[HELP]Connection - Printable Version
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+---- Thread: [HELP]Connection (
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[HELP]Connection -
TheBluec0de - 16.08.2011
What we do wrong?
undefinied symbol pname...
Код:
public OnPlayerConnect(playerid)
{
format(string, sizeof(string), "%s (ID: %d) has joined the server!", playerid, Pname);
SendClientMessageToAll(-1, string);
SendDeathMessage(INVALID_PLAYER_ID, playerid, 200);
return 1;
}
Код:
stock PlayerName(playerid)
{
new Pname[24];
GetPlayerName(playerid, Pname, 24);
return Pname;
}
Re: [HELP]Connection -
grand.Theft.Otto - 16.08.2011
In the format line, change Pname to PlayerName, because your stock gets people's names, Pname gets the name for PlayerName, which is the name of your stock. Sorry if I made it confusing
Re: [HELP]Connection -
TheBluec0de - 16.08.2011
error 076: syntax error in the expression, or invalid function call
Re: [HELP]Connection -
Kush - 16.08.2011
[QUOTE=TheBluec0de;1351532]What we do wrong?
undefinied symbol pname...
PHP код:
public OnPlayerConnect(playerid)
{
new Pname[MAX_PLAYER_NAME];
format(string, sizeof(string), "%s (ID: %d) has joined the server!", playerid, Pname);
SendClientMessageToAll(-1, string);
SendDeathMessage(INVALID_PLAYER_ID, playerid, 200);
return 1;
}
Re: [HELP]Connection -
grand.Theft.Otto - 16.08.2011
Yes but he wanted to use the stock.
Anyway, its much more easier to do this:
pawn Код:
new pname[24];
GetPlayerName(playerid,pname,24);
Even though it is in-efficient and takes up more time.
Re: [HELP]Connection -
Badger(new) - 17.08.2011
Try:
pawn Код:
public OnPlayerConnect(playerid)
{
new string[128];
format(string, sizeof(string), "%s (ID: %d) has joined the server!", GetPlayerName(playerid),playerid);
SendClientMessageToAll(-1, string);
SendDeathMessage(INVALID_PLAYER_ID, playerid, 200);
return 1;
}
You used "pname" instead of GetPlayerName(playerid) in the format
You didn't declare "string" as a variable (from the code I saw)
#Edit And you put the values playerid and the player's name the wrong way around
Re: [HELP]Connection -
MadeMan - 17.08.2011
pawn Код:
public OnPlayerConnect(playerid)
{
format(string, sizeof(string), "%s (ID: %d) has joined the server!", PlayerName(playerid), playerid);
SendClientMessageToAll(-1, string);
SendDeathMessage(INVALID_PLAYER_ID, playerid, 200);
return 1;
}