GetPlayerHealth - Printable Version
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+--- Thread: GetPlayerHealth (
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GetPlayerHealth -
=WoR=Varth - 03.09.2011
pawn Код:
new Float:Health[2];
GetPlayerHealth(playerid,Health[0]);
SetPlayerHealth(playerid,Health[0] - 5);
GetPlayerHealth(playerid,Health[1]);
printf("Old:%f New:%f",Health[0],Health[1]);
Old: 100.00000
New: 100.00000//?????
EDIT:
But if I make a timer with (Above)100ms interval, GetPlayerHealth give me the correct health.
Re: GetPlayerHealth -
cessil - 03.09.2011
it's not a bug, GetPlayerHealth returns the value the client sent last, since you're script isn't waiting for the client to update it's not returning the newly updated variable
Re: GetPlayerHealth -
=WoR=Varth - 03.09.2011
Quote:
Originally Posted by cessil
it's not a bug, GetPlayerHealth returns the value the client sent last, since you're script isn't waiting for the client to update it's not returning the newly updated variable
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My bad.
Re: GetPlayerHealth -
Phanto90 - 03.09.2011
SetPlayerHealth set player's health not the Health[0] value!
So you should have done:
Код:
new Float:Health[2];
GetPlayerHealth(playerid,Health[0]);
Health[0] -= 5.0;
SetPlayerHealth(playerid,Health[0]);
GetPlayerHealth(playerid,Health[1]);
printf("Old:%f New:%f",Health[0],Health[1]);
Re: GetPlayerHealth -
=WoR=Varth - 03.09.2011
Quote:
Originally Posted by Phanto90
SetPlayerHealth set player's health not the Health[0] value!
So you should have done:
Код:
new Float:Health[2];
GetPlayerHealth(playerid,Health[0]);
Health[0] -= 5.0;
SetPlayerHealth(playerid,Health[0]);
GetPlayerHealth(playerid,Health[1]);
printf("Old:%f New:%f",Health[0],Health[1]);
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Nothing wrong with my code. And I don't get what you mean.
I know how to solve it already.