if(strcmp(cmd, "/aheal", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREY, "USAGE: /aheal [playerid]");
return 1;
}
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
// GetPlayerName(playerid, sendername, sizeof(sendername));
if(IsPlayerAdmin(playerid) || PlayerInfo[playerid][pAdmin] >= 102)
{
new Float:tempheal;
GetPlayerHealth(giveplayerid,tempheal);
SetPlayerHealth(giveplayerid, 100);
SetPlayerArmour(giveplayerid, 100);
PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
{
format(string, sizeof(string), "Server : %s Has been healed by admin %s.", PlayerName[giveplayerid], PlayerName[playerid]);
SendClientMessageToAll(COLOR_RED, string);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use that command !");
return 1;
}
}
}
else
{
format(string, sizeof(string), "That player is offline.", giveplayerid);
SendClientMessage(playerid, COLOR_GREY, string);
}
}
return 1;
}
if(strcmp(cmd, "/aheal", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
new giveplayerid;
giveplayerid = ReturnUser(tmp);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREY, "USAGE: /aheal [playerid]");
return 1;
}
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
// GetPlayerName(playerid, sendername, sizeof(sendername));
if(IsPlayerAdmin(playerid) || PlayerInfo[playerid][pAdmin] >= 102)
{
SetPlayerHealth(giveplayerid, 100);
SetPlayerArmour(giveplayerid, 100);
PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
{
format(string, sizeof(string), "Server : %s Has been healed by admin %s.", PlayerName[giveplayerid], PlayerName[playerid]);
SendClientMessageToAll(COLOR_RED, string);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use that command !");
return 1;
}
}
else
{
format(string, sizeof(string), "That player is offline.");
SendClientMessage(playerid, COLOR_GREY, string);
}
}
}
return 1;
}
ReturnUser(text[], playerid = INVALID_PLAYER_ID)
{
new pos = 0;
while (text[pos] < 0x21) // Strip out leading spaces
{
if (text[pos] == 0) return INVALID_PLAYER_ID; // No passed text
pos++;
}
new userid = INVALID_PLAYER_ID;
if (IsNumeric(text[pos])) // Check whole passed string
{
userid = strval(text[pos]);
if (userid >=0 && userid < MAX_PLAYERS)
{
if(!IsPlayerConnected(userid))
{
userid = INVALID_PLAYER_ID;
}
else
{
return userid;
}
}
}
new len = strlen(text[pos]);
new count = 0;
new name[MAX_PLAYER_NAME];
for (new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
GetPlayerName(i, name, sizeof (name));
if (strcmp(name, text[pos], true, len) == 0)
{ if (len == strlen(name)) { return i;
} else {
count++;
userid = i;
} } } } if (count != 1)
{ if (playerid != INVALID_PLAYER_ID)
{ if (count)
{ SendClientMessage(playerid, 0xFF0000AA, "Multiple users found, please narrow earch");
} else { SendClientMessage(playerid, 0xFF0000AA, "No matching user found");}
} userid = INVALID_PLAYER_ID; } return userid;
}
CMD:aheal(playerid, params[])
{
new id;
if(sscanf(params, "u", id))return SendClientMessage(playerid, COLOR_GREY, "Usage: /aheal [playerid/UserName]");
if(IsPlayerConnected(id))
{
SetPlayerHealth(id, 100);
SetPlayerArmour(id, 100);
}
return 1;
}
Hello, I have this /aheal command but it only heals me and even if I tipe the wrong id still it heals only me and that "That player is offline" doesn't work. Help please. [/pawn]
|
if(strcmp(cmd, "/aheal", true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREY, "USAGE: /aheal [playerid]");
return 1;
}
if(IsPlayerConnected(strval(tmp)))
{
if(IsPlayerAdmin(playerid) || PlayerInfo[playerid][pAdmin] >= 102)
{
SetPlayerHealth(strval(tmp), 100);
SetPlayerArmour(strval(tmp), 100);
PlayerPlaySound(strval(tmp), 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "Server : %s Has been healed by admin %s.", PlayerName[giveplayerid], PlayerName[playerid]);
SendClientMessageToAll(COLOR_RED, string);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not authorised to use this command!");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Player is not connected!");
}
return 1;
}