public OnPlayerSpawn(playerid)
{
//==================================================================Premios!
//Premio1
if(dini_Int(levels, "Premio1") == 1) return GivePlayerWeapon(playerid, 8, 500);
if(dini_Int(levels, "Premio1") == 2) return GivePlayerWeapon(playerid, 41, 500);
if(dini_Int(levels, "Premio1") == 3) return GivePlayerWeapon(playerid, 4, 500);
//Premio2
if(dini_Int(levels, "Premio2") == 1) return GivePlayerWeapon(playerid, 22, 300);
if(dini_Int(levels, "Premio2") == 2) return GivePlayerWeapon(playerid, 23, 350);
if(dini_Int(levels, "Premio2") == 3) return GivePlayerWeapon(playerid, 24, 150);
//Premio3
if(dini_Int(levels, "Premio3") == 1) return GivePlayerWeapon(playerid, 32, 700);
if(dini_Int(levels, "Premio3") == 2) return GivePlayerWeapon(playerid, 28, 700);
if(dini_Int(levels, "Premio3") == 3) return GivePlayerWeapon(playerid, 29, 1000);
//Premio4
if(dini_Int(levels, "Premio4") == 1) return GivePlayerWeapon(playerid, 30, 500);
if(dini_Int(levels, "Premio4") == 2) return GivePlayerWeapon(playerid, 31, 500);
if(dini_Int(levels, "Premio4") == 3) return GivePlayerWeapon(playerid, 34, 150);
//Premio5
if(dini_Int(levels, "Premio5") == 1) return GivePlayerWeapon(playerid, 25, 2000);
if(dini_Int(levels, "Premio5") == 2) return GivePlayerWeapon(playerid, 27, 2000);
if(dini_Int(levels, "Premio5") == 3) return GivePlayerWeapon(playerid, 26, 2000);
//==============================================================Fin Premios!
return 1;
}
public OnPlayerSpawn(playerid)
{
//==================================================================Premios!
//Premio1
if(Premio1[playerid] == 1) return GivePlayerWeapon(playerid, 8, 500);
if(Premio1[playerid] == 2) return GivePlayerWeapon(playerid, 41, 500);
if(Premio1[playerid] == 3) return GivePlayerWeapon(playerid, 4, 500);
//Premio2
if(Premio2[playerid] == 1) return GivePlayerWeapon(playerid, 22, 300);
if(Premio2[playerid] == 2) return GivePlayerWeapon(playerid, 23, 350);
if(Premio2[playerid] == 3) return GivePlayerWeapon(playerid, 24, 150);
//Premio3
if(Premio3[playerid] == 1) return GivePlayerWeapon(playerid, 32, 700);
if(Premio3[playerid] == 2) return GivePlayerWeapon(playerid, 28, 700);
if(Premio3[playerid] == 3) return GivePlayerWeapon(playerid, 29, 1000);
//Premio4
if(Premio4[playerid] == 1) return GivePlayerWeapon(playerid, 30, 500);
if(Premio4[playerid] == 2) return GivePlayerWeapon(playerid, 31, 500);
if(Premio4[playerid] == 3) return GivePlayerWeapon(playerid, 34, 150);
//Premio5
if(Premio5[playerid] == 1) return GivePlayerWeapon(playerid, 25, 2000);
if(Premio5[playerid] == 2) return GivePlayerWeapon(playerid, 27, 2000);
if(Premio5[playerid] == 3) return GivePlayerWeapon(playerid, 26, 2000);
//==============================================================Fin Premios!
return 1;
}
format(levels,sizeof(levels),"MiCarpeta/%s",PlayerName(playerid));
mmm... Esa es una buena idea AJJAJAAJJAJAAJAJAJAJ, gracia turro(?.
Na posta, gracia papu, va repu para vos. despues te cuento como salio ![]() |