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[HELP] After spawn commands using Zcmd - Printable Version

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+--- Thread: [HELP] After spawn commands using Zcmd (/showthread.php?tid=279124)



[HELP] After spawn commands using Zcmd - Yaszine - 25.08.2011

Hello

I've in the old GM wich using Strcmp, this thing:

pawn Код:
public OnPlayerCommandText(playerid,cmdtext[])
{
    if(Spawned[playerid] == 0) return SendClientMessage(playerid, RED, "ERROR: You can use the commands after the spawn.");

//Commands
So, How can I set like this using Zcmd?

Please


Re: [HELP] After spawn commands using Zcmd - =WoR=G4M3Ov3r - 25.08.2011

Keep it as it is, It'll work


Re : Re: [HELP] After spawn commands using Zcmd - Yaszine - 25.08.2011

Quote:
Originally Posted by G4M3Ov3r
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Keep it as it is, It'll work
Alright, I'll try .. Thanks


Re: Re : Re: [HELP] After spawn commands using Zcmd - =WoR=G4M3Ov3r - 25.08.2011

Quote:
Originally Posted by Yaszine
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Alright, I'll try .. Thanks
Update me, if it didn't


Re: [HELP] After spawn commands using Zcmd - =WoR=Varth - 27.08.2011

pawn Код:
public OnPlayerCommandReceived(playerid,cmdtext[])
{
    if(Spawned[playerid] == 0)
    {
        SendClientMessage(playerid, RED, "ERROR: You can use the commands after the spawn.");
        return 0;
    }
    return 1;
}



Re: [HELP] After spawn commands using Zcmd - Kingunit - 27.08.2011

ZCMD are for commands. This doens't really look like a command ...


Re: [HELP] After spawn commands using Zcmd - =WoR=Varth - 27.08.2011

Quote:
Originally Posted by Kingunit
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ZCMD are for commands. This doens't really look like a command ...
It's not a command. It just check a variable before processing a command.