I got a problem with saving things to my file. The variables do save in the folder, but they just dont overwrite.
As you can see it just saves above the existing lines which will be created when you register.
pawn Code:
forward SaveStats(playerid);
public SaveStats(playerid)
{
new INI:file = INI_Open(UserPath(playerid));
INI_WriteInt(file, "Money", PlayerInfo[playerid][pMoney]); printf("Saved money %s", GetName(playerid));
INI_WriteInt(file, "Score", PlayerInfo[playerid][pScore]); printf("Saved score %s", GetName(playerid));
INI_WriteInt(file, "Admin level", PlayerInfo[playerid][pAdmin]); printf("Saved admin level %s", GetName(playerid));
INI_WriteInt(file, "Vip level", PlayerInfo[playerid][pVip]); printf("Saved vip level %s", GetName(playerid));
INI_WriteInt(file, "RKills", PlayerInfo[playerid][pRKills]); printf("Saved last round kills %s", GetName(playerid));
INI_WriteInt(file, "RDeaths", PlayerInfo[playerid][pRDeaths]); printf("Saved last round deaths %s", GetName(playerid));
INI_WriteInt(file, "RKD", PlayerInfo[playerid][pRKd]); printf("Saved last round kd %s", GetName(playerid));
INI_WriteInt(file, "Kills", PlayerInfo[playerid][pKills]); printf("Saved total kills %s", GetName(playerid));
INI_WriteInt(file, "Deaths", PlayerInfo[playerid][pDeaths]); printf("Saved total deaths %s", GetName(playerid));
INI_WriteInt(file, "KD", PlayerInfo[playerid][pKd]); printf("Saved total kd %s", GetName(playerid));
INI_WriteInt(file, "Commands used", PlayerInfo[playerid][pCMD]); printf("Saved commands used %s", GetName(playerid));
INI_WriteInt(file, "Weapon 0", WeaponInfo[playerid][pWeapon0]); printf("Saved Weaponinfo0 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 1", WeaponInfo[playerid][pWeapon1]); printf("Saved Weaponinfo1 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 2", WeaponInfo[playerid][pWeapon2]); printf("Saved Weaponinfo2 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 3", WeaponInfo[playerid][pWeapon3]); printf("Saved Weaponinfo3 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 4", WeaponInfo[playerid][pWeapon4]); printf("Saved Weaponinfo4 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 5", WeaponInfo[playerid][pWeapon5]); printf("Saved Weaponinfo5 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 6", WeaponInfo[playerid][pWeapon6]); printf("Saved Weaponinfo6 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 7", WeaponInfo[playerid][pWeapon7]); printf("Saved Weaponinfo7 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 8", WeaponInfo[playerid][pWeapon8]); printf("Saved Weaponinfo8 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 9", WeaponInfo[playerid][pWeapon9]); printf("Saved Weaponinfo9 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 10", WeaponInfo[playerid][pWeapon10]); printf("Saved Weaponinfo10 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 11", WeaponInfo[playerid][pWeapon11]); printf("Saved Weaponinfo11 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 0 ammo", WeaponInfo[playerid][pAmmo0]); printf("Saved Weaponammo0 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 1 ammo", WeaponInfo[playerid][pAmmo1]); printf("Saved Weaponammo1 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 2 ammo", WeaponInfo[playerid][pAmmo2]); printf("Saved Weaponammo2 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 3 ammo", WeaponInfo[playerid][pAmmo3]); printf("Saved Weaponammo3 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 4 ammo", WeaponInfo[playerid][pAmmo4]); printf("Saved Weaponammo4 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 5 ammo", WeaponInfo[playerid][pAmmo5]); printf("Saved Weaponammo5 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 6 ammo", WeaponInfo[playerid][pAmmo6]); printf("Saved Weaponammo6 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 7 ammo", WeaponInfo[playerid][pAmmo7]); printf("Saved Weaponammo7 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 8 ammo", WeaponInfo[playerid][pAmmo8]); printf("Saved Weaponammo8 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 9 ammo", WeaponInfo[playerid][pAmmo9]); printf("Saved Weaponammo9 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 10 ammo", WeaponInfo[playerid][pAmmo10]); printf("Saved Weaponammo10 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 11 ammo", WeaponInfo[playerid][pAmmo11]); printf("Saved Weaponammo11 %s", GetName(playerid));
INI_Close(file);
return 1;
}
This will be called when a player disconnects. Anyone know how to make it just overwrite, and not just add new lines above the file?