Lotto System Bug - Printable Version
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+--- Thread: Lotto System Bug (
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Lotto System Bug -
Join7 - 23.08.2011
Code:
if (strcmp(cmd, "/lotto", true) == 0)
{
if(IsPlayerConnected(playerid))
{
return 1;
}
return 1;
}
I bet his 1000 tickets. How can I restrict it to only 1 way to bet
Re: Lotto System Bug -
Amit_B - 23.08.2011
When the lotto ends, use
pawn Code:
for(new i = 0; i < MAX_PLAYERS; i++) PlayerInfo[i][pLotto] = 0;
also when player connecting to the server
pawn Code:
PlayerInfo[playerid][pLotto] = 0;
and on the command, above the strtok, add
pawn Code:
if(PlayerInfo[playerid][pLotto] != 0) return SendClientMessage(playerid,0xff0000ff,"You have already bought a ticket.");
What i've done here, is that the pLotto variable will be equal to 0 when the player didn't choosen any number.
If the PlayerInfo[playerid][pLotto] is not equal to 0, it means that he bought a ticket.
Re: Lotto System Bug -
FireCat - 23.08.2011
Quote:
Originally Posted by Amit_B
When the lotto ends, use
pawn Code:
for(new i = 0; i < MAX_PLAYERS; i++) PlayerInfo[i][pLotto] = 0;
also when player connecting to the server
pawn Code:
PlayerInfo[playerid][pLotto] = 0;
and on the command, above the strtok, add
pawn Code:
if(PlayerInfo[playerid][pLotto] != 0) return SendClientMessage(playerid,0xff0000ff,"You have already bought a ticket.");
What i've done here, is that the pLotto variable will be equal to 0 when the player didn't choosen any number.
If the PlayerInfo[playerid][pLotto] is not equal to 0, it means that he bought a ticket.
|
And on OnPlayerDisconnect
You might want to add:
pawn Code:
PlayerInfo[playerid][pLotto] = 0;
Re: Lotto System Bug -
Join7 - 23.08.2011
Thanks
Re: Lotto System Bug -
Join7 - 24.08.2011
Yes, but now also makes Jackpot: about $ 20,000