CreateObject( 3790,0,0,0,0,0,0,80 ); // Rustler Rocket
CreateObject( 3790,0,0,0,0,0,0,80 ); // Rustler Rocket
CreateObject( 3790,0,0,0,0,0,0,80 ); // Rustler Rocket
CreateObject( 3790,0,0,0,0,0,0,80 ); // Rustler Rocket
CreateObject( 3790,0,0,0,0,0,0,80 ); // Rustler Rocket
CreateObject( 3790,0,0,0,0,0,0,80 ); // Rustler Rocket
COMMAND:load(objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ, params[])
{
AttachObjectToVehicle(3790, 476, 2.200000, 1.700000, -1.000000, 93.000000, 271.000000, 0.000000 ); // Rustler Rocket
AttachObjectToVehicle(3790, 476, 2.699999, 1.700000, -0.899999, 0.000000, 2.000000, 270.000000 ); // Rustler Rocket
AttachObjectToVehicle(3790, 476, 3.269999, 1.660000, -0.820000, 0.000000, 2.000000, 271.699890 ); // Rustler Rocket
AttachObjectToVehicle(3790, 476, -2.040000, 1.710000, -1.000000, 0.000000, 1.700000, 270.000000 ); // Rustler Rocket
AttachObjectToVehicle(3790, 476, -2.629999, 1.700000, -0.949999, 0.000000, 1.600000, 269.000000 ); // Rustler Rocket
AttachObjectToVehicle(3790, 476, -3.209999, 1.700000, -0.830000, 0.000000, 1.000000, 268.700012 ); // Rustler Rocket
return 1;
}
Is it giving you any errors ?, and paste it under OnPlayerCommandText
|
new Something;
Something = CreateObject( 3790,0,0,0,0,0,0,80 ); AttachObjectToVehicle(something,...,..,.....) I guess. |
Yeah, but when i put ""new object = CreateObject( 3790,0,0,0,0,0,0,80 );"" pawno crash
|
new object;
object = AttachObjectToVehicle(objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ)
new rocket;
public OnGameModeInit()
{
AttachObjectToVehicle(rocket, 476, 2.200000, 1.700000, -1.000000, 93.000000, 271.000000, 0.000000 ); // Rustler Rocket
AttachObjectToVehicle(rocket, 476, 2.699999, 1.700000, -0.899999, 0.000000, 2.000000, 270.000000 ); // Rustler Rocket
AttachObjectToVehicle(rocket, 476, 3.269999, 1.660000, -0.820000, 0.000000, 2.000000, 271.699890 ); // Rustler Rocket
AttachObjectToVehicle(rocket, 476, -2.040000, 1.710000, -1.000000, 0.000000, 1.700000, 270.000000 ); // Rustler Rocket
AttachObjectToVehicle(rocket, 476, -2.629999, 1.700000, -0.949999, 0.000000, 1.600000, 269.000000 ); // Rustler Rocket
AttachObjectToVehicle(rocket, 476, -3.209999, 1.700000, -0.830000, 0.000000, 1.000000, 268.700012 ); // Rustler Rocket
rocket = CreateObject( 3790,0,0,0,0,0,0,80 ); // <iVO>
rocket = CreateObject( 3790,0,0,0,0,0,0,80 ); // <iVO>
rocket = CreateObject( 3790,0,0,0,0,0,0,80 ); // <iVO>
rocket = CreateObject( 3790,0,0,0,0,0,0,80 ); // <iVO>
rocket = CreateObject( 3790,0,0,0,0,0,0,80 ); // <iVO>
rocket = CreateObject( 3790,0,0,0,0,0,0,80 ); // <iVO>
return 1;
}
//and also a cmd
COMMAND:load(objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ, params[])
{
AttachObjectToVehicle(rocket, 476, 2.200000, 1.700000, -1.000000, 93.000000, 271.000000, 0.000000 ); // Rustler Rocket
AttachObjectToVehicle(rocket, 476, 2.699999, 1.700000, -0.899999, 0.000000, 2.000000, 270.000000 ); // Rustler Rocket
AttachObjectToVehicle(rocket, 476, 3.269999, 1.660000, -0.820000, 0.000000, 2.000000, 271.699890 ); // Rustler Rocket
AttachObjectToVehicle(rocket, 476, -2.040000, 1.710000, -1.000000, 0.000000, 1.700000, 270.000000 ); // Rustler Rocket
AttachObjectToVehicle(rocket, 476, -2.629999, 1.700000, -0.949999, 0.000000, 1.600000, 269.000000 ); // Rustler Rocket
AttachObjectToVehicle(rocket, 476, -3.209999, 1.700000, -0.830000, 0.000000, 1.000000, 268.700012 ); // Rustler Rocket
return 1;
}