D:\Usuarios\Desktop\HunterServer2011\gamemodes\HSGM.pwn(189) : warning 219: local variable "string" shadows a variable at a preceding level D:\Usuarios\Desktop\HunterServer2011\gamemodes\HSGM.pwn(2910) : warning 219: local variable "string" shadows a variable at a preceding level D:\Usuarios\Desktop\HunterServer2011\gamemodes\HSGM.pwn(2938) : error 017: undefined symbol "tmp" D:\Usuarios\Desktop\HunterServer2011\gamemodes\HSGM.pwn(2942) : warning 217: loose indentation D:\Usuarios\Desktop\HunterServer2011\gamemodes\HSGM.pwn(2944) : error 021: symbol already defined: "SetPlayerChatBubble" D:\Usuarios\Desktop\HunterServer2011\gamemodes\HSGM.pwn(2946) : error 021: symbol already defined: "format" D:\Usuarios\Desktop\HunterServer2011\gamemodes\HSGM.pwn(2949) : error 010: invalid function or declaration D:\Usuarios\Desktop\HunterServer2011\gamemodes\HSGM.pwn(2954) : warning 219: local variable "string" shadows a variable at a preceding level D:\Usuarios\Desktop\HunterServer2011\gamemodes\HSGM.pwn(3157) : warning 219: local variable "string" shadows a variable at a preceding level D:\Usuarios\Desktop\HunterServer2011\gamemodes\HSGM.pwn(3184) : warning 203: symbol is never used: "string" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors.
public OnPlayerText(playerid, text[])
{
if(text[0] == ';')
{
new Float:Pos[3];
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerInRangeOfPoint(i, 9.0, Pos[0], Pos[1], Pos[2]))
{
SendClientMessage(i, 0xE31919FF, tmp);
}
}
}
return 1;
}
SetPlayerChatBubble(playerid, text, COLOR_WHITE, 80.0, 10000);
new string[256];
format(string,sizeof(string),"[ID:%d]:%s",playerid,text);
SendPlayerMessageToAll(playerid,string);
return 0;
}
public OnPlayerText(playerid, text[])
{
new tmp[128];
if(text[0] == ';')
{
new Float:Pos[3];
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerInRangeOfPoint(i, 9.0, Pos[0], Pos[1], Pos[2]))
{
SendClientMessage(i, 0xE31919FF, tmp);
}
}
}
return 1;
}
SetPlayerChatBubble(playerid, text, COLOR_WHITE, 80.0, 10000);
format(string,sizeof(string),"[ID:%d]:%s",playerid,text);
SendPlayerMessageToAll(playerid,string);
return 0;
}
public OnPlayerText(playerid, text[])
{
if(text[0] == ';')
{
new Float:Pos[3];
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
for(new i, p = GetMaxPlayers(); i < p; i++)
{
if(IsPlayerInRangeOfPoint(i, 9.0, Pos[0], Pos[1], Pos[2])) { SendClientMessage(i, 0xE31919FF, text); }
}
return 0;
}
SetPlayerChatBubble(playerid, text, COLOR_WHITE, 80.0, 10000);
new sStr[128];
format(sStr, 128, "[ID:%d]: %s", playerid, text);
SendPlayerMessageToAll(GetPlayerColor(playerid),sStr);
return 0;
}
|
public OnPlayerText(playerid, text[]) { new tmp[128]; if(text[0] == ';') { new Float:Pos[3]; GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerInRangeOfPoint(i, 9.0, Pos[0], Pos[1], Pos[2])) { SendClientMessage(i, 0xE31919FF, tmp); } } } return 1; } SetPlayerChatBubble(playerid, text, COLOR_WHITE, 80.0, 10000); format(string,sizeof(string),"[ID:%d]:%s",playerid,text); SendPlayerMessageToAll(playerid,string); return 0; } |
|
D:\Usuarios\Desktop\HunterServer2011\filterscripts \ladmin4v2.pwn(1010) : warning 219: local variable "Pos" shadows a variable at a preceding level Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Warning. |
|
if(text[0] == ';') { new Float:Pos[3];//Linha1010 GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]); for(new i, p = GetMaxPlayers(); i < p; i++) { if(IsPlayerInRangeOfPoint(i, 9.0, Pos[0], Pos[1], Pos[2])) { SendClientMessage(i, 0xE31919FF, text); } } return 0; } |
public OnPlayerText(playerid, text[])
{
new sStr[128];
format(sStr, 128, "[ID:%d]: %s", playerid, text);
if(text[0] == ';')
{
new Float:Pos[3];
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
for(new i, p = GetMaxPlayers(); i < p; i++)
{
if(IsPlayerInRangeOfPoint(i, 9.0, Pos[0], Pos[1], Pos[2])) { SendClientMessage(i, 0xE31919FF, sStr); }
}
return 0;
}
SetPlayerChatBubble(playerid, text, COLOR_WHITE, 80.0, 10000);
SendPlayerMessageToAll(GetPlayerColor(playerid),sStr);
return 0;
}