public OnGameModeInit()
{
if(!Fini_Exists("7th/Ranks/stunt.txt"))
{
Fini_Create("7th/Ranks/stunt.txt");
Fini_OpenFile("7th/Ranks/stunt.txt");
Fini_SetVal("/mc", 0); // [1]
Fini_SetVal("/mc2", 0); // [2]
Fini_SetVal("/mc3", 0); // [3]
Fini_SetVal("/sc", 0); // [4]
Fini_SetVal("/sj", 0); // [5]
Fini_SetVal("/sg", 0); // [6]
Fini_SetVal("/mpk", 0); // [7]
Fini_SetVal("/chilliad", 0); // [8]
Fini_SetVal("/aerosf", 0); // [9]
Fini_SetVal("/aa", 0); // [10]
Fini_SetVal("/aerolv", 0); // [11]
Fini_SetVal("/aerols", 0); // [12]
Fini_SetVal("/monster", 0); // [13]
Fini_SetVal("/7th-desafio1", 0); // [14]
Fini_SetVal("/nrgc", 0); // [15]
Fini_SetVal("/ms", 0); // [16]
Fini_SetVal("/JLS", 0); // [17]
Fini_SetVal("/hp", 0); // [18]
Fini_SetVal("/tubo", 0); // [19]
Fini_SetVal("/tubo2", 0); // [20]
Fini_SetVal("/stunt1", 0); // [21]
Fini_SetVal("/stunt2", 0); // [22]
Fini_SetVal("/stunt3", 0); // [23]
Fini_SetVal("/stunt4", 0); // [24]
Fini_SetVal("/stunt5", 0); // [25]
Fini_SetVal("/7th", 0); // [26]
Fini_SetVal("/7th-facil",0); // [27]
Fini_SaveFile("7th/Ranks/stunt.txt");
Fini_CloseFile();
}
if(!Fini_Exists("7th/Ranks/corrida.txt"))
{
Fini_Create("7th/Ranks/corrida.txt");
Fini_SetVal("/drag", 0);
Fini_SetVal("/drag2", 0);
Fini_SetVal("/drift", 0);
Fini_SetVal("/driftpark", 0);
Fini_SetVal("/bdrift", 0);
Fini_SetVal("/kart", 0);
Fini_SetVal("/kart2", 0);
Fini_SetVal("/sfrace", 0);
Fini_SetVal("/andar1", 0);
Fini_SetVal("/andar2", 0);
Fini_SetVal("/andar3", 0);
Fini_SetVal("/7th-kart", 0);
Fini_SetVal("/7th-drift1", 0);
Fini_SetVal("/7th-drift2", 0);
Fini_SetVal("/7th-drift3", 0);
Fini_SetVal("/7th-drift4", 0);
Fini_SetVal("/7th-drift5", 0);
Fini_SaveFile("7th/Ranks/corrida.txt");
Fini_CloseFile();
}
/mc=0 /mc2=0 /mc3=0 /sc=0 /sj=0 /sg=0 /mpk=0 /chilliad=0 /aerosf=0 /aa=0 /aerolv=0 /aerols=0 /monster=0 /7th-desafio1=0 /nrgc=0 /ms=0 /JLS=0 /hp=0 /tubo=0 /tubo2=0 /stunt1=0 /stunt2=0 /stunt3=0 /stunt4=0 /stunt5=0 /7th=0 /7th-facil=0 |
/drag=0 /mc2=0 /mc3=0 /sc=0 /sj=0 /sg=0 /mpk=0 /chilliad=0 /aerosf=0 /aa=0 /aerolv=0 /aerols=0 /monster=0 /7th-desafio1=0 /nrgc=0 /ms=0 /JLS=0 /hp=0 /tubo=0 /tubo2=0 /stunt1=0 /stunt2=0 /stunt3=0 /stunt4=0 /stunt5=0 /7th=0 /7th-facil=0 /drag2=0 /drift=0 /driftpark=0 /bdrift=0 /kart=0 /kart2=0 /sfrace=0 /andar1=0 /andar2=0 /andar3=0 /7th-kart=0 /7th-drift1=0 /7th-drift2=0 /7th-drift3=0 /7th-drift4=0 /7th-drift5=0 |
"7th/Ranks/stunt.txt"
"7th/Ranks/corrida.txt"
"/7th/Ranks/stunt.txt"
"/7th/Ranks/corrida.txt"
#include <a_samp>
#include <Fini>
public OnGameModeInit()
{
if(!Fini_Exists("/7th/Ranks/stunt.txt"))
{
Fini_Create("/7th/Ranks/stunt.txt");
Fini_OpenFile("/7th/Ranks/stunt.txt");
Fini_SetVal("stunt1", 0);
Fini_SetVal("stunt2", 0);
Fini_SetVal("stunt3",0);
Fini_SaveFile("/7th/Ranks/stunt.txt");
Fini_CloseFile();
}
if(!Fini_Exists("/7th/Ranks/corrida.txt"))
{
Fini_Create("/7th/Ranks/corrida.txt");
Fini_SetVal("corrida1", 0);
Fini_SetVal("corrida2", 0);
Fini_SetVal("corrida3", 0);
Fini_SaveFile("/7th/Ranks/corrida.txt");
Fini_CloseFile();
}
return 0;
}
stunt1=0 stunt2=0 stunt3=0 |
corrida1=0 corrida2=0 corrida3=0 |
stunt1=0 stunt2=0 stunt3=0 |
corrida1=0 stunt2=0 stunt3=0 corrida2=0 corrida3=0 |
Os arquivos estгo basicamente fazendo uma junзгo?
Exemplo: Arquivo 1: vv = 10; Arquivo 2: ee = 5; Arquivo 1: vv = 10; Arquivo 2: vv = 10, ee = 5 й isso? @EDIT: Em vez de usar pawn Код:
pawn Код:
|
#include <a_samp>
#include <Fini>
public OnGameModeInit()
{
if(!Fini_Exists("/7th/Ranks/stunt.txt"))
{
Fini_Create("/7th/Ranks/stunt.txt");
Fini_OpenFile("/7th/Ranks/stunt.txt");
Fini_SetVal("stunt1", 0);
Fini_SetVal("stunt2", 0);
Fini_SetVal("stunt3",0);
Fini_SaveFile("/7th/Ranks/stunt.txt");
Fini_CloseFile();
}
else if(!Fini_Exists("/7th/Ranks/corrida.txt"))
{
Fini_Create("/7th/Ranks/corrida.txt");
Fini_SetVal("corrida1", 0);
Fini_SetVal("corrida2", 0);
Fini_SetVal("corrida3", 0);
Fini_SaveFile("/7th/Ranks/corrida.txt");
Fini_CloseFile();
}
return 0;
}
pawn Код:
|
Bommm vo explicar de um jeito que sу nгo entende quem nгo quer entгo
![]() criei um novo new.pwn escrevi o cуdigo: PHP код:
rodei resultado esperado seria criar 2 arquivos com os conteъdos: Arquivo stunt.txt: Arquivo corrida.txt porйm, o que realmente acontece й: Arquivo stunt.txt: Arquivo corrida.txt: agora... pq? o.O sim vocк entendeu o problema ![]() porйm nгo foi dessa forma que eu vi no tutorial de Fini mas de qualquer forma fiz como vc disse e o resultado foi exatamente o msm ![]() |
#include <a_samp>
#include <Fini>
public OnGameModeInit()
{
if(!Fini_Exists("/7th/Ranks/stunt.txt"))
{
Fini_Create("/7th/Ranks/stunt.txt");
Fini_OpenFile("/7th/Ranks/stunt.txt");
Fini_SetVal("stunt1", 0);
Fini_SetVal("stunt2", 0);
Fini_SetVal("stunt3",0);
Fini_SaveFile("/7th/Ranks/stunt.txt");
Fini_CloseFile();
}
if(!Fini_Exists("/7th/Ranks/corrida.txt"))
{
Fini_Create("/7th/Ranks/corrida.txt");
Fini_SetVal("corrida1", 0);
Fini_SetVal("corrida2", 0);
Fini_SetVal("corrida3", 0);
Fini_SaveFile("/7th/Ranks/corrida.txt");
Fini_CloseFile();
}
return 0;
}
#include <a_samp>
#include <Fini>
public OnGameModeInit()
{
if(!Fini_Exists("/7th/Ranks/stunt.txt"))
{
Fini_Create("/7th/Ranks/stunt.txt");
Fini_OpenFile("/7th/Ranks/stunt.txt");
Fini_SetVal("stunt1", 0);
Fini_SetVal("stunt2", 0);
Fini_SetVal("stunt3",0);
Fini_SaveFile("/7th/Ranks/stunt.txt");
Fini_CloseFile();
}
if(!Fini_Exists("/7th/Ranks/corrida.txt"))
{
Fini_Create("/7th/Ranks/corrida.txt");
Fini_OpenFile("/7th/Ranks/corrida.txt");
Fini_SetVal("corrida1", 0);
Fini_SetVal("corrida2", 0);
Fini_SetVal("corrida3", 0);
Fini_SaveFile("/7th/Ranks/corrida.txt");
Fini_CloseFile();
}
return 0;
}
Voces sao inteligentes para caralho, nem sequer sabem ler como se usa o FINI
Neste codigo: PHP код:
PHP код:
|