OnPlayerShootPlayer Question - Printable Version
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OnPlayerShootPlayer Question -
Tigerbeast11 - 14.08.2011
I am using an OnPlayerShootPlayer include. I wanted a one shot, one kill gamemode. Here is my script:
pawn Код:
public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
{
SetPlayerHealth(Target,0);
SetPlayerScore(Shooter,GetPlayerScore(Shooter)+1);
GivePlayerMoney(Shooter,200);
return 1;
}
The problem is, when I set the Target's health to 0, it wont give the Shooter a +1 kill as the health was SET to zero... In other words, it won't count as a kill for the Shooter... Is there anyway to fix this?
Re: OnPlayerShootPlayer Question -
Darnell - 14.08.2011
Try posting on the include's thread.
Re: OnPlayerShootPlayer Question -
Tigerbeast11 - 14.08.2011
I could, but it was a bit full. Since this is a discussion about scripting, I decided to post it here...
Re: OnPlayerShootPlayer Question -
Sergei - 14.08.2011
I would use OnPlayerDeath callback to give score and money
If everything is allright, it should be called right after you set health to 0.
Re: OnPlayerShootPlayer Question -
Tigerbeast11 - 14.08.2011
Quote:
Originally Posted by Sergei
I would use OnPlayerDeath callback to give score and money
If everything is allright, it should be called right after you set health to 0.
|
I understand you point but I don't know how to give the shooter the credit for the kill...
Re: OnPlayerShootPlayer Question -
=WoR=Varth - 15.08.2011
You mean the shooter don't get +1 score and money with your code?
Re: OnPlayerShootPlayer Question -
Tigerbeast11 - 15.08.2011
No, I mean on the deathlist, it isnt a kill for the shooter.
Re: OnPlayerShootPlayer Question -
Finn - 15.08.2011
One shot one kill?
Isn't this done with "
instagib 1" in the
server.cfg?
Edit: I suggest using
OnPlayerDeath callback for setting the scores.