CreateObject(3406, 2098.8806152344, -112.88140869141, -0.64967966079712, 0, 0, 212.99996948242);
CreateObject(3406, 2101.8835449219, -107.57862091064, -0.64279407262802, 0, 0, 304.25);
CreateObject(3406, 2096.3098144531, -104.51104736328, -0.65000009536743, 0, 0, 35.5);
CreateObject(3406, 2087.4816894531, -95.239463806152, -0.65000021457672, 0, 0, 34.75);
CreateObject(3406, 2079.8759765625, -84.074043273926, -0.62500011920929, 0, 0, 31.75);
CreateObject(3406, 2096.0373535156, -99.115234375, -0.63301199674606, 0, 0, 305.24987792969);
CreateObject(3406, 2090.9885253906, -91.97428894043, -0.65162920951843, 0, 0, 305.49987792969);
CreateObject(3406, 2085.9084472656, -84.899200439453, -0.6499999165535, 0, 0, 304.99987792969);
CreateObject(3406, 2072.3891601563, -88.694610595703, -0.62500011920929, 0, 0, 31.744995117188);
CreateObject(3406, 2064.9973144531, -93.251388549805, -0.62499994039536, 0, 0, 31.75);
CreateObject(3406, 2057.5187988281, -97.885231018066, -0.69999986886978, 0, 0, 31.744995117188);
CreateObject(3406, 2050.0375976563, -102.41287231445, -0.69999986886978, 0, 0, 30.744995117188);
CreateObject(3406, 2042.5676269531, -106.93618774414, -0.69999986886978, 0, 0, 31.744995117188);
CreateObject(3406, 2081.2287597656, -99.44287109375, -0.6499999165535, 0, 0, 34.749755859375);
CreateObject(3406, 2074.0288085938, -104.40151977539, -0.6499999165535, 0, 0, 34.249755859375);
CreateObject(3406, 2066.8415527344, -109.33042144775, -0.6499999165535, 0, 0, 34.749755859375);
CreateObject(3406, 2059.8100585938, -114.20266723633, -0.64999985694885, 0, 0, 34.749755859375);
CreateObject(9958, 2043.7770996094, -114.62519836426, 7.1750073432922, 0, 0, 302.5);
CreateObject(11495, 2107.9790039063, -116.34133911133, 1.2249994277954, 0, 0, 34.25);
CreateObject(11495, 2104.8996582031, -132.81829833984, 1.2249994277954, 0, 0, 304.49987792969);
CreateObject(11495, 2120.287109375, -134.46025085449, 1.2250002622604, 0, 0, 34.249877929688);
CreateObject(11495, 2118.6437988281, -149.90376281738, 1.2249993085861, 0, 0, 304.5);
CreateObject(11495, 2101.0729980469, -161.98947143555, 1.2249997854233, 0, 0, 304.4970703125);
CreateObject(11495, 2083.0703125, -174.38838195801, 1.2499994039536, 0, 0, 304.4970703125);
CreateObject(11495, 2067.7670898438, -172.64477539063, 1.2749992609024, 0, 0, 212.99705505371);
CreateObject(11495, 2080.2341308594, -162.01054382324, 1.2749993801117, 0, 0, 213.24206542969);
CreateObject(11495, 2079.5158691406, -190.60905456543, 1.2500003576279, 0, 0, 213.49208068848);
CreateObject(11495, 2094.9443359375, -192.44085693359, 1.2499997615814, 0, 0, 123.74200439453);
CreateObject(11495, 2088.9609375, -183.43119812012, 1.2479617595673, 0, 0, 122.49206542969);
CreateObject(11495, 2063.0153808594, -126.37741088867, 1.2250000238419, 0, 0, 213.23913574219);
CreateObject(11495, 2076.609375, -117.13943481445, 1.2249994277954, 0, 0, 213.98913574219);
CreateDynamicObject(3406,2098.88061523,-112.88140869,-0.64967966,0.00000000,0.00000000,212.99996948); //object(cxref_woodjetty) (1)
CreateDynamicObject(3406,2101.88354492,-107.57862091,-0.64279407,0.00000000,0.00000000,304.25000000); //object(cxref_woodjetty) (2)
CreateDynamicObject(3406,2096.30981445,-104.51104736,-0.65000010,0.00000000,0.00000000,35.50000000); //object(cxref_woodjetty) (3)
CreateDynamicObject(3406,2087.48168945,-95.23946381,-0.65000021,0.00000000,0.00000000,34.75000000); //object(cxref_woodjetty) (4)
CreateDynamicObject(3406,2079.87597656,-84.07404327,-0.62500012,0.00000000,0.00000000,31.75000000); //object(cxref_woodjetty) (5)
CreateDynamicObject(3406,2096.03735352,-99.11523438,-0.63301200,0.00000000,0.00000000,305.24987793); //object(cxref_woodjetty) (6)
CreateDynamicObject(3406,2090.98852539,-91.97428894,-0.65162921,0.00000000,0.00000000,305.49987793); //object(cxref_woodjetty) (7)
CreateDynamicObject(3406,2085.90844727,-84.89920044,-0.64999992,0.00000000,0.00000000,304.99987793); //object(cxref_woodjetty) (8)
CreateDynamicObject(3406,2072.38916016,-88.69461060,-0.62500012,0.00000000,0.00000000,31.74499512); //object(cxref_woodjetty) (9)
CreateDynamicObject(3406,2064.99731445,-93.25138855,-0.62499994,0.00000000,0.00000000,31.75000000); //object(cxref_woodjetty) (10)
CreateDynamicObject(3406,2057.51879883,-97.88523102,-0.69999987,0.00000000,0.00000000,31.74499512); //object(cxref_woodjetty) (11)
CreateDynamicObject(3406,2050.03759766,-102.41287231,-0.69999987,0.00000000,0.00000000,30.74499512); //object(cxref_woodjetty) (12)
CreateDynamicObject(3406,2042.56762695,-106.93618774,-0.69999987,0.00000000,0.00000000,31.74499512); //object(cxref_woodjetty) (13)
CreateDynamicObject(3406,2081.22875977,-99.44287109,-0.64999992,0.00000000,0.00000000,34.74975586); //object(cxref_woodjetty) (14)
CreateDynamicObject(3406,2074.02880859,-104.40151978,-0.64999992,0.00000000,0.00000000,34.24975586); //object(cxref_woodjetty) (15)
CreateDynamicObject(3406,2066.84155273,-109.33042145,-0.64999992,0.00000000,0.00000000,34.74975586); //object(cxref_woodjetty) (16)
CreateDynamicObject(3406,2059.81005859,-114.20266724,-0.64999986,0.00000000,0.00000000,34.74975586); //object(cxref_woodjetty) (17)
CreateDynamicObject(9958,2043.77709961,-114.62519836,7.17500734,0.00000000,0.00000000,302.50000000); //object(submarr_sfe) (1)
CreateDynamicObject(11495,2107.97900391,-116.34133911,1.22499943,0.00000000,0.00000000,34.25000000); //object(des_ranchjetty) (1)
CreateDynamicObject(11495,2104.89965820,-132.81829834,1.22499943,0.00000000,0.00000000,304.49987793); //object(des_ranchjetty) (2)
CreateDynamicObject(11495,2120.28710938,-134.46025085,1.22500026,0.00000000,0.00000000,34.24987793); //object(des_ranchjetty) (3)
CreateDynamicObject(11495,2118.64379883,-149.90376282,1.22499931,0.00000000,0.00000000,304.50000000); //object(des_ranchjetty) (4)
CreateDynamicObject(11495,2101.07299805,-161.98947144,1.22499979,0.00000000,0.00000000,304.49707031); //object(des_ranchjetty) (5)
CreateDynamicObject(11495,2083.07031250,-174.38838196,1.24999940,0.00000000,0.00000000,304.49707031); //object(des_ranchjetty) (6)
CreateDynamicObject(11495,2067.76708984,-172.64477539,1.27499926,0.00000000,0.00000000,212.99705505); //object(des_ranchjetty) (7)
CreateDynamicObject(11495,2080.23413086,-162.01054382,1.27499938,0.00000000,0.00000000,213.24206543); //object(des_ranchjetty) (8)
CreateDynamicObject(11495,2079.51586914,-190.60905457,1.25000036,0.00000000,0.00000000,213.49208069); //object(des_ranchjetty) (9)
CreateDynamicObject(11495,2094.94433594,-192.44085693,1.24999976,0.00000000,0.00000000,123.74200439); //object(des_ranchjetty) (10)
CreateDynamicObject(11495,2088.96093750,-183.43119812,1.24796176,0.00000000,0.00000000,122.49206543); //object(des_ranchjetty) (11)
CreateDynamicObject(11495,2063.01538086,-126.37741089,1.22500002,0.00000000,0.00000000,213.23913574); //object(des_ranchjetty) (12)
CreateDynamicObject(11495,2076.60937500,-117.13943481,1.22499943,0.00000000,0.00000000,213.98913574); //object(des_ranchjetty) (13)
if(strcmp(cmdtext,"/PortoE",true)==0)
{
SetPlayerPos(playerid, 2113.8684,-96.6497,2.1653);
GameTextForPlayer(playerid,"~r~ Bem Vindo~n~~g~ao Porto!",4000,6);
return 1;
}
Baah, muito massa cara, sу no lugar do submarino poderia ter colocado um Marquis, e em cada um dos espaзos que tem colocar uma lancha!, mas ta muito massa. Atй me deu uma ideia de map pro meu server, vou fazer um porto com cara de porto para embarcaзхes grandes. Aн posto aqui. Reputation!
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