Chat >.> - Printable Version
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+---- Thread: Chat >.> (
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Chat >.> -
Darnell - 22.08.2011
I solved the textdraw problems, but it uses a team chat, and I don't even have it.
I have a roleplay script, I don't understand what's wrong.
pawn Code:
public SetPlayerToTeamColor(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerColor(playerid,COLOR_GRAD2);
}
}
That's my SetPlayerToTeamColor public.
Re: Chat >.> -
=WoR=Varth - 23.08.2011
What do you mean?
Re: Chat >.> -
iPLEOMAX - 23.08.2011
I just don't see any connection between the sentences.. ?.?
Re: Chat >.> -
=WoR=G4M3Ov3r - 23.08.2011
Quote:
Originally Posted by iPLEOMAX
I just don't see any connection between the sentences.. ?.?
|
Ye', Neither do I.
I Still didn't get what you need.
Re: Chat >.> -
Naruto_Emilio - 23.08.2011
what the hell are you talking about?
Re: Chat >.> -
=WoR=Varth - 23.08.2011
Stop asking and wait for his reply.
Re: Chat >.> -
Darnell - 23.08.2011
For those who can't seem to figure out the problem :
Re: Chat >.> -
=WoR=Varth - 24.08.2011
Show us your OnPlayerText callback.