Changing TextDraw? - Printable Version
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+--- Thread: Changing TextDraw? (
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Changing TextDraw? -
Yuryfury - 04.09.2011
I wanted to create a textdraw that randomly selects a string and then sends the message/text draw to all player. My problem is that an unrelated textdraw that I have is the one that gets deleted. I know that the problem is that there is now "news" textdraw to destory so it gets confused but what would be a fix?
Код:
public NewsChange()
{
new rand = random(3);
new NewsString[128];
switch(rand)
{
case 0: format(NewsString,128,"1");
case 1: format(NewsString,128,"2");
case 2: format(NewsString,128,"3");
case 3: format(NewsString,128,"4");
}
TextDrawDestroy(News);
News=TextDrawCreate(350,430,NewsString);
TextDrawFont(News,1);
TextDrawLetterSize(News,0.4,1.0);
TextDrawShowForAll(News);
return 1;
}
I tried changing it to this, but this does not destroy the previous text draw (the one with an actual message);
Код:
public NewsChange()
{
new rand = random(3);
new NewsString[128];
switch(rand)
{
case 0: format(NewsString,128,"Super Jump Has Been Remade! Check It Out At ~r~//sj~w~!");
case 1: format(NewsString,128,"Orignal Dukes Of Hazard At ~r~//duke~w~!");
case 2: format(NewsString,128,"~r~Wanted: ~w~Apply For Admin!");
case 3: format(NewsString,128,"Want A Hydra? Get One At //army!");
}
News=TextDrawCreate(400,430," ");
TextDrawShowForAll(News);
TextDrawDestroy(News);
News=TextDrawCreate(350,430,NewsString);
TextDrawFont(News,1);
TextDrawLetterSize(News,0.4,1.0);
TextDrawShowForAll(News);
return 1;
}
Any help would be appreciated!
Re: Changing TextDraw? -
dowster - 04.09.2011
try using TextDrawSetString
https://sampwiki.blast.hk/wiki/TextDrawSetString
Re: Changing TextDraw? -
Joe Staff - 04.09.2011
Also, make sure you're only deleting a textdraw if it actually exists by using booleans to determine if you've created them or not
pawn Код:
Text:MyTextdraw;
bool:MyTextdrawCreated;
//When creating textdraw
MyTextdraw=TextDrawCreate(...);
MyTextdrawCreated=true;
//When deleting textdraw
if(MyTextdrawCreated)
{
TextDrawDestroy(MyTextdraw);
MyTextdrawCreated=false;
}