if(GetPlayerPCash(playerid) < 250) return SendClientMessage(playerid, COLOR_GREY, "You don't have cash."); { GivePlayerPCash(playerid,-250); SendClientMessage(playerid,COLOR_WHITE,"type /exit to leave."); SetVehiclePos(idcar,EnterSpray[i][3], EnterSpray[i][4], EnterSpray[i][5]); } } }
if(GetPlayerPCash(playerid) >= 250)
{
GivePlayerPCash(playerid,-250);
SendClientMessage(playerid,COLOR_WHITE,"type /exit to leave.");
SetVehiclePos(idcar,EnterSpray[i][3], EnterSpray[i][4], EnterSpray[i][5]);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have cash.");
}
try like this :
pawn Код:
|
if(GetPlayerPCash(playerid) >= 250)
{
GivePlayerPCash(playerid,-250);
SendClientMessage(playerid,COLOR_WHITE,"type /exit to leave.");
SetVehiclePos(idcar,EnterSpray[i][3], EnterSpray[i][4], EnterSpray[i][5]);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have cash.");
return 1;
}
if(strcmp(cmdtext,"/cmd",true)== 0)
{
if(GetPlayerPCash(playerid) >= 250)
{
GivePlayerPCash(playerid,-250);
SendClientMessage(playerid,COLOR_WHITE,"type /exit to leave.");
SetVehiclePos(idcar,EnterSpray[i][3], EnterSpray[i][4], EnterSpray[i][5]);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have cash.");
}
return 1; // here
}
return 1; will be at the end of his cmd like
pawn Код:
|
if(GetPlayerPCash(playerid) >= 250)
{
GivePlayerPCash(playerid,-250);
SendClientMessage(playerid,COLOR_WHITE,"type /exit to leave.");
SetVehiclePos(idcar,EnterSpray[i][3], EnterSpray[i][4], EnterSpray[i][5]);
return 1; // This
}
for(new i = 0; i < sizeof(EnterSpray); i++) { if (PlayerToPoint(5.0,playerid,EnterSpray[i][0], EnterSpray[i][1], EnterSpray[i][2])) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 14) { SendClientMessage(playerid,COLOR_WHITE,"type /exit to leave."); SetVehiclePos(idcar,EnterSpray[i][3], EnterSpray[i][4], EnterSpray[i][5]); } if(GetPlayerPCash(playerid) < 2050) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money."); { GivePlayerPCash(playerid,-2050); SendClientMessage(playerid,COLOR_WHITE,"/exit to leave."); SetVehiclePos(idcar,EnterSpray[i][3], EnterSpray[i][4], EnterSpray[i][5]); } } }
for(new i = 0; i < sizeof(EnterSpray); i++)
{
if (PlayerToPoint(5.0,playerid,EnterSpray[i][0], EnterSpray[i][1], EnterSpray[i][2]))
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 14)
{
SendClientMessage(playerid,COLOR_WHITE,"type /exit to leave.");
SetVehiclePos(idcar,EnterSpray[i][3], EnterSpray[i][4], EnterSpray[i][5]);
}
if(GetPlayerPCash(playerid)>= 2050)
{
GivePlayerPCash(playerid,-2050);
SendClientMessage(playerid,COLOR_WHITE,"/exit to leave.");
SetVehiclePos(idcar,EnterSpray[i][3], EnterSpray[i][4], EnterSpray[i][5]);
}
else
{
SendClientMessage(playerid,COLOR_GREY,"You dont have enought cash for this!");
}
}
} /// dont forget to put return 1; under this }