how to detect if a player shot a specific object - Printable Version
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how to detect if a player shot a specific object -
Amine_Mejrhirrou - 20.08.2011
i would like to know if there is any way to detect if a player is shooting a specific object or attached object !
Re: how to detect if a player shot a specific object -
Hurdehack - 20.08.2011
put Healt to the object and put in a pawn code if there will shoot on that obeject then it says (there is shootin on that object)
Re: how to detect if a player shot a specific object -
MP2 - 20.08.2011
Quote:
Originally Posted by Hurdehack
put Healt to the object and put in a pawn code if there will shoot on that obeject then it says (there is shootin on that object)
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You clearly have no idea what you're talking about.
This isn't really possible with SA:MP. You'd have to access the collision callback or however it works
Re : how to detect if a player shot a specific object -
Amine_Mejrhirrou - 20.08.2011
amm
so that's not possible ! i wanted to create a head shot system by attaching objects to players head and if they're shotted thy die
Re: how to detect if a player shot a specific object -
MP2 - 20.08.2011
There's a headshot script somewhere. Use the search function.
Re: how to detect if a player shot a specific object -
Lorenc_ - 20.08.2011
It's possible. I've remade NPC health loss with a algorithm for this, though yeah, I'd advise you look at RyDeR`'s Un-occupied vehicle shooting script (shooting the petrol caps), it'll have all the necessary functions for this.