COMMAND:afk(playerid, params[])
{
//do something there
}
COMMAND:afk(playerid, params[])
{
if (APlayerData[playerid][LoggedIn] == true)
{
SendClientMessage(playerid, 0x00FF00, "You are afk, when you come back, do /back");
TogglePlayerControllable(playerid,0);
SetPlayerVirtualWorld(playerid, 10);
SetPlayerPos(playerid, x, y, x);
new string3[70];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string3, sizeof(string3), "%s is now Away from the keyboard!", name);
SendClientMessageToAll(0x00FF00, string3);
}
return 1;
}
COMMAND:back(playerid, params[])
{
if (APlayerData[playerid][LoggedIn] == true)
{
SendClientMessage(playerid, 0x00FF00, "Welcome Back!!");
TogglePlayerControllable(playerid,1);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,1683.7488, -2245.9790, 13.0928);
SetPlayerFacingAngle(playerid, 180);
new string3[70];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string3, sizeof(string3), "%s is back!", name);
SendClientMessageToAll(0x00FF00, string3);
}
return 1;
}
COMMAND:afk(playerid, params[])
{
if (APlayerData[playerid][LoggedIn] == true)
{
SendClientMessage(playerid, 0x00FF00, "You are afk, when you come back, do /back");
TogglePlayerControllable(playerid,0);
SetPlayerVirtualWorld(playerid, 10);
SetPlayerPos(playerid, x, y, x);
new string3[70];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string3, sizeof(string3), "%s is now Away from the keyboard!", name);
SendClientMessageToAll(0x00FF00, string3);
}
return 1;
}
COMMAND:back(playerid, params[])
{
if (APlayerData[playerid][LoggedIn] == true)
{
SendClientMessage(playerid, 0x00FF00, "Welcome Back!!");
TogglePlayerControllable(playerid,1);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,1683.7488, -2245.9790, 13.0928);
SetPlayerFacingAngle(playerid, 180);
new string3[70];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string3, sizeof(string3), "%s is back!", name);
SendClientMessageToAll(0x00FF00, string3);
}
return 1;
}
SetPlayerPos(playerid,1683.7488, -2245.9790, 13.0928);
SetPlayerPos(playerid, x, y, x);
SetPlayerFacingAngle(playerid, 180);
if (APlayerData[playerid][LoggedIn] == true)
pawn Code:
pawn Code:
pawn Code:
pawn Code:
Please EXPLAIN the tutorial in more depth and do NOT copy sections of scripts from other scripts and say it's a tutorial. |
SetPlayerPos(playerid,1683.7488, -2245.9790, 13.092 ![]() |