Does these two loops do the same thing? -
Cowboy - 01.09.2011
pawn Code:
for (new i = 0; i < MAX_PLAYERS; i++)
and
pawn Code:
for(new i; i != MAX_PLAYERS; i++)
Re: Does these two loops do the same thing? -
Lorenc_ - 01.09.2011
yes
( 1234 )
Re: Does these two loops do the same thing? -
Cowboy - 01.09.2011
Hi Lorenc, thanks for your answer.
Btw, from your tutorial, this
pawn Code:
public OnGameModeExit()
{
for(new i; i != MAX_PLAYERS; i++) OnPlayerDisconnect(i, 1);
db_close(Database);
return 1;
}
Doesn't it need a IsPlayerConnected check?
EDIT:
I gotta another question.
Example:
PlayerInfo[playerid][pAdminLevel] = 0;
Where is it best to put this? OnPlayerConnect or OnPlayerDisconnect? Or maybe both?
Thanks
Re: Does these two loops do the same thing? -
Babul - 01.09.2011
the PlayerInfo[playerid][pAdminLevel] is a global variable, it wont get erased in case a level 3 admin logs out. so adding the level=0 into the disconnect, is a good idea.
to set admin level to 0 when connecting, is not the best idea (its value is set to 0 at initializing, also got set to 0 from a recently playing admin on that slot).
i suggest you to use PVars to store such "important" variables, so any of your filterscript can access it aswell. PVars gets deleted when a player disconnects, so no worry about resetting the player-arrays.
Re: Does these two loops do the same thing? -
=WoR=Varth - 01.09.2011
Quote:
Originally Posted by Babul
the PlayerInfo[playerid][pAdminLevel] is a global variable, it wont get erased in case a level 3 admin logs out. so adding the level=0 into the disconnect, is a good idea.
to set admin level to 0 when connecting, is not the best idea (its value is set to 0 at initializing, also got set to 0 from a recently playing admin on that slot).
i suggest you to use PVars to store such "important" variables, so any of your filterscript can access it aswell. PVars gets deleted when a player disconnects, so no worry about resetting the player-arrays.
|
I suggest you to read this:
http://forum.sa-mp.com/showthread.ph...highlight=PVar
Re: Does these two loops do the same thing? -
AndreT - 01.09.2011
Quote:
Originally Posted by Cowboy
pawn Code:
public OnGameModeExit() { for(new i; i != MAX_PLAYERS; i++) OnPlayerDisconnect(i, 1); db_close(Database); return 1; }
|
Why would there be anything like that at all is what I'm wondering. OnPlayerDisconnect is called for every player upon a controlled server restart anyways.
Quote:
Originally Posted by Cowboy
I gotta another question.
Example:
PlayerInfo[playerid][pAdminLevel] = 0;
Where is it best to put this? OnPlayerConnect or OnPlayerDisconnect? Or maybe both?
|
Both would be a waste. Resetting it under OnPlayerDisconnect is a good idea.
Re: Does these two loops do the same thing? -
=WoR=Varth - 01.09.2011
Quote:
Originally Posted by AndreT
Why would there be anything like that at all is what I'm wondering. OnPlayerDisconnect is called for every player upon a controlled server restart anyways.
|
It's bugged with gmx.
Re: Does these two loops do the same thing? -
Cowboy - 01.09.2011
I tried that code, but it doesn't save when I gmx, why?
Re: Does these two loops do the same thing? -
=WoR=Varth - 01.09.2011
Create costum gmx command.
Do the saving thinghy then run gmx.
Re: Does these two loops do the same thing? -
Cowboy - 01.09.2011
No other way? I would really like to use the gmx from rcon window