Redefining functions - Printable Version
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Redefining functions -
gamer931215 - 03.09.2011
Hey, im wondering... is it possible to redefine functions ?
Something like this:
pawn Код:
#include <a_samp>
//Renaming Ban to _INCLUDE_ban
#define _INCLUDE_ban Ban
//redefining Ban to another function
#define Ban(%0) CallLocalFunction("OnPlayerGetBanned","i",%0);_INCLUDE_ban(%0)
public OnPlayerConnect(playerid)
{
Ban(playerid); //testing
return 1;
}
forward OnPlayerGetBanned(playerid);
public OnPlayerGetBanned(playerid)
{
return 1;
}
Only this seems to freeze the pawn compiler since it is doing a infinite loop (_INCLUDE_ban probably calls the function Ban again instead of the real one making it calling himself infinite times...)
Re: Redefining functions -
Stylock - 03.09.2011
It's possible to hook functions. Take a look at
this post.
Re: Redefining functions -
gamer931215 - 03.09.2011
Quote:
Originally Posted by YJIET
It's possible to hook functions. Take a look at this post.
|
Hmm never knew that trick was also possible with functions... thanks!