SetPlayerPos(playerid,2242.4685,2446.0229,10.8203) ; SetPlayerPos(playerid,2242.4685,2446.0229,10.8203) ; |
if(pInfo[playerid][pFBI] >= 1) { SetPlayerPos(playerid,2242.4685,2446.0229,10.8203); SetPlayerFacingAngle(playerid,359.7383); SetPlayerSkin(playerid,286); if(OnDuty[playerid] == 1) { SetPlayerStuff(playerid,24,307,29,330,3,1,100,100); } else { SetPlayerStuff(playerid,24,307,0,0,3,1,100,0); } } if(pInfo[playerid][pCop] >= 1) { SetPlayerPos(playerid,2242.4685,2446.0229,10.8203); SetPlayerFacingAngle(playerid,359.7383); if(OnDuty[playerid] == 1) { SetPlayerStuff(playerid,24,307,29,330,3,1,100,100); } else { SetPlayerStuff(playerid,24,307,0,0,3,1,100,0); } }
public OnPlayerSpawn(playerid) { SetPlayerSpawn(playerid); SetSpawnInfo(playerid, -1, 0,0.0,0.0,0.0,0,0,0,0,0,0,0); return 1; }
public SetPlayerSpawn(playerid) { put here what you want to spawn... }
if(pInfo[playerid][pFBI] >= 1)
{
SetPlayerPos(playerid,2286.8809,2431.5552,10.8203);
SetPlayerFacingAngle(playerid,359 .0491);
SetPlayerSkin(playerid,286);
if(OnDuty[playerid] == 1)
{
SetPlayerStuff(playerid,24,307,29,330,3,1,100,100);
}
else
{
SetPlayerStuff(playerid,24,307,0,0,3,1,100,0);
}
}
if(pInfo[playerid][pCop] >= 1)
{
SetPlayerPos(playerid,2286.8809,2431.5552,10.8203);
SetPlayerFacingAngle(playerid,359 .0491);
if(OnDuty[playerid] == 1)
{
SetPlayerStuff(playerid,24,307,29,330,3,1,100,100);
}
else
{
SetPlayerStuff(playerid,24,307,0,0,3,1,100,0);
}
}