#include <a_samp>
#include <core>
#include <float>
#include "../include/gl_common.inc"
#include "../include/gl_spawns.inc"
#pragma tabsize 0
//----------------------------------------------------------
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_NORMAL_PLAYER 0xFF4444FF
#define CITY_LOS_SANTOS 0
#define CITY_SAN_FIERRO 1
#define CITY_LAS_VENTURAS 2
#define MAX_SLOTS 50
#define START_HEALTH 35.0
#define ORANGE 0xE75D18FF
new frags[MAX_SLOTS];
new total_vehicles_from_files=0;
// Class selection globals
new gPlayerCitySelection[MAX_PLAYERS];
new gPlayerHasCitySelected[MAX_PLAYERS];
new gPlayerLastCitySelectionTick[MAX_PLAYERS];
new Text:txtClassSelHelper;
new Text:txtLosSantos;
new Text:txtSanFierro;
new Text:txtLasVenturas;
//----------------------------------------------------------
main()
{
print("\n---------------------------------------");
print("Running GTA Deathmatch - by Arne\n");
print("---------------------------------------\n");
}
//----------------------------------------------------------
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"~w~GTA Deathmatch",3000,4);
SendClientMessage(playerid,COLOR_WHITE,"Welcome to GTA Deathmatch");
EnableStuntBonusForPlayer(playerid, 1);
// class selection init vars
gPlayerCitySelection[playerid] = -1;
gPlayerHasCitySelected[playerid] = 0;
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
return 1;
}
//----------------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) return 1;
new randSpawn = 0;
SetPlayerInterior(playerid,0);
TogglePlayerClock(playerid,0);
GivePlayerWeapon(playerid, 29, 500);
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, 30000);
// if they ever return to class selection make them city
// select again first
gPlayerHasCitySelected[playerid] = 0;
if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_LosSantos));
SetPlayerPos(playerid,
gRandomSpawns_LosSantos[randSpawn][0],
gRandomSpawns_LosSantos[randSpawn][1],
gRandomSpawns_LosSantos[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
}
else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_SanFierro));
SetPlayerPos(playerid,
gRandomSpawns_SanFierro[randSpawn][0],
gRandomSpawns_SanFierro[randSpawn][1],
gRandomSpawns_SanFierro[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
}
else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
SetPlayerPos(playerid,
gRandomSpawns_LasVenturas[randSpawn][0],
gRandomSpawns_LasVenturas[randSpawn][1],
gRandomSpawns_LasVenturas[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
}
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
GivePlayerWeapon(playerid,WEAPON_COLT45,100);
//GivePlayerWeapon(playerid,WEAPON_MP5,100);
//TogglePlayerClock(playerid, 1);
return 1;
}
//----------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
{
SendDeathMessage(killerid, playerid, reason);
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
frags[killerid]++;
if(frags[playerid] >= 5) // Death reason: killed
{
new string[128], playername[MAX_PLAYER_NAME], killername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
GetPlayerName(killerid, killername, MAX_PLAYER_NAME);
format(string, 128, "%s's killing streak ended by %s. (%i kills)", playername, killername, frags[playerid]);
SendClientMessageToAll(ORANGE, string);
}
switch(frags[killerid])
{
case 5:
{
new string[128], killername[MAX_PLAYER_NAME];
GetPlayerName(killerid, killername, MAX_PLAYER_NAME);
format(string, 128, "%s is on a Killing Spree!!", killername);
SendClientMessageToAll(ORANGE, string);
GameTextForPlayer(killerid, "~r~~h~~h~KILLING SPREE", 2000, 4);
SetPlayerHealth(playerid, START_HEALTH);
}
case 10:
{
new string[128], killername[MAX_PLAYER_NAME];
GetPlayerName(killerid, killername, MAX_PLAYER_NAME);
format(string, 128, "%s is on a Rampage!!", killername);
SendClientMessageToAll(ORANGE, string);
GameTextForPlayer(killerid, "~r~~h~~h~RAMPAGE", 2000, 4);
SetPlayerHealth(playerid, START_HEALTH);
}
case 15:
{
new string[128], killername[MAX_PLAYER_NAME];
GetPlayerName(killerid, killername, MAX_PLAYER_NAME);
format(string, 128, "%s is Dominating!!", killername);
SendClientMessageToAll(ORANGE, string);
GameTextForPlayer(killerid, "~r~~h~~h~DOMINATING", 2000, 4);
SetPlayerHealth(playerid, START_HEALTH);
}
case 20:
{
new string[128], killername[MAX_PLAYER_NAME];
GetPlayerName(killerid, killername, MAX_PLAYER_NAME);
format(string, 128, "%s is Unstoppable!!!", killername);
SendClientMessageToAll(ORANGE, string);
GameTextForPlayer(killerid, "~r~~h~~h~UNSTOPPABLE", 2000, 4);
SetPlayerHealth(playerid, START_HEALTH);
}
case 25:
{
new string[128], killername[MAX_PLAYER_NAME];
GetPlayerName(killerid, killername, MAX_PLAYER_NAME);
format(string, 128, "%s is GODLIKE!!!1!!!1!1!11!!!!!", killername);
SendClientMessageToAll(ORANGE, string);
GameTextForPlayer(killerid, "~r~~h~~h~GODLIKE", 2000, 4);
SetPlayerHealth(playerid, START_HEALTH);
}
}
}
frags[playerid] = 0;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/kill", cmdtext, true, 5) == 0)
{
SetPlayerHealth(playerid, 0.0);
return 1;
}
return 0;
}
//----------------------------------------------------------
ClassSel_SetupCharSelection(playerid)
{
if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
SetPlayerInterior(playerid,11);
SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
SetPlayerFacingAngle(playerid,0.0);
SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
}
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
SetPlayerFacingAngle(playerid,181.0);
SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
}
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
SetPlayerFacingAngle(playerid,286.25);
SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
}
}
//----------------------------------------------------------
// Used to init textdraws of city names
ClassSel_InitCityNameText(Text:txtInit)
{
TextDrawUseBox(txtInit, 0);
TextDrawLetterSize(txtInit,1.25,3.0);
TextDrawFont(txtInit, 0);
TextDrawSetShadow(txtInit,0);
TextDrawSetOutline(txtInit,1);
TextDrawColor(txtInit,0xEEEEEEFF);
TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
}
//----------------------------------------------------------
ClassSel_InitTextDraws()
{
// Init our observer helper text display
txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos");
ClassSel_InitCityNameText(txtLosSantos);
txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro");
ClassSel_InitCityNameText(txtSanFierro);
txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas");
ClassSel_InitCityNameText(txtLasVenturas);
// Init our observer helper text display
txtClassSelHelper = TextDrawCreate(10.0, 415.0,
" Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
TextDrawUseBox(txtClassSelHelper, 1);
TextDrawBoxColor(txtClassSelHelper,0x222222BB);
TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
TextDrawTextSize(txtClassSelHelper,400.0,40.0);
TextDrawFont(txtClassSelHelper, 2);
TextDrawSetShadow(txtClassSelHelper,0);
TextDrawSetOutline(txtClassSelHelper,1);
TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
}
//----------------------------------------------------------
ClassSel_SetupSelectedCity(playerid)
{
if(gPlayerCitySelection[playerid] == -1) {
gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
}
if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);
TextDrawShowForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
}
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawShowForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
}
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawShowForPlayer(playerid,txtLasVenturas);
}
}
//----------------------------------------------------------
ClassSel_SwitchToNextCity(playerid)
{
gPlayerCitySelection[playerid]++;
if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
}
PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
ClassSel_SetupSelectedCity(playerid);
}
//----------------------------------------------------------
ClassSel_SwitchToPreviousCity(playerid)
{
gPlayerCitySelection[playerid]--;
if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
}
PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
ClassSel_SetupSelectedCity(playerid);
}
//----------------------------------------------------------
ClassSel_HandleCitySelection(playerid)
{
new Keys,ud,lr;
GetPlayerKeys(playerid,Keys,ud,lr);
if(gPlayerCitySelection[playerid] == -1) {
ClassSel_SwitchToNextCity(playerid);
return;
}
// only allow new selection every ~500 ms
if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
if(Keys & KEY_FIRE) {
gPlayerHasCitySelected[playerid] = 1;
TextDrawHideForPlayer(playerid,txtClassSelHelper);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
TogglePlayerSpectating(playerid,0);
return;
}
if(lr > 0) {
ClassSel_SwitchToNextCity(playerid);
}
else if(lr < 0) {
ClassSel_SwitchToPreviousCity(playerid);
}
}
//----------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid)) return 1;
if(gPlayerHasCitySelected[playerid]) {
ClassSel_SetupCharSelection(playerid);
return 1;
} else {
if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
TogglePlayerSpectating(playerid,1);
TextDrawShowForPlayer(playerid, txtClassSelHelper);
gPlayerCitySelection[playerid] = -1;
}
}
return 0;
}
//----------------------------------------------------------
public OnGameModeInit()
{
SetGameModeText("GTA Deathmatch by Arne");
ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
ShowNameTags(1);
SetNameTagDrawDistance(40.0);
EnableStuntBonusForAll(0);
DisableInteriorEnterExits();
SetWeather(2);
//LimitGlobalChatRadius(300.0);
ClassSel_InitTextDraws();
// Player Class
AddPlayerClass(0,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(10,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(3,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(249,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(272,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(287,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(288,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(292,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(296,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(295,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(294,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(293,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(260,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(205,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(167,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(214,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(277,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(278,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(279,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(19,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(264,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(63,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(64,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(257,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(256,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(246,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(245,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(207,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(244,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(243,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(238,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(237,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(178,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
AddPlayerClass(152,1759.0189,-1898.1260,13.5622,266.4503,34,20,17,3,-1,-1);
// SPECIAL
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");
// LAS VENTURAS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
// SAN FIERRO
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
// LOS SANTOS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
// OTHER AREAS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");
printf("Total vehicles from files: %d",total_vehicles_from_files);
return 1;
}
//----------------------------------------------------------
public OnPlayerUpdate(playerid)
{
if(!IsPlayerConnected(playerid)) return 0;
// changing cities by inputs
if( !gPlayerHasCitySelected[playerid] &&
GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
ClassSel_HandleCitySelection(playerid);
return 1;
}
// No weapons in interiors
if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
SetPlayerArmedWeapon(playerid,0); // fists
return 0; // no syncing until they change their weapon
}
// Don't allow minigun
if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
Kick(playerid);
return 0;
}
// No jetpacks allowed
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
Kick(playerid);
return 0;
}
return 1;
}
//----------------------------------------------------------
)
gTeam[playerid] = Team1;
if( gTeam[playerid] == Team1 )
{
}
|
thanks, but do you see there something about a command or something like this?
![]() |
|
@Wesley221:
Thanks I will try with setplayerteam But can you explain it a bit more? Sorry, im really new to pawn @G4M3Ov3r: I know, but i would like it better with commands. |
new Team1Kills; // this will count the kills for team 1
new Team2Kills; // this for team 2
onplayerdeath
if(GetPlayerTeam(killerid) == Team1)
{
Team1Kills++; // this will add one kill to the variable
TextDrawSetString(); // update the datas
}
else
{
Team2Kills++; // This will add one kill to the variable
TextDrawSetString(); // update the datas
}
Textdraw0 = TextDrawCreate(11.000000, 322.000000, "New Textdraw"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 0.500000, 1.000000); TextDrawColor(Textdraw0, -1); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 1); Textdraw1 = TextDrawCreate(10.000000, 300.000000, "New Textdraw"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 1); TextDrawLetterSize(Textdraw1, 0.500000, 1.000000); TextDrawColor(Textdraw1, -1); TextDrawSetOutline(Textdraw1, 0); TextDrawSetProportional(Textdraw1, 1); TextDrawSetShadow(Textdraw1, 1);
