else if (strcmp("/carlock", cmd, true, 10) == 0) { if (Carlist[playerid][Typ]!=-1) { if (Carlist[playerid][Carid]!=-1) { if (Carlist[playerid][Lock]==0) { Carlist[playerid][Lock]=1; CarLocked[carid]=1; SetVehicleParamsForAll(Carlist[playerid][Carid],0,1); PlayerPlaySound(playerid, 1147, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~w~Fahrzeug ~r~Abgeschlossen", 5000, 6); } else { Carlist[playerid][Lock]=0; CarLocked[carid]=0; SetVehicleParamsForAll(Carlist[playerid][Carid],0,0); PlayerPlaySound(playerid, 1147, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~w~Fahrzeug ~g~Aufgeschlossen", 5000, 6); } } else { SendClientMessage(playerid, COLOR_GREY, "Du besitzt zur Zeit kein Auto!"); } } else { SendClientMessage(playerid, COLOR_GREY, "Du besitzt kein Auto!"); } return 1; }
else if (strcmp("/carlock", cmd, true, 10) == 0)
{
if (Carlist[playerid][Typ]!=-1)
{
if (Carlist[playerid][Carid]!=-1)
{
if (Carlist[playerid][Lock]==0)
{
Carlist[playerid][Lock]=1;
CarLocked[carid]=1;
SetVehicleParamsForAll(Carlist[playerid][Carid],0,1); // there is no such a fuction :\
PlayerPlaySound(playerid, 1147, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~w~Fahrzeug ~r~Abgeschlossen", 5000, 6);
}
else
{
Carlist[playerid][Lock]=0;
CarLocked[carid]=0;
SetVehicleParamsForAll(Carlist[playerid][Carid],0,0);
PlayerPlaySound(playerid, 1147, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~w~Fahrzeug ~g~Aufgeschlossen", 5000, 6);
}
}
else { SendClientMessage(playerid, COLOR_GREY, "Du besitzt zur Zeit kein Auto!"); }
}
else { SendClientMessage(playerid, COLOR_GREY, "Du besitzt kein Auto!"); }
return 1;
}
else if (strcmp("/carlock", cmd, true, 10) == 0)
{
if (Carlist[playerid][Typ]!=-1) {
if (Carlist[playerid][Carid]!=-1) {
if (Carlist[playerid][Lock]==0) {
Carlist[playerid][Lock]=1;
CarLocked[carid]=1;
for(new i=0; i < MAX_PLAYERS; i++) {
if(i == playerid) continue;
//SetVehicleParamsForPlayer(vehicleid,playerid,objective,doorslocked);
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i,0,1);// i = All
}
PlayerPlaySound(playerid, 1147, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~w~Fahrzeug ~r~Abgeschlossen", 5000, 6);
}
else {
Carlist[playerid][Lock]=0;
CarLocked[carid]=0;
SetVehicleParamsForAll(Carlist[playerid][Carid],0,0);
PlayerPlaySound(playerid, 1147, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~w~Fahrzeug ~g~Aufgeschlossen", 5000, 6);
}
}
else { SendClientMessage(playerid, COLOR_GREY, "Du besitzt zur Zeit kein Auto!"); }
}
else { SendClientMessage(playerid, COLOR_GREY, "Du besitzt kein Auto!"); }
return 1;
}
Thanks, but SetVehicleParams is still missing. The Public and the forward etc.....
|
Thanks, but SetVehicleParams is still missing. The Public and the forward etc.....
|
Ok...
But if i lock the vehicle at LSPD so all players at lspd can't get in my car. But if i drive so LS Pier the car is unlocked for players standing there. So they can get in my car. |
Ok...
But if i lock the vehicle at LSPD so all players at lspd can't get in my car. But if i drive so LS Pier the car is unlocked for players standing there. So they can get in my car. |