string, 0, strlen(string), 255);
rank ++; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[factionid][fRank2], string, 0, strlen(string), 255);
rank ++; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[factionid][fRank3], string, 0, strlen(string), 255);
rank ++; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[factionid][fRank4], string, 0, strlen(string), 255);
rank ++; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[factionid][fRank5], string, 0, strlen(string), 255);
rank ++; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[factionid][fRank6], string, 0, strlen(string), 255);
rank ++; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[factionid][fRank7], string, 0, strlen(string), 255);
rank ++; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[factionid][fRank8], string, 0, strlen(string), 255);
rank ++; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[factionid][fRank9], string, 0, strlen(string), 255);
rank ++; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[factionid][fRank10], string, 0, strlen(string), 255);
DynamicFactions[factionid][fSkin1] = 0;
DynamicFactions[factionid][fSkin2] = 0;
DynamicFactions[factionid][fSkin3] = 0;
DynamicFactions[factionid][fSkin4] = 0;
DynamicFactions[factionid][fSkin5] = 0;
DynamicFactions[factionid][fSkin6] = 0;
DynamicFactions[factionid][fSkin7] = 0;
DynamicFactions[factionid][fSkin8] = 0;
DynamicFactions[factionid][fSkin9] = 0;
DynamicFactions[factionid][fSkin10] = 0;
DynamicFactions[factionid][fJoinRank] = 0;
DynamicFactions[factionid][fUseSkins] = 0;
DynamicFactions[factionid][fType] = 0;
DynamicFactions[factionid][fRankAmount] = 0;
DynamicFactions[factionid][fUseColor] = 0;
format(string, sizeof(string), "0xFFFFFFFF");
strmid(DynamicFactions[factionid][fColor], string, 0, strlen(string), 255);
format(string, sizeof(string), "Deste reset a faction: %d.", factionid);
SendClientMessage(playerid, COLOR_ADMINCMD, string);
SaveDynamicFactions();
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nгo es administrador ou nгo tens nivel necessario.");
}
}
return 1;
}
if(strcmp(cmd, "/setfactioncolor", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactioncolor [factionid] [cor]");
return 1;
}
new id = strval(tmp);
if (PlayerInfo[playerid][pAdmin] >= 10)
{
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[128];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactioncolor [factionid] [cor]");
return 1;
}
if(strfind( result , "|" , true ) == -1)
{
strmid(DynamicFactions[id][fColor], (result), 0, strlen((result)), 128);
format(string, sizeof(string), "Defeniste a faction: %d a cor: %s.", id,(result));
SendClientMessage(playerid, COLOR_ADMINCMD, string);
SaveDynamicFactions();
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Simbolo invalido, nгo permitido!");
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nгo йs administrador ou nгo tens nivel suficiente");
}
}
return 1;
}
if(strcmp(cmd, "/setfactionname", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactionname [factionid] [nome]");
return 1;
}
new id = strval(tmp);
if (PlayerInfo[playerid][pAdmin] >= 10)
{
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[128];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactionname [factionid] [nome]");
return 1;
}
if(strfind( result , "|" , true ) == -1)
{
strmid(DynamicFactions[id][fName], (result), 0, strlen((result)), 128);
format(string, sizeof(string), "Metes-te a faction: %d o nome: %s", id,(result));
SendClientMessage(playerid, COLOR_ADMINCMD, string);
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Simbolo Invalido, nгo permitido.");
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nгo йs administrador ou nгo tens nivel suficiente");
}
}
return 1;
}
if(strcmp(cmd, "/gotofaction", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/gotofaction [id]");
return 1;
}
new id = strval(tmp);
if (PlayerInfo[playerid][pAdmin] >= 20)
{
SetPlayerPos(playerid,DynamicFactions[id][fX],DynamicFactions[id][fY],DynamicFactions[id][fZ]);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
new form[128];
format(form, sizeof(form), "Teleportaste-te para a faction: %d.", id);
SendClientMessage(playerid, COLOR_ADMINCMD, form);
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nгo йs administrador ou nгo tens nivel suficiente");
}
}
return 1;
}
if(strcmp(cmd, "/setfactiontype", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactiontype [factionid] [tipo]");
return 1;
}
if (PlayerInfo[playerid][pAdmin] >= 10)
{
new id;
id = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactiontype [factionid] [tipo]");
return 1;
}
new id2;
id2 = strval(tmp);
DynamicFactions[id][fType] = id2;
new form[128];
format(form, sizeof form, "Metes-te a faction: %d o tipo: %d.", id,id2);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SaveDynamicFactions();
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nгo йs administrador ou nгo tens nivel suficiente");
}
}
return 1;
}
if(strcmp(cmd, "/setfactionjoinrank", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactionjoinrank [factionid] [rank(2-10)]");
return 1;
}
if (PlayerInfo[playerid][pAdmin] >= 10)
{
new id;
id = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactionjoinrank [factionid] [rank(2-10)]");
return 1;
}
new id2;
id2 = strval(tmp);
if(id2 >= 2 && id2 <= 10)
{
DynamicFactions[id][fJoinRank] = id2;
new form[128];
format(form, sizeof form, "Metes-te a faction: %d o rank de entrada numero: %d.", id,id2);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SaveDynamicFactions();
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nгo йs administrador ou nгo tens nivel suficiente");
}
}
return 1;
}
if(strcmp(cmd, "/setfactionbank", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactionbank [factionid] [quantia]");
return 1;
}
if (PlayerInfo[playerid][pAdmin] >= 20)
{
new id;
id = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactionbank [factionid] [quantia]");
return 1;
}
new id2;
id2 = strval(tmp);
DynamicFactions[id][fBank] = id2;
new form[128];
format(form, sizeof form, "Defenis-te ao banco da faction: %d a quantia de: %d.", id,id2);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SaveDynamicFactions();
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nгo йs administrador ou nгo tens nivel suficiente");
}
}
return 1;
}
if(strcmp(cmd, "/setfactiondrugs", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactiondrugs [factionid] [quantia]");
return 1;
}
if (PlayerInfo[playerid][pAdmin] >= 20)
{
new id;
id = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactiondrugs [factionid] [quantia]");
return 1;
}
new id2;
id2 = strval(tmp);
DynamicFactions[id][fDrugs] = id2;
new form[128];
format(form, sizeof form, "Defenis-te na faction: %d as seguintes drogas %d.", id,id2);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SaveDynamicFactions();
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nгo йs administrador ou nгo tens nivel suficiente");
}
}
return 1;
}
if(strcmp(cmd, "/setfactionmats", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/afactionmats [factionid] [quantia]");
return 1;
}
if (PlayerInfo[playerid][pAdmin] >= 20)
{
new id;
id = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactionmats [factionid] [quantia]");
return 1;
}
new id2;
id2 = strval(tmp);
DynamicFactions[id][fMaterials] = id2;
new form[128];
format(form, sizeof form, "Definis-te a faction: %d os seguintes materiais: %d.", id,id2);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SaveDynamicFactions();
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nгo йs administrador ou nгo tens nivel suficiente");
}
}
return 1;
}
if(strcmp(cmd, "/setfactionrankamount", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactionrankamount [factionid] [2-10]");
return 1;
}
if (PlayerInfo[playerid][pAdmin] >= 10)
{
new id;
id = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactionrankamount [factionid] [2-10]");
return 1;
}
new id2;
id2 = strval(tmp);
if(id2 >= 2 && id2 <= 10)
{
DynamicFactions[id][fRankAmount] = id2;
new form[128];
format(form, sizeof form, "Tu escolheste a faction ID: %d's para o rank montante %d.", id,id2);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SaveDynamicFactions();
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nгo estбs autorizado a usar este comando.");
}
}
return 1;
}
if(strcmp(cmd, "/setfactionrankname", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactionrankname [factionid] [Rank ID - 1-10] [Name]");
return 1;
}
if (PlayerInfo[playerid][pAdmin] >= 10)
{
new id;
id = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactionrankname [factionid] [Rank ID - 1-10] [Name]");
return 1;
}
new id2;
id2 = strval(tmp);
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactionrankname [factionid] [Rank ID - 1-10] [Name]");
return 1;
}
if(strfind( result , "|" , true ) == -1)
{
if(id2 == 1)
{
strmid(DynamicFactions[id][fRank1], (result), 0, strlen((result)), 128);
format(string, sizeof(string), "Defenis-te na faction: %d no Rank: %d o nome: %s", id,id2,result);
SendClientMessage(playerid, COLOR_ADMINCMD, string);
SaveDynamicFactions();
}
else if(id2 == 2)
{
strmid(DynamicFactions[id][fRank2], (result), 0, strlen((result)), 128);
format(string, sizeof(string), "Defenis-te na faction: %d no Rank: %d o nome: %s", id,id2,result);
SendClientMessage(playerid, COLOR_ADMINCMD, string);
SaveDynamicFactions();
}
else if(id2 == 3)
{
strmid(DynamicFactions[id][fRank3], (result), 0, strlen((result)), 128);
format(string, sizeof(string), "Defenis-te na faction: %d no Rank: %d o nome: %s", id,id2,result);
SendClientMessage(playerid, COLOR_ADMINCMD, string);
SaveDynamicFactions();
}
else if(id2 == 4)
{
strmid(DynamicFactions[id][fRank4], (result), 0, strlen((result)), 128);
format(string, sizeof(string), "[Defenis-te na faction: %d no Rank: %d o nome: %s", id,id2,result);
SendClientMessage(playerid, COLOR_ADMINCMD, string);
SaveDynamicFactions();
}
else if(id2 == 5)
{
strmid(DynamicFactions[id][fRank5], (result), 0, strlen((result)), 128);
format(string, sizeof(string), "[Defenis-te na faction: %d no Rank: %d o nome: %s", id,id2,result);
SendClientMessage(playerid, COLOR_ADMINCMD, string);
SaveDynamicFactions();
}
else if(id2 == 6)
{
strmid(DynamicFactions[id][fRank6], (result), 0, strlen((result)), 128);
format(string, sizeof(string), "Defenis-te na faction: %d no Rank: %d o nome: %s", id,id2,result);
SendClientMessage(playerid, COLOR_ADMINCMD, string);
SaveDynamicFactions();
}
else if(id2 == 7)
{
strmid(DynamicFactions[id][fRank7], (result), 0, strlen((result)), 128);
format(string, sizeof(string), "Defenis-te na faction: %d no Rank: %d o nome: %s", id,id2,result);
SendClientMessage(playerid, COLOR_ADMINCMD, string);
SaveDynamicFactions();
}
else if(id2 == 8)
{
strmid(DynamicFactions[id][fRank8], (result), 0, strlen((result)), 128);
format(string, sizeof(string), "Defenis-te na faction: %d no Rank: %d o nome: %s", id,id2,result);
SendClientMessage(playerid, COLOR_ADMINCMD, string);
SaveDynamicFactions();
}
else if(id2 == 9)
{
strmid(DynamicFactions[id][fRank9], (result), 0, strlen((result)), 128);
format(string, sizeof(string), "Defenis-te na faction: %d no Rank: %d o nome: %s", id,id2,result);
SendClientMessage(playerid, COLOR_ADMINCMD, string);
SaveDynamicFactions();
}
else if(id2 == 10)
{
strmid(DynamicFactions[id][fRank10], (result), 0, strlen((result)), 128);
format(string, sizeof(string), "Defenis-te na faction: %d no Rank: %d o nome: %s", id,id2,result);
SendClientMessage(playerid, COLOR_ADMINCMD, string);
SaveDynamicFactions();
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Simbolo Invalido, nгo permitido.");
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nгo йs administrador ou nгo tens nivel necessбrio!");
}
}
return 1;
}
if(strcmp(cmd, "/setfactionskin", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactionskin [factionid] [Rank ID - 1-10] [Skinid]");
return 1;
}
if (PlayerInfo[playerid][pAdmin] >= 10)
{
new id;
id = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactionskin [factionid] [Rank ID - 1-10] [Skinid]");
return 1;
}
new id2;
id2 = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactionskin [factionid] [Rank ID - 1-10] [Skinid]");
return 1;
}
new id3;
id3 = strval(tmp);
if(id2 == 1)
{
DynamicFactions[id][fSkin1] = id3;
new form[128];
format(form, sizeof form, "Defenis-te na faction: %d no rank %d a skin: %d.", id,id2,id3);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SaveDynamicFactions();
}
else if(id2 == 2)
{
DynamicFactions[id][fSkin2] = id3;
new form[128];
format(form, sizeof form, "Defenis-te na faction: %d no rank %d a skin: %d.", id,id2,id3);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SaveDynamicFactions();
}
else if(id2 == 3)
{
DynamicFactions[id][fSkin3] = id3;
new form[128];
format(form, sizeof form, "Defenis-te na faction: %d no rank %d a skin: %d.", id,id2,id3);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SaveDynamicFactions();
}
else if(id2 == 4)
{
DynamicFactions[id][fSkin4] = id3;
new form[128];
format(form, sizeof form, "Defenis-te na faction: %d no rank %d a skin: %d.", id,id2,id3);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SaveDynamicFactions();
}
else if(id2 == 5)
{
DynamicFactions[id][fSkin5] = id3;
new form[128];
format(form, sizeof form, "Defenis-te na faction: %d no rank %d a skin: %d.", id,id2,id3);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SaveDynamicFactions();
}
else if(id2 == 6)
{
DynamicFactions[id][fSkin6] = id3;
new form[128];
format(form, sizeof form, "Defenis-te na faction: %d no rank %d a skin: %d.", id,id2,id3);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SaveDynamicFactions();
}
else if(id2 == 7)
{
DynamicFactions[id][fSkin7] = id3;
new form[128];
format(form, sizeof form, "Defenis-te na faction: %d no rank %d a skin: %d.", id,id2,id3);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SaveDynamicFactions();
}
else if(id2 == 8)
{
DynamicFactions[id][fSkin8] = id3;
new form[128];
format(form, sizeof form, "Defenis-te na faction: %d no rank %d a skin: %d.", id,id2,id3);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SaveDynamicFactions();
}
else if(id2 == 9)
{
DynamicFactions[id][fSkin9] = id3;
new form[128];
format(form, sizeof form, "Defenis-te na faction: %d no rank %d a skin: %d.", id,id2,id3);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SaveDynamicFactions();
}
else if(id2 == 10)
{
DynamicFactions[id][fSkin10] = id3;
new form[128];
format(form, sizeof form, "Defenis-te na faction: %d no rank %d a skin: %d.", id,id2,id3);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SaveDynamicFactions();
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nгo йs administrador ou nгo tens nivel suficiente");
}
}
return 1;
}
if(strcmp(cmd, "/setfactionusecolor", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactionusecolor [factionid]");
return 1;
}
if (PlayerInfo[playerid][pAdmin] >= 10)
{
new id;
id = strval(tmp);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setfactionusecolor [factionid]");
return 1;
}
if(DynamicFactions[id][fUseColor])
{
DynamicFactions[id][fUseColor] = 0;
new form[128];
format(form, sizeof form, "[INFO:] Faction ID: %d's color disabled.", id);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SendFactionMessage(id, COLOR_FACTIONCHAT, "Cor da Faction Desactivado por um Admin.");
SaveDynamicFactions();
for(new i=0;i<MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pFaction] == id)
{
SetPlayerColor(i,COLOR_CIVILIAN);
}
}
}
}
else
{
DynamicFactions[id][fUseColor] = 1;
new form[128];
format(form, sizeof form, "[INFO:] Faction ID: %d's color enabled.", id);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SendFactionMessage(id, COLOR_FACTIONCHAT, "Cor da Faction Activado por um Admin.");
SaveDynamicFactions();
for(new i=0;i<MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pFaction] == id)
{
SetPlayerToFactionColor(i);
}
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nгo йs administrador ou nгo tens nivel suficiente");
}
}
return 1;
}
if(strcmp(cmd, "/afactionuseskins", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[USA:] /afactionuseskins [factionid]");
return 1;
}
if (PlayerInfo[playerid][pAdmin] >= 10)
{
new id;
id = strval(tmp);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[USA:] /afactionuseskins [factionid]");
return 1;
}
if(DynamicFactions[id][fUseSkins])
{
DynamicFactions[id][fUseSkins] = 0;
new form[128];
format(form, sizeof form, "[INFO:] Faction ID: %d's skin's desligadas.", id);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SendFactionMessage(id, COLOR_FACTIONCHAT, "[FACTION:] Faction skin's desligadas por um admin.");
SaveDynamicFactions();
}
else
{
DynamicFactions[id][fUseSkins] = 1;
new form[128];
format(form, sizeof form, "[INFO:] Faction ID: %d's skin's enabled.", id);
SendClientMessage(playerid, COLOR_ADMINCMD,form);
SendFactionMessage(id, COLOR_FACTIONCHAT, "[FACTION:] Faction skin's devolvidas por um admin.");
SaveDynamicFactions();
for(new i=0;i<MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pFaction] == id)
{
SetPlayerToFactionSkin(i);
}
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nao es admin.");
}
}
return 1;
}
if(strcmp(cmd, "/setfactionspawn", true) == 0)
CMD:setfactionspawn(playerid,params[])
#include <a_samp>
#include <zcmd>
native sscanf(const data[], const format[], {Float,_}:...);
native unformat(const data[], const format[], {Float,_}:...) = sscanf;
main()
{
print("print");
}
public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
if(!success) return SendClientMessage(playerid, -1 , "SERVER: Comando Desconhecido.");
return 0x1;
}
CMD:setfactionspawn(playerid, params[])
{
static FactionID;
if(sscanf(params, "d", FactionID)) return SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Use: /setfactionspawn [FactionID]");
if(PlayerInfo[playerid][pAdmin] < 10) return SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nгo йs administrador ou nгo tens nivel suficiente");
static Float:Pos[3];
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
DynamicFactions[id][fX] = Pos[0];
DynamicFactions[id][fY] = Pos[1];
DynamicFactions[id][fZ] = Pos[2];
SaveDynamicFactions();
format(string, sizeof(string), "Metes-te aqui o spawnpoint da faction: %d", FactionID);
SendClientMessage(playerid, COLOR_ADMINCMD, string);
return 0x1;
}
CMD:resetfaction(playerid, params[])
{
static FactionID;
if(sscanf(params, "d", FactionID)) return SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Use: /resetfaction [FactionID]");
if(PlayerInfo[playerid][pAdmin] < 20) return SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nгo йs administrador ou nгo tens nivel suficiente");
new rank;
format(string, sizeof(string), "Faction%d",FactionID);
strmid(DynamicFactions[FactionID][fName], string, 0, strlen(string), 255);
DynamicFactions[FactionID][fX] = 0.0;
DynamicFactions[FactionID][fY] = 0.0;
DynamicFactions[FactionID][fZ] = 0.0;
DynamicFactions[FactionID][fMaterials] = 0;
DynamicFactions[FactionID][fDrugs] = 0;
DynamicFactions[FactionID][fBank] = 0;
rank = 1; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[FactionID][fRank1], string, 0, strlen(string), 255);
rank ++; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[FactionID][fRank2], string, 0, strlen(string), 255);
rank ++; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[FactionID][fRank3], string, 0, strlen(string), 255);
rank ++; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[FactionID][fRank4], string, 0, strlen(string), 255);
rank ++; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[FactionID][fRank5], string, 0, strlen(string), 255);
rank ++; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[FactionID][fRank6], string, 0, strlen(string), 255);
rank ++; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[FactionID][fRank7], string, 0, strlen(string), 255);
rank ++; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[FactionID][fRank8], string, 0, strlen(string), 255);
rank ++; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[FactionID][fRank9], string, 0, strlen(string), 255);
rank ++; format(string, sizeof(string), "Rank%d",rank); strmid(DynamicFactions[FactionID][fRank10], string, 0, strlen(string), 255);
DynamicFactions[FactionID][fSkin1] = 0;
DynamicFactions[FactionID][fSkin2] = 0;
DynamicFactions[FactionID][fSkin3] = 0;
DynamicFactions[FactionID][fSkin4] = 0;
DynamicFactions[FactionID][fSkin5] = 0;
DynamicFactions[FactionID][fSkin6] = 0;
DynamicFactions[FactionID][fSkin7] = 0;
DynamicFactions[FactionID][fSkin8] = 0;
DynamicFactions[FactionID][fSkin9] = 0;
DynamicFactions[FactionID][fSkin10] = 0;
DynamicFactions[FactionID][fJoinRank] = 0;
DynamicFactions[FactionID][fUseSkins] = 0;
DynamicFactions[FactionID][fType] = 0;
DynamicFactions[FactionID][fRankAmount] = 0;
DynamicFactions[FactionID][fUseColor] = 0;
format(string, sizeof(string), "0xFFFFFFFF");
strmid(DynamicFactions[FactionID][fColor], string, 0, strlen(string), 255);
format(string, sizeof(string), "Deste reset a faction: %d.", FactionID);
SendClientMessage(playerid, COLOR_ADMINCMD, string);
SaveDynamicFactions();
return 0x1;
}
CMD:gotofaction(playerid, params[])
{
static FactionID;
if(sscanf(params, "d", FactionID)) return SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/gotofaction [id]");
if(PlayerInfo[playerid][pAdmin] < 10) return SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nгo йs administrador ou nгo tens nivel suficiente");
SetPlayerPos(playerid,DynamicFactions[FactionID][fX],DynamicFactions[FactionID][fY],DynamicFactions[FactionID][fZ]);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
static form[128];
format(form, sizeof(form), "Teleportaste-te para a faction: %d.", FactionID);
SendClientMessage(playerid, COLOR_ADMINCMD, form);
return 0x1;
}
return 0x1;
return 1;
Uma duvida qual diferenзa de usar
pawn Код:
pawn Код:
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